hi

i guess you can turn on numlock, but james would know the answer to that?
Or, remap the keys to something more suitable?
will
btw, if the game were to be released on friday, it'll be friday the 
thirteenth, so it woudln't be so unlucky after all!, smiles
will

----- Original Message ----- 
From: "mike maslo" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, January 10, 2006 2:18 AM
Subject: RE: audyssey: Montezuma's Revenge Manual


> Hi List:
>
> I just read the entire manual and the games sounds awesome and can't wait 
> to
> play.
>
> My question is this. I saw the default keys and was wondering since I use 
> a
> laptop computer only, would I have to go and redo each of the keystrokes 
> to
> make it playable with my laptop??
>
> James sounds great!! Keep up the awesome work.
>
> -----Original Message-----
> From: [email protected] [mailto:[EMAIL PROTECTED] On
> Behalf Of James from Alchemy
> Sent: Sunday, January 08, 2006 10:21 PM
> To: [email protected]
> Subject: audyssey: Montezuma's Revenge Manual
>
>
> "Montezuma's Revenge"
> By Alchemy Game Studios
> C 2006 All Rights Reserved
>
>
> Introduction
>
> Thank you for purchasing Montezuma's Revenge-often also referred to as 
> just
> 'Monty'.  We're confident that you'll spend many fun and challenging hours
> playing Monty.
>
> Alchemy's version of Monty was inspired by an old classic game written for
> several game systems published back in 1984.  For it's time, it was
> top-notch and had great replay value.
>
> An excerpt describing the original Montezuma's Revenge:
>
> "Revenge is one of first games of the so-called "platform" genre, an 
> action
> game combining treasure hunting, multiple rooms, and puzzle solving. The
> player commands the game's character, called "Panama Joe", moving from 
> room
> to room in the labyrinthine underground of the 16th century Aztec emperor
> Montezuma II, filled with enemies, obstacles, traps and dangers. The
> objective is to score points by gathering jewels along the way. Panama Joe
> must find keys to open doors, collect and use equipment, such as torches,
> swords, amulets, etc. without losing his life. Obstacles are laser gates,
> conveyor belts, disappearing floors, and fire pits. Movement is achieved 
> by
> jumping, running, sliding down poles, steps, chains, etc. Enemies are the
> skulls, snakes, and spiders."
>
> Of course, in this updated version, there is much, much more.
>
> In Alchemy's version, you play Arizona Smith and will risk your hide to 
> find
> gold, gems, and artifacts and find the pieces of an ancient scroll that 
> will
> bring untold wealth in the depths of ten mostly underground temples.  But,
> it will be no easy task for the temple is filled with lots of ghoulies and
> treacherous environments to navigate to fulfill your dreams of 
> exploration,
> adventure, and wealth.
>
> You will run, jump, crouch, climb, and swim through dozens of eerie
> environments on various terrain, ladders, ropes, vines, conveyer belts,
> platforms, and much more.  You will fight lots of adversaries to and
> overcome such creatures as rolling chattering skulls, huge tarantulas,
> snakes, and undead.  You'll also navigate around treacherous lava and acid
> pits and various traps.  Along the way you'll find and acquire various 
> tools
> such as picks and torches to uncover buried treasures or to light your 
> path.
>
> Game Objective and Layout
>
> The objective of the game is fairly straightforward-explore and navigate 
> and
> collect treasure along the way while either avoiding or killing the
> dangerous creatures that lurk inside ten different temples until you make
> your way to the master tomb.
>
> After you complete each level, you will descend further into the 
> underground
> depths by jumping between ropes and collecting bonus gems in mid-air.
>
> If you are able to find all ten pieces of the ancient script-one piece is
> found on each of the ten levels-then you may read it to open the master 
> tomb
> where you will find a treasure of untold value.  That is, of course, if 
> you
> can defeat The Guardian.
>
> This game is known as a side-scrolling platform game.  This means that you
> are playing the game from a side view with your audio perspective always
> centered.
>
> For example, if you were walking down a hallway to the right, you would be
> using your right key to do so.  To turn around and return to the direction
> from which you just came, you would use the left key.
>
> As you walk across the ground, the various sounds of the game will pan
> between your left and right speakers (you're perspective is in the center
> between them).  So, if you hear a gem sound to your right, you would use 
> the
> right key to move toward it until it was centered-straight in front of
> you-then jump to grab it.  If you were to continue moving right instead of
> grabbing it, the gem sound would move toward the left of you.
>
> During the game you'll walk on different types of ground coverings, climb 
> up
> and down ladders, ropes, and vine, jump and run across disappearing and
> reappearing platforms, ride automatic conveyor belts, slide down quick
> streams of water to leap and capture gems, swim through water, and escape
> quicksand.
