Can you play it without shutting off the graphics if you only have JFW 
6.something-or-other?


----- Original Message ----- 
From: "feliberto Escobar III" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, January 09, 2006 5:36 PM
Subject: RE: audyssey: Infocom' S Station fall


> Cary:
>
> Okay my friend.  Here is what you and everyone else in this list serve
> must do, as well to get the "correct coordinates" to get to the space
> station.
>
> Believe it or not, but this was the copy protection scheme Infocom used
> to prevent pirating of their software!  I believe it worked!
>
> Everyone who is blind, well, in all sincerity, not true, but if you do
> not have all of the documentation which came with the game Station Fall,
> you, As well as everyone else, on this list serve must go to this
> website to play Station Fall on their PC's!  Go to the website:
>
> infodoc.plover.net/
>
> Then click on the link for read screen reader-friendly manuals.  Out of
> all of the Infocom Games, only a few have been done for us at this
> website, but Station Fall is one of them.  There is a lot of
> documentation in this game, and it would behoove all of us to read
> through it, but stop at the page WHICH HAS THIS PRINTED ON IT:
>
> Astrogator's navigational data (time:course)
>
> It will start off with these numbers: 4300 - 4349:  632
>
>
> Now, AFTER YOU'VE PUT YOUR ACTIVATION FORM IN THE SPACE TRUCK, TAKE A
> LOOK AT YOUR chronometer and it will give you a number.  I've started
> this game just to write this, and my Chronometer has the display of:
> 5816.  Now, with the documentation your at, find out which set of
> numbers 5816 lies within,  and type in the three digit number which
> follows the :.  As a result, mine would be 169.   After you type that
> in, type wait, and about three to four wait commands, the space station
> will come into view!  Have fun playing!
>
> One last note: One command I believe everyone should know about is the
> mode command in all of the Infocom games which come with graphics!  If
> you type "mode" without the quotes, this will convert the game solely to
> text!  I've done this with Beyond Zork, and Zork 0!  I will state,
> however, if you use JAWS 7 as your screen reader, it now will work with
> the graphic text in Zork 0!  Don't worry, I still use the mode command,
> I found, when I read through the entire documentation of Beyond Zork I
> found at this website you can get all of this information on.
>
>
> As a result of this E-mail Cary sent out to the list serve, I wish to
> resend everyone the memo W. Scott Dillman wrote about the
> WinFrotzTTS2002 interpreter he updated to specifically work for the
> blind gamer.  This interpreter will work with all of the Infocom games,
> as well as all of the other inform games he's put in a zipped file for
> us to play with as well.  Zork 1, 2, 3 as well as Zork Dungeon, the
> original Zork game the people which started the company Infocom
> programmed.  Folks, this is the original Zork game programmed on the MIT
> mainframe!  You will see parts of all three Infocom games in this one
> huge game!  Below is the memo W. Scott Dillman wrote for all of us!
> Have fun playing!
>
> WinFrotzTTS2002 Interpreter
> by W. Scott Dillman
> [EMAIL PROTECTED]
>
>
> Welcome to the most updated version of the popular WinFrotz Interpreter.
> This is an updated version of David Kinders great Inform interpreter
> 'WinFrotz 2002'.  The main goal of WinFrotzTTS2002 Interpreter was to
> design an interface that was easy to use for the visually impaired gamer
> and to allow game play without the use of a screen reader by leveraging
> Microsoft's SAPI 5 speech Engine API. The application is freely
> available on my website for download along with a module of over 300
> games from the Interactive Fiction Archive. This last version took a lot
> of hard work and testing, and still needs some improvement in areas.
> WinFrotzTTS was developed in my spare time and is a bit lean on good
> documentation.  I advise anyone interested to stop by the forum links
> listed below and contribute to the enhancements request list and general
> conversation. The site will also run polls now and again to see which
> new features are most needed. I encourage everyone interested to stop by
> and make their voices heard.  I have also briefly tested text-to-speech
> additions to 'Scare' which is another interpreter that runs Adrift text
> adventures which there seems to be a fair number of games, and a
> modification to the Level9 interpreter mostly just for nostalgia sake.
