Why not just move production of Castle Quest and the Void in-house?  BSC
Games owns the rights of those two, no?

-----Original Message-----
From: [email protected] [mailto:[EMAIL PROTECTED] On
Behalf Of simon.dowling
Sent: Tuesday, January 03, 2006 3:27 PM
To: audysey
Subject: audyssey: Fw: 2006 update


----- Original Message ----- 
From: "BSC Games News" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, January 03, 2006 8:48 PM
Subject: 2006 update


> Hello,
>
> Here is an update to what we have planned for 2006.
>
> It is with great disappointment that we must announce that as of January 
> 2006 BSC Games will be forced to completely stop production of two of our 
> long term projects, the Void and Castle Quest. In the past two years we 
> have had several setbacks that have led to this decision. The main 
> contributing factor in reaching this decision is that we have had key 
> players start on the projects with us and abandon us mid-stream. This 
> happened to us several times. We tried to continue to keep the projects 
> alive by contracting other qualified programmers and other necessary team 
> players but with no luck. In spite of our hard efforts and hours of work 
> to keep the projects alive, we were unable to find qualified individuals 
> willing to stay committed to the projects.
>
> We understand that this will be extremely disappointing to those of you 
> who have shown an interest in these two projects and especially Castle 
> Quest. However, we hope that you will understand that we are just as 
> disappointed as you in having to announce this situation. As many of you 
> know, we had been working on these projects for quite a while and the 
> decision to drop them because of uncommitted team members was not easy for

> us.
>
> However, we must painfully count our losses, painfully learn our lesson, 
> and move on. We do not want to start 2006 on a sour note so we do have 
> good news as well. In 2006 we do have plans to start production on a new 
> game. However we have learned a valuable lesson through all of this. The 
> difference this time is that on this project we will exclusively use our 
> own staff of committed programmers and we will not be contracting any 
> third party programmers due to our experiences in the past two years with 
> uncommitted people.  This will give us a much better opportunity to 
> actually complete the game. We will be releasing more information on the 
> game as we get closer to actually starting production on it.
>
> In the mean time stay tuned to www.BscGames.com for updates.
>
> Regards,
> BSC Games
>
>
>
>
>
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>
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>
> 



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