>
> You'll also jump over, sword crush, and whip enemies, catch golden scarabs
> with a net, dig for precious artifacts and light your way through pitch
> black secret areas if you're lucky enough to find a torch for bonus
> treasure.
>
> And, much, much more.. as you will see as you read on through this 
> document.
>
> As an optional setting for owners of surround sound speaker setups, the 
> game
> perspective may be rotated ninety-degrees so it's played forward/backward
> facing.
>
> Registering Your Software
>
> After installing the setup package for Montezuma's Revenge, it will start 
> in
> demonstration mode which allows you to play the first two temple levels
> only.  To activate the product to unlock the entire game, you must first
> enter your registration key and then request authorization via the 
> Internet
> or telephone.  Once registered and authorized, the game will always start 
> in
> the full version mode.
>
> Note: Alchemy Game Studios takes a strong stance against software piracy.
> Do not share you registration information with any one else under any
> circumstances.  If anyone other than the registered user attempts to
> activate this product without the express permission of Alchemy Game
> Studios, the registration key will be invalidated and the game will be
> downgraded to demo mode.  It is wise to decide which machine you'd like to
> activate the game on because we will only allow reactivation a reasonable
> number of times and the product will have to be deactivated on the prior
> machine before reactivation on the new machine can occur.
>
> The registration and authorization wizard is located in the game's program
> folder located in the Start Menu/Programs/Alchemy Game Studios/Montezuma's
> Revenge folder.  Once run, you will be provided instructions and prompted
> for information to complete activation.
>
> Starting The Game And Menu System
>
> This game is self-voicing and requires you to unload any screen reading
> software you may have loaded before playing.
>
> The menu system is used to start a new game, load previous games, set
> options, listen to sample game sounds, test your speaker configuration, 
> and
> exit the program.
>
> The menus are navigated with the up and down arrow keys.  To access a
> sub-menu, simply press the ENTER key.
>
> Navigation and Keyboard Commands
>
> Following is a default key listing use for player movement:
>
> Numpad 4 - Move Left
> Numpad 6 - Move Right
> Numpad 8 - Climb Up (ladders, ropes, vines, etc.)
> Numpad 2 - Climb Down / drop off rope end
> Numpad 0 - Jump / Swim / Leap
>
> Facing Perspective Mode player movement key listing:
>
> Numpad 8 - Move Forward
> Numpad 2 - Move Backward
> Numpad 4 - Turn Around
> Numpad 6 - Turn Around
> Numpad 9 - Climb Up (ladders, ropes, vines, etc.)
> Numpad 3 - Climb Down / drop off rope end
>
> Other player key function listing:
>
> Numpad Insert - Speak Health
> Numpad Asterisk - Inventory Toggle
> Numpad Minus - Map Units From End of Level
> Numpad Plus - Use Whip
> Numpad Enter - Use Net
> Numpad Period - Use Shovel
>
> Control Key - Run
> Shift Key + Direction Key - Review Mode (describes surrounding objects)
>
> F1 - Toggle Music On/Off
> F2 - Increase Music Volume
> F3 - Decrease Music Volume
> F4 - Toggle Perspective Mode
>
> Note: Key reassignment is available from the options menu.
>
> Game Objects & Geometry
>
> The following objects and geometry that are in the game are described 
> below
> and how to interact with them:
>
> Ground Surfaces
>
> As you walk, run, or land from a jump or survivable fall, you'll encounter
> many different types of ground surfaces that are auditorily different. 
> Most
> of them have no other consequence than to provide a contextual 
> environment,
> but some are cues and maybe even dangerous.
>
> The contextual ground sounds include: concrete, dirt, grass, metal, mud,
> sand, shallow water, and wood.
>
> Crumbling ledge edges warn you of drop-off's that could potentially lead 
> to
> an unsurvivable drop.  Some chasms may be able to be jumped across for 
> bonus
> booty or to reach other areas.
>
> Acid pits and fire pits spell instant death if fallen or jumped into.
> Often, they will need to be jumped over to reach other areas of the level.
>
> There is also water that requires swimming in order to reach the other 
> side.
> Swimming is described elsewhere in the manual.
>
> Game World Geometry
>
> The geometry within the game world is fairly simple and consists mostly of
> ground surfaces (described previously), walls, doors, and climbables
> (ladders, vines, ropes, and magnetic levitation streams (mag levs).
>
> Walls are just that; solid walls that cannot be walked through.  You'll 
> hear
> a thud-like sound once as you come in contact with the wall and you'll 
> need
> to return to area that you came from.
>
> In Monty, you'll spend quite a lot of time looking for keys to open 
> various
> colored doors.  Each key you find will match the same color door in order 
> to
> open it.  There are four colors of keys and doors: red, green, blue and
> white.
