Well, let's see my normal life is program for about 4 hours on a game 
title of my choosing, play with my son, watch tv with my wife and kids, 
go shopping, talk with relative and friends that drop by, and any other 
thing that comes up in a day. I can't devote myself to games 24/7. Smile.



Charles Rivard wrote:
> An oxymoron!  You say, "It seams a developer is
> not allowed to live a reasonable, normal, life without getting trashed
> for not making an expected release on a game or not delivering what is
> expected."
>
> For a game developer, what is this "reasonable?, normal?, life?"  heh heh 
> heh.
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, January 12, 2006 1:11 PM
> Subject: Re: audyssey: Montezuma's Revenge Orders
>
>
>   
>> Hi, Jason.
>> Honestly, there have been a couple of times this year I have strongly
>> conciddered stopping production, closing up shop, and going my own way
>> with my games.
>> The reason would be exactly aimed at this list. It seams a developer is
>> not allowed to live a reasonable, normal, life without getting trashed
>> for not making an expected release on a game or not delivering what is
>> expected.
>> I realise some of the points of view have valid maret like games have no
>> graphics, they are not major studio quality, and do to under manning etc
>> games don't always meet expected deadlines.
>> developing something
>> The only reason I am not currently being trashed for STFC taking longer
>> than expected deadlines as I saw James North's crusifiction by this
>> list, and I stayed clear of any kind of preordering. At least,
>> preordering before I knew I had something that could be delivered rather
>> quickly. Like with in 90 days of payment.
>> However, there is so much that goes in to designing a really decent
>> audio game I hate to see my or another developers work being trashed for
>> reasons that are faced by all devs. Time, finances, and in my case lack
>> of skill which needs to be practiced before actually doing it for real.
>> Smile.
>>
>>
>>
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>>
>>     
>
>
>
>
> to leave send a blank Email to: [EMAIL PROTECTED]
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>   



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