> Please direct all questions about this updated version of the
> WinFrotzTTS2002 to me at
> [EMAIL PROTECTED]
>
> Here are the important links:
>
> Main website:
>
> http://www.binaryrevelations.com/iftts
>
> Main download page:
>
> http://www.binaryrevelations.com/iftts/modules.php?name=Downloads
>
> Deep link to the updated WinFrotzTTS2002 Interpreter download:
>
> http://www.binaryrevelations.com/iftts/modules.php?name=Downloads&d_op=v
> iewdownload&cid=2
>
> Deep link to the IF Archive game module download:
>
> http://www.binaryrevelations.com/iftts/modules.php?name=Downloads&d_op=v
> iewdownload&cid=5
>
> Link to the forums for discussion:
>
> http://www.binaryrevelations.com/iftts/modules.php?name=Forums
>
> Below is a list of features and a brief introduction to how the
> application works.
>
> Game loading:
>
> When the app is started it will search a directory for games, the
> default is the directory where WinFrotzTTS is installed. You will
> probably never have
> to change this so when the app starts just hit return when it asks you
> to pick a directory to scan. After the app has scanned the directories
> looking for
> games it will present you with a list by telling you how many games it
> has found. At this point you can use the up and down arrow keys to move
> through
> the list of games and it will read the titles aloud. You can also hit
> the first letter of a title and it will skip to that letter in the list,
> the list
> is sorted alphabetically, so you would hit the letter z and it would
> skip ahead in the list to Zork 1 most likely. The arrow keys work well
> for the short
> list of Infocom games, but I have 326 games installed and it is easier
> to jump ahead to a letter if I know the game I want to play.
>
> After finding the game you want just hit return and it will load up.
>
> You can hit 'escape' to dismiss this dialog. If you click cancel the
> standard file dialog is presented. Games loaded using the standard
> dialog are not guaranteed
> to work with the extra text to speech functionality, so be warned. It
> will also ask you to type the title of the game so it can be added to
> the supported
> list of games. If this is a game you plan to play often it is a good
> idea to put the game in a folder under the main WinFrotzTTS application
> so it is found
> on every startup.
>
> Game saving:
>
> When you type save the app will tell you to type some text. This text is
> used to create a file name in the same directory that the current game
> is running
> from. Text entered in the dialog is spoken aloud as well as deleted
> characters. It also handles file overwriting. You can always hit
> 'escape' to dismiss
> the dialog.
>
> Game restoring:
>
> When you type 'restore' the same kind of dialog for game loading comes
> up. The app tells you it is going to search a certain directory for
> saved games.
> You simply hit return and the app scans the directory for saved games.
> It then presents you with a list of save game titles and the name of the
> game that
> they were saved from, and you can use the up and down arrow keys again
> to find the saved game you want and hit enter to load it.
>
> You can also delete a game by highlighting a game and hitting the delete
> key. The app will then confirm your deletion by asking you to hit 'Y' or
> 'N'.
>
> The app will tell you whether it was successful or not.
>
> Command line speech:
>
> Most speech in the game can be interrupted. For example when the app is
> telling you which directory it wants to scan you can just hit return
> instead of
> sitting through the whole speech. When the game list comes up you can
> browse from game to game with the arrow keys, as soon as you move to the
> next game
> in the list, the previous game title read aloud is cut off. This is all
> done to save time and cut out a lot of repetitious reading.
>
> This also works on the command line in the game.. For instance when you
> continue to move into the same room in the game and the app reads the
> description
> over and over again. Simply hitting the space bar will clear the speech.
> You can also use the up and down arrow keys on the command line of the
> game to
> scroll through commands you have already entered and it will read them
> aloud. Don't worry about extra spaces before and after words, the game
> just ignores
> them so use spaces to verify what you have typed even if it is just one
> word. When backspace is used the deleted character is read aloud.
>
> Read again:
>
> Sometimes you want to hear a room description read again and not waste a
> turn to hear it. This can be done by hitting CTRL R which will read the
> last bit
> of text saved since the last command typed.
>
> Word list spelling:
>
> Many times, games use words that are not easy to spell or are not really
> words at all. Some thing like Frobozz. You would not know how many 'z's
> are in
> the word. To help with this you can hit CTRL Z after a room description,
> and a word list will be presented to you. Using the up and down arrow
> keys you
> can move from word to word or use a character to skip to a word in the
> alphabetic list and the word will be spoken aloud. If you hit 'space
> bar' the word
> is spelled out loud. If you hit 'enter' while on a word, the dialog is
> closed and the word is added to the command line so you don't have to
> type it. If
> you know you are going to use the word a lot, you can hit 'insert' and
> the word will be added to a scratch list that I will describe later. You
> can always
> hit escape to dismiss the dialog.