>
> Climbables and Movables
>
> In Monty, there are plenty of opportunities to climb including ladders,
> vines, ropes, and mag levs.  There are also objects and devices to move 
> you
> from place-to-place such as warps, conveyor belts, streams, and 
> reappearing
> platforms.
>
> There are metal ladders to climb all over most of the levels.  As you're
> walking along, you may hear a metallic sound under your feet.  This is
> always a cue that you're either at the bottom of a ladder that you can 
> climb
> up or at the top of a ladder that you can climb down.  The metallic sound 
> is
> slightly different in each case.  You may also jump onto ladders from the
> side.  When you reach the top, you will automatically jump up off the 
> ladder
> and, if you're lucky, might even grab something mid-air to make the climb
> worth it!
>
> You may also find vines and ropes hanging from the ceiling in various 
> areas
> that allow you to climb and jump from vine-to-vine or rope-to-rope to 
> secret
> areas, platforms, or other sections of the level.
>
> When you've jumped onto or up to a vine, you'll quickly begin sliding down
> it as they're somewhat slippery.  In order to prevent slipping off the
> bottom of the vine-and, to whatever perilous tragedy may lurk below-you'll
> need to occasionally climb upward.
>
>
> Ropes are easily clung to and don't require constant climbing as the vines
> do.  Also, in order to know when you've reached the bottom of a rope, an
> auto-stop feature has been added so your character stops automatically at
> the bottom end of a rope until you release the down key and press it down
> again.  Otherwise, you may either climb back up the rope or jump over to
> another or to a ground platform.
>
> Magnetic levitation streams-or, Mag Levs-are levitating streams that pull
> you upward very quickly without having to climb as you do a ladder.  This
> occurs due to supernatural magnets in some areas of the levels and, if 
> there
> happens to be an opening above you, unable for the floor and ceiling to
> oppose each other, stream upward, taking you with the field.  Cooler than 
> a
> glass elevator, huh?
>
> Occasionally, you may come across an eerie humming sound that, if you jump
> into, will warp you to another area of the game map.  Sometimes, this will
> be necessary to advance through the level, but other times they may lead 
> to
> secret areas.  Just be careful not to lose your bearings and get lost!
>
> Conveyor belts are belts that will carry you along in one direction or the
> other automatically.  You may come across staggered conveyor belts to jump
> onto or adjacent conveyor belts to reach another location.  Sometimes,
> you'll need to walk against the direction of the conveyor belt in order to
> avoid falling off the other side instead of jumping to your destination.
> And, they may be moving in different directions.
>
> Streams are shallow, but quickly move streams of water that carry you
> quickly from one area to another.  You can, however, perform short jumps
> upward while being whisked down them in order to grab gems and other 
> items.
>
> Reappearing platforms are solid platforms you can jump onto and walk or 
> run
> across that appear and disappear at certain intervals.  They may also be
> adjacent and/or staggered.  To use them, listen to their timing before
> deciding to jump onto or walk across one.
>
> Since rooms and areas are constructed with walls and doors and, sometimes,
> climbable structures, you can be sure that there will always be a way out 
> of
> a room or area.  The trick is to just explore and find out how!
>
> Traps and Hazards
>
> There are various traps in Monty that you need to be on the look out for
> including falling boulders, rolling boulders, ground spikes, electric 
> plasma
> fields and quicksand.
>
> Falling boulders occur when standing too long in an unstable area.  They
> will damage your health unless you make a quick getaway through the area
> you're trying to navigate.
>
> Rolling boulders are boulder traps that will roll toward you and cause
> instead death if you're crushed.  Always roll away from the boulder, i.e. 
> if
> you hear the boulder begin rolling in your left speaker, continue moving
> toward the right until you're safe.  This often involves ending the escape
> with a jump across a chasm, but may involve other situations as well.
>
> Ground spikes are long, sharp spikes that are set into holes in the ground
> that will shoot up if stood on for too long, impaling and killing you
> instantly, but definitely a Polaroid moment.
>
> Electric fields are columns of electric plasma that travel from the 
> ceiling
> of an area to the ground directly below.  Most of the time, they are only 
> on
> intermittently and you know this because of the high-energy sound they 
> make.
> There may be more than one column of fields to move past quickly or oddly
> spaced columns of field with resting spaces in between them to navigate 
> to.
> Be careful, though, because they'll suck away your health quickly.
>
> Quicksand requires swimming through much like the deep water previously
> described in the ground surfaces section.  Quicksand is much more
> challenging to get through because of its viscosity.
