I wish there was a way to pay programmers somehow but guess that won't 
happenn any time soon being that sighted foke really know how to program 
James, I guess that's it.
----- Original Message ----- 
From: "simon.dowling" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, January 04, 2006 7:20 AM
Subject: Re: audyssey: Fw: 2006 update


> well personally I think there are only a handful of devs out there, and 
> when
> 1 decides to make an announcement like this, it is no longer shock that we
> feel at another project has been shelved but mild annoyance.
> where are the new devs out there?  not the ones who "I really want to get 
> in
> to programming where do I start" I mean the ones that have bee there done
> that, and are ready to unleash an awesome title pon us!
>
> ----- Original Message ----- 
> From: "Kellie and Lady J" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, January 04, 2006 7:54 AM
> Subject: Re: audyssey: Fw: 2006 update
>
>
>> it is unfortunate that the development of castle quest has been stopped. 
>> i
>> was really excited about it and wanting to play it, but i am not 
>> surprised
>> either.  the site hadn't been updated in ages and i figured that
>> production
>> had stopped.  I wish someone would create a game like that one day, but
>> the
>> work involved is much.  I play muds with the fantasy theme but to 
>> actually
>> play an interactive game, that is more then just text scrolling across 
>> the
>> screen and is not jaws reading in a synthisized voice, would b awesome.
>> maybe some day that will happen.
>> Kellie and my loveable Lady J.
>> Of course she found it in the last place she looked.  If she hadn't, 
>> she'd
>> still be looking.
>> msn, [EMAIL PROTECTED]
>> aim sionnain74
>> skype, sabrielle
>>
>> ----- Original Message ----- 
>> From: "simon.dowling" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Tuesday, January 03, 2006 8:46 PM
>> Subject: Re: audyssey: Fw: 2006 update
>>
>>
>>> who knows! good to see your back me bwoy.
>>> ----- Original Message ----- 
>>> From: "James from Alchemy" <[EMAIL PROTECTED]>
>>> To: <[email protected]>
>>> Sent: Tuesday, January 03, 2006 11:38 PM
>>> Subject: RE: audyssey: Fw: 2006 update
>>>
>>>
>>> >
>>> > Why not just move production of Castle Quest and the Void in-house?
>>> > BSC
>>> > Games owns the rights of those two, no?
>>> >
>>> > -----Original Message-----
>>> > From: [email protected] [mailto:[EMAIL PROTECTED]
>> On
>>> > Behalf Of simon.dowling
>>> > Sent: Tuesday, January 03, 2006 3:27 PM
>>> > To: audysey
>>> > Subject: audyssey: Fw: 2006 update
>>> >
>>> >
>>> > ----- Original Message ----- 
>>> > From: "BSC Games News" <[EMAIL PROTECTED]>
>>> > To: <[EMAIL PROTECTED]>
>>> > Sent: Tuesday, January 03, 2006 8:48 PM
>>> > Subject: 2006 update
>>> >
>>> >
>>> >> Hello,
>>> >>
>>> >> Here is an update to what we have planned for 2006.
>>> >>
>>> >> It is with great disappointment that we must announce that as of
>> January
>>> >> 2006 BSC Games will be forced to completely stop production of two of
>> our
>>> >> long term projects, the Void and Castle Quest. In the past two years
>>> >> we
>>> >> have had several setbacks that have led to this decision. The main
>>> >> contributing factor in reaching this decision is that we have had key
>>> >> players start on the projects with us and abandon us mid-stream. This
>>> >> happened to us several times. We tried to continue to keep the
>>> >> projects
>>> >> alive by contracting other qualified programmers and other necessary
>> team
>>> >> players but with no luck. In spite of our hard efforts and hours of
>> work
>>> >> to keep the projects alive, we were unable to find qualified
>> individuals
>>> >> willing to stay committed to the projects.
>>> >>
>>> >> We understand that this will be extremely disappointing to those of
>>> >> you
>>> >> who have shown an interest in these two projects and especially 
>>> >> Castle
>>> >> Quest. However, we hope that you will understand that we are just as
>>> >> disappointed as you in having to announce this situation. As many of
>> you
>>> >> know, we had been working on these projects for quite a while and the
>>> >> decision to drop them because of uncommitted team members was not 
>>> >> easy
>>> >> for
>>> >
>>> >> us.
>>> >>
>>> >> However, we must painfully count our losses, painfully learn our
>> lesson,
>>> >> and move on. We do not want to start 2006 on a sour note so we do 
>>> >> have
>>> >> good news as well. In 2006 we do have plans to start production on a
>> new
>>> >> game. However we have learned a valuable lesson through all of this.
>> The
>>> >> difference this time is that on this project we will exclusively use
>> our
>>> >> own staff of committed programmers and we will not be contracting any
>>> >> third party programmers due to our experiences in the past two years
>> with
>>> >> uncommitted people.  This will give us a much better opportunity to
>>> >> actually complete the game. We will be releasing more information on
>> the
>>> >> game as we get closer to actually starting production on it.
>>> >>
>>> >> In the mean time stay tuned to www.BscGames.com for updates.
>>> >>
>>> >> Regards,
>>> >> BSC Games
>>> >>
>>> >>
>>> >>
>>> >>
>>> >>
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