>
> Scratch list:
>
> Sometimes you want to save typing or keep track of certain word. By
> using the 'insert' key in the word list, words can be added to the
> scratch list. hit
> CTRL X to bring up the list. This list can be navigated just like the
> word list. Arrow keys move between entries ( spoken aloud ), characters
> move to words
> alphabetically, 'enter' adds the word to the command line, and 'space
> bar' spells the entry. The only difference is that 'delete' removes the
> entry from
> the list. The nice thing about the scratch list is that it is saved
> between WinFrotzTTS uses, so the next time you play it is still there.
>
> Input processing:
>
> Text entered on the interpreter command line is processed and words are
> read aloud after a space is entered. Since the interpreter ignores
> spaces, before
> and after words it can be used to verify input or stop speech. This can
> be useful if you are in and out of the same room over and over again and
> don't
> want to sit through the same boring description; just hitting space will
> clear the speech buffer. Hitting the 'delete' key will read the last
> deleted character
> out loud. Using the up and down arrow keys will cycle though the command
> history and read aloud the commands. Hitting enter on the command line
> will read
> the whole entry aloud before the interpreter's response.
>
> Options:
>
> I have added an setting in the options dialog to disable speech is
> application dialogs for people with screen readers. As well as fixed the
> voice selection
> dropdown.
>
> Voices:
>
> Speech voices can be chosen by hitting CTRL+Y. This is the standard
> speech list dialog used throughout WinFrotzTTS. You can use insert to
> hear a voice and
> then hit enter to select it.
>
> Code update:
>
> I have updated the code base to David Kinder's 'Windows Frotz 2002
> 1.05'.
>
> Games support:
>
> In order to be able to have the interpreter recognize games despite
> their filenames, and since serial numbers don't seem to be a constant. I
> devised a fingerprinting
> system that identifies games. These numbers are read in from a simple
> XML file at interpreter startup and associates a file fingerprint with a
> game title.
> This makes it easier to add new games to the supported list and remove
> games that don't work and not have to make a new release. I will
> probably be making
> the tool for creating entries for this file available for people who
> want to add games to the list. At this time I have 328 games in the
> supported list.
>
> A caching system keeps this from bogging down application loading. You
> will see a performance slowdown when the first time the application is
> loaded and games are
> parsed.
> POST SCRIPT:
>
>
> I have done some things to modify the updated WinFrotzTTS2002
> Interpreter, WITH THE KNOWLEDGE OF W. SCOTT DILLMAN.  This is replaceing
> the Microsoft Speech Engine.  The AT&T's Natural Voices is also a SAPI 5
> compliant speech engine.  However, make note, there are some
> stipulations your PC **must have** in order to use this fantastic speech
> engine.  Contact the makers of the AT&T's Natural Voices at
> http://www.nextup.com for further assistance.
>
> The E-mail with the link to the interpreter written by David Kinder is
> below:::
>
> The original version, without Scott's changes, is just called Windows
> Frotz 2002". You can get it here:
>
> http://mirror.ifarchive.org/if-archive/infocom/interpreters/frotz/Window
> sFrotz2002.zip
>
> David Kinder
>
> Hello Beto,
> first I'd like to apologize for delay in respoding to your email, next
> time I'll respond in 24 hours on business days.
> Because there is many text adventures from Infocom/Activision on our
> site, probably the best option is to use our fulltext search:
> http://free-game-downloads.mosw.com/search.php?s=infocom
> http://free-game-downloads.mosw.com/search.php?s=activision
> Here are some deep links, however this list is not complete:
> http://free-game-downloads.mosw.com/abandonware/pc/role_playing_games/ga
> mes_n_r/quarterstaff_tomb_of_setmoth.html
> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_g_h/h
> itchhiker_s_guide_to_the_galaxy_the.html
> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_d/dea
> dline.html
> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_p_r/p
> lundered_hearts.html
> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_b/bey
> ond_zork_the_coconut_of_quendor.html
> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_b/bal
> lyhoo.html
> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_k_l/l
> eather_goddess_of_phobos_solid_gold_.html
> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_k_l/l
> urking_horror_the.html
> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_p_r/p
> lanetfall_solid_gold_.html
> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_sa_so
> /seastalker.html
> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_m_o/n
> ord_and_bert_couldn_t_make_head_or_tail_of_it.html
> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_g_h/h
> ollywood_hijinx.html
> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_sp_sw
> /spellbreaker.html
> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_sp_sw
> /starcross.html
> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_t_z/z
> ork_zero.html
> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_t_z/z
> ork_quest_1_assault_on_egreth_castle.html
> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_t_z/t
> ombs_and_treasure.html
> etc. For more games, please use our fulltext search as mentioned above.
> Is it only one game for that price, or are there
> more than one game in the Gold Seriesrice?