>
> Game Creatures and Adversaries
>
> Deep within the depths of the tombs, you will come across other 
> treacherous
> and deadly obstacles that you will have to overcome or interact with on 
> some
> basis.  These include snakes, rolling skulls, poisonous spiders, tigers, 
> and
> golden scarabs (non-harmful).
>
> Snakes are usually stationary, but sometimes may slither around as well.
> They're bite is venomous and, if you are bitten, your health will slowly
> decrease over time until you are dead.  The only way to stop this deadly
> progression is to find a healing potion (see miscellaneous items about
> potions). More often, you'll simply want to either jump over them or avoid
> them, but if you're lucky enough to find a whip, you can get rid of the 
> vile
> creatures.
>
> Rolling skulls haunt the hallways of the temples still undead stuck 
> between
> here and the afterlife.  They may roam freely or roll within confined 
> areas,
> slowly or quickly.  As you approach them, their sound changes until you 
> get
> too close for it to be too late.  As with the snakes, it's best to either
> jump over them or avoid them, if possible.  If you're lucky enough to find 
> a
> sword laying around one of the tombs, you can crush them dead.
>
> Also lurking about the temple are poisonous spiders.  They scurry around 
> at
> various speeds and, like the skulls, may roam around or stay confined to
> various rooms.  Your only defense against these beasties is to jump or
> avoid.
>
> Now and then, tigers will roam the more open areas of the temple and
> sometimes stray within its depths.  They are silent until they begin their
> chase and your only hope is to be quick on your feet.
>
> Golden scarabs sometimes take flight from the ground and, if you have a 
> net
> and are quick it, you may even catch a few to increase your treasure 
> stash.
>
> Treasure Items
>
> You'll have to work hard to collect as much treasure as you can on your
> journey.
>
> The main two items you're searching for are gems and gold.  As mentioned
> previously, golden scarabs may be caught with the net, too.
>
> There are also precious artifacts buried within the ground inside the
> temples.  If you are lucky enough to find a shovel, you may find valuable
> artifacts to add to your collection.
>
> It's been rumored that within each of the ten temples lies a piece of an
> ancient scroll that's worth a fortune.  If you find all ten pieces, all 
> the
> other treasure you've found will pale in comparison to the wealth you will
> amass.
>
> Miscellaneous Items
>
> Aside from the objects and creatures described above, there are also other
> items that will aid you along your journey.  They include shovels, swords,
> torches, potions, health urns, whips, and nets.
>
> As previously described, the shovel is used to dig for artifacts.  If you
> walk over a section of dirt ground and dig, you may find a number of
> artifacts.  If you're not being chased by a tiger or a rolling boulder, 
> dig
> as long as you continue to find artifacts in that spot.  Different spots
> have a different quantity of artifacts.
>
> The sword is primarily used to destroy rolling skulls that you don't want 
> to
> attempt to jump over or avoid.  Once you use the sword, you'll need to 
> find
> another one as they can't take much punishment after slicing through a
> haunted, undead skull.
>
> If you can find them, torches are very handy for locating treasure in 
> rooms
> or corridors that are usually dark.  Once you've acquired a torch and it
> begins burning, it will only last for a certain amount of time before it
> goes out.  Different torches you'll come across will have different burn
> times.
>
> Potions are found and used to heal snake bites to prevent further 
> poisoning
> (see section describing snakes).  Depending on how full they happen to be,
> you may also get a partial or full health increase.
>
> Health urns raise your health level by a certain percentage or to full
> health.  However, they will not heal poisonous snake bites!
>
> Whips are found and used to kill poisonous snakes.  Depending on the size 
> of
> the snake, you will have to whip them several times to kill them (see
> section describing snakes).
>
> The net is used to catch golden scarabs to increase your treasure stash.
> While you're walking, you will suddenly hear them begin to take flight. 
> If
> you're quick enough with the net before they fly away, they're yours!
>
> Getting And Staying In Touch
>
> If you have questions regarding technical issues with the game or to 
> report
> bugs, please e-mail our support team at [EMAIL PROTECTED]
>
> Please contact customer service for other non-technical issues by sending 
> an
> e-mail to [EMAIL PROTECTED]
>
> Sales may be contacted at [EMAIL PROTECTED] for ordering
> inquiries or questions about becoming a distributor of our games.
>
> For current relevant information regarding Alchemy Game Studios, our
> products, downloads including update patches or to place an order, please
> visit our website at www.alchemygamestudios.com.
>
> Thanks and Credits
>
> We'd like to thank the following people for their support and inspiration:
> Jennifer North, Ryan Conroy, Joshua Johnson, Joshua Loya, and Michael 
> Feir.
> And, of course, my children Alex, Katie and Joss.
>
>
>
>
>
>
>
>
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>
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> 



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