> We charge $4 or $6 fee for access to download section of our site. For
> $4 you'll able to download games without limitations for one day (24
> hours), for
> $6 you'll be able to use our download service for 30 days. This period
> doesn't apply to playing the games, just for downloading.
> Would you encounter any probems, please don't hesitate to contact me.
>
> Regards,
> Ondrej Muncinsky
> http://free-game-downloads.mosw.com/
> Block quote start
> ----- Original Message -----
> From:
> Beto Escobar III
> To:
> Ondrej Muncinsky
> Sent: Wednesday, November 10, 2004 8:28 PM
> Subject: Would You Please...
>
> Hello Ondrej--
> Hello, this is Beto (Bay toe)   Escobar III, LMSW, and I am the guy who
> E-mailed you a question regarding the Solid Gold Series of the
> Infocom/Activision
> games.  Let me try to give you a brief synopsis of why I am asking these
> types of questions.  The deal is that I am totally blind, and use a
> program on
> my Gateway PC entitled JAWS.  JAWS is a screen reader, and reads out the
> text to me on my PC monitor.  The thing is, however, that it is only a
> text reader,
> and as a result, the games I play are solely text.  As a result, the
> games I really enjoy playing are all of the old Infocom text Adventures.
> This is
> not too bad because I really enjoyed playing all of these games when I
> purchased them in the mid to late 80's when I **did** have my sight!
> Well, what
> I want to ask of you Ondrej  is if you would not mind sending me another
> E-mail with all of the Infocom/Activision games you have on your
> website?  Please?
> I am specifically asking for the deep links to the exact pages where
> the links are at to download.
> One more thing, the only reason I am doing this now is that a new friend
> of mine, W. Scott Dillmanm, who is a programmer, by profession, at IBM
> has updated
> an Interpreter to play on Window N.T., 2000, and XP environments!  You
> see Ondrej, when I played these games in the 80's I had my sight, and
> the most beautiful
> IBM PC with an 8088 processor! Do you remember those days!  Well, now
> that I am blind, I was unable to get any type of Interpreter to work
> with a screen
> reader like JAWS.  My friend, however, took it upon himself to do
> something for a community of people which would bring them some joy at
> this date and
> time in their lives.  I make this statement because I am blind, and I
> have enjoyed being in the beta team helping Scott fix, and refix, and
> re-refix ,
> the WinFrotzTTS2002 Interpreter!
> I will ask the question one more time, but would you please put together
> an E-mail with "deep links" to all of the Infocom and Activision games
> you have
> on your website.  Especially all of the Gold Series of games...  Please
> send the E-mail to both me and Scott...  I will put both E-mail
> addresses below...
> Beto Escobar III:
> [EMAIL PROTECTED]
> W. Scott Dillman:
> [EMAIL PROTECTED]
> Thank you my new friend,
> Beto Escobar III
> Block quote end
> -----Original Message-----
> From: [email protected] [mailto:[EMAIL PROTECTED]
> On Behalf Of Cary
> Sent: Monday, January 09, 2006 10:25 AM
> To: [email protected]
> Subject: Re: audyssey: Infocom's Stationfall
>
> GRRRRR.  That is also what my walkthrough says.  But I try to enter the
> coordinates of the time on my watch and I end up going to the middle of
> nowhere.  Do I need to wait for a certain time on my watch?  Help.  I'd
> love to be able to play this game.
> -Cary
>  ----- Original Message ----- 
>  From: shaun everiss
>  To: [email protected]
>  Sent: Monday, January 09, 2006 1:47 AM
>  Subject: Re: audyssey: Infocom's Stationfall
>
>
>  Ok.
>  Here is your clue.
>  Look at your watch.
>  its got the stuff you need.
>  I have mislayed the actual file with all the numbers in it though so
> can't tell you.
>  Due to a system dos crash and my switch over from if to audio games
> and testing I havn't fiddled around with if as of late.
>  At some point i will irrect a server for the old dos games however for
> now.
>  At 01:43 p.m. 9/01/2006, you wrote:
>
>  >Hey guys.  I obtained a copy of the Masterpieces of Infocom cd and it
> has
>  >Stationfall on it, the sequel to Planetfall.  Has anyone played this
> game?
>  >If so, how do I get to the space station?  It says in the
> walkthroughs I was
>  >able to get online that you need to refer to some number in the
> instruction
>  >manuals.  Well I don't have the instruction manuals.  If someone
> could help
>  >me, I'd be most appreciative.
>  >-Cary
>  >
>  >
>  >
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