I should also add that I will upload it only if James doesn't mind... Or care. If he does, well then... Nope, sorry... Otherwise I'll upload it. ----- Original Message ----- From: "Yohandy" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Sunday, January 15, 2006 7:12 PM Subject: Re: thanks, James - Re: audyssey: demo of monty
> Wow cool! I'd love to check it out. > > ----- Original Message ----- > From: "Jason" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Sunday, January 15, 2006 7:32 PM > Subject: Re: thanks, James - Re: audyssey: demo of monty > > >> I'm not sure, but I think I might have the ancient concept demo around >> here >> somewhere... Heh. If enough people want it I can upload it somewhere. >> >> ----- Original Message ----- >> From: "Charles Rivard" <[EMAIL PROTECTED]> >> To: <[email protected]> >> Sent: Sunday, January 15, 2006 5:37 PM >> Subject: thanks, James - Re: audyssey: demo of monty >> >> >>> Monkey Business started out to be a concept demo? Based on this, any >>> thoughts on the concept demo you currently offer? Also, thanks for the >>> explanation on why raceway hasn't, and this is the key word, yet!, been >>> released. It lends insight to those who did not know how you do things. >>> I >>> think there are two sides to the issue from the standpoint of game >>> players. >>> If you had released the games as they were, I would think, "Sheesh! I >>> paid >>> money for this? It's not what I figured it would be. It sort of >>> reminds >>> me >>> of Grizly Gulch. There's no replay value. I don't think I'll be buying >>> any >>> more of this guy's games based on this one." If the game doesn't come >>> out, >>> and I wait and wait and wait, I'm thinking "Where's! that! game!! It's >>> been >>> 2 years since I ordered it! Jeez!" When the game does come out, I >>> think, >>> "I'm glad I waited! An awesome final product! I think I'll get the >>> next >>> one when I can. It'll be worth the wait. I know, because this one sure >>> was >>> worth it." I do hope others see it this way. Thanks again. >>> ----- Original Message ----- >>> From: "James from Alchemy" <[EMAIL PROTECTED]> >>> To: <[email protected]> >>> Sent: Sunday, January 15, 2006 3:14 PM >>> Subject: RE: audyssey: demo of monty >>> >>> >>>> >>>> Hi, Figure (or, was it Sarah? Can't recall..) >>>> >>>> Well, I think maybe a lot of time away from the community and the lack >>>> of >>>> pressure by developing behind-the-scenes is potentially the only thing >>>> that >>>> could give me enough time to become genuinely re-interested in it. >>>> >>>> While I owned ESP Softworks, I really went out of my way to be an >>>> active >>>> member of the community and I was pretty visible. Once I started >>>> Alchemy, >>>> I >>>> wasn't so visible or available. Both ways about it had its own set of >>>> problems. >>>> >>>> Part of my problem with the games is that I tend to not know when to >>>> stop >>>> adding onto a game because every time I see the opportunity or >>>> potential >>>> to >>>> improve what I'm developing, I do it. It makes the product better, but >>>> unfortunately, drags the release on and on and on.. >>>> >>>> For example, when I wrote Monkey Business, it was never intended to be >>>> a >>>> game. It was only supposed to be a single area where people ran around >>>> and >>>> caught monkeys. Basically, an accessibility test. The beta testers >>>> did >>>> extremely well with it and so I began adding all sorts of things onto >>>> it >>>> until I realized that, out of nowhere, I had this game. I was even >>>> told >>>> that after what it'd evolved into that I'd *better* release it because >>>> otherwise they'd never know how the 'game' ended. >>>> >>>> Likewise with Monty.. the original idea was simply to make an >>>> accessible >>>> version of the old classic, but has since then has become much more. >>>> The >>>> original game only had a handful of monsters--spiders, skulls, and >>>> snakes--and, aside from the rolling skulls, the only other moving >>>> element >>>> in >>>> the game were the conveyor belts (which moved you). >>>> >>>> Poles, ropes, gems, conveyor belts, platforms, electric fields, swords, >>>> fire >>>> pits, doors, keys and torches were about it for the game. The game >>>> play >>>> was >>>> rather simple.. jump over the monsters, grab gems, and find keys to >>>> open >>>> doors. >>>> >>>> If you've read through the manual, yet, you can see that my simple >>>> accessible conversion has turned into another major incarnation. >>>> >>>> With Raceway, sure I could've stopped with keyboard control and stereo >>>> sound, but after seeing steering wheels with force feedback at the >>>> store >>>> one >>>> day, I decided because it was possible that I would add it. And, >>>> because >>>> it >>>> was possible to make it graphical at the same time as accessible, I >>>> began >>>> adding that, too. I mean, why just push a key to start the car and >>>> steer >>>> back and forth with the arrow keys? We already have that with Jim >>>> Kitchen's >>>> Mach 1. I'd rather push a button on the steering wheel and feel the >>>> engine >>>> start while holding onto the steering wheel, feel the weight of the car >>>> pull >>>> the wheel through turns, it moving back and forth against your grip >>>> while >>>> you're spinning out, or slam to the side in a head on crash into a >>>> wall. >>>> Analog gas and brake pedals.. that's what I'm talking about! *grin* >>>> >>>> And, as those ideas were implemented or began being implemented, I >>>> updated >>>> the product page and described the new features in the update list. >>>> Needless to say, Raceway became something very complex and wasn't a >>>> project >>>> that Adora was likely to finish or finish well at the time, so after >>>> requests from several customers for me to take it back and finish it >>>> the >>>> way >>>> it was meant to, I did. >>>> >>>> Of course, things occurred during the time I didn't have it.. like Max >>>> and >>>> Monty. >>>> >>>> Anyway, that's just the way I work. I can apologize over and over for >>>> it, >>>> but that's just the way it is. It's not like I'm a fly-by-night >>>> developer >>>> who came, promised the world, and then took off with everyone's money. >>>> I'm >>>> still here and I'm still developing on a promise made. And, that's the >>>> only >>>> promise that can be counted on.. that whoever orders a game from me >>>> will >>>> get >>>> the absolute best I can give and they will receive it. As to when, >>>> well.. >>>> buy a Magic 8 Ball from Wal Mart and they can ask it. *smile* >>>> >>>> - James >>>> >>>> -----Original Message----- >>>> From: [email protected] [mailto:[EMAIL PROTECTED] >>>> On >>>> Behalf Of FigureInTheCloak >>>> Sent: Sunday, January 15, 2006 12:58 PM >>>> To: [email protected] >>>> Subject: Re: audyssey: demo of monty >>>> >>>> I'm really, really, really sorry to hear that all the bitching on this >>>> list >>>> has caused your spirit to no longer be in the creation of accessible >>>> games. >>>> That constitutes a tragedy, both for you who have had something you >>>> once >>>> loved killed by people being miserable, and for us who will loose out >>>> in >>>> the >>>> >>>> number and probably quality of games produced. Because how can you >>>> produce >>>> a really top quality accessible game if your heart's not in it? As >>>> someone >>>> else, it might even have been you yourself, pointed out, sure, they >>>> might >>>> be >>>> >>>> technically up to standard, but they will have lost that special >>>> something >>>> that is reflected in a product which is truly a labour of love. God >>>> knows >>>> there are few enough people developing accessible games, it is really >>>> stupid >>>> >>>> and, I'm sorry about the expression, but, short-sighted of us to drive >>>> one >>>> of those few away with petty complaining. OK, sure. I'm as broke as >>>> any >>>> of >>>> >>>> you. God knows I don't have tons of cash to throw around preordering >>>> products which then don't arrive. But, as again has been already >>>> pointed >>>> out, we're not dealing with huge corporations who are out to rip us >>>> off. >>>> We're dealing with small, one-person, on-a-shoestring companies being >>>> run >>>> by >>>> >>>> individuals out of there spare time, simply for the love of doing it; >>>> and >>>> they give us freequent updates of what's going on in the developement >>>> of >>>> their games, and good, precise reasons why they're held up; a kind of >>>> explanation and communication, I might add, that you would not get from >>>> a >>>> larger corporation. What more can we ask for? I'll say it again, it >>>> is >>>> truly a tragedy to see someone's love of doing this killed by such >>>> petty >>>> stupidity. >>>> >>>> James. Is there anything the rest of us can do to help you get your >>>> heart >>>> and spirit for it back? >>>> >>>> ----- Original Message ----- >>>> From: "James from Alchemy" <[EMAIL PROTECTED]> >>>> To: <[email protected]> >>>> Sent: Sunday, January 15, 2006 3:09 PM >>>> Subject: RE: audyssey: demo of monty >>>> >>>> >>>>> >>>>> Ah, good. >>>>> >>>>> Well, since Brenda can't seem to keep her dislike of me under >>>>> control--or, >>>>> perhaps she's just generally a hostile and miserable person since she >>>>> appears to dislike several other members as well--I'll hang around >>>>> until >>>>> the >>>>> demo is posted and then I'll catch those who are genuinely interested >>>>> in >>>>> the >>>>> games on the Alchemy lists in a few days. >>>>> >>>>> It's obvious that Brenda can't just "let it go" even after her public >>>>> apology and unprofessional list conduct. I get a feeling that she >>>>> felt >>>>> sleighted having to do that with her "I wasn't the only one wrong; >>>>> but >>>>> that >>>>> does not justify my action." predication on Friday and only did so to >>>>> appease. >>>>> >>>>> Many would say that I've been unprofessional in either my responses >>>>> and >>>>> in >>>>> conducting my business affairs where pre-ordering is concerned and I >>>>> openly >>>>> admit so. Even entering my sixth year into this, I'm still finding >>>>> there's >>>>> no good way to balance work, personal life, and writing accessible >>>>> games >>>>> on >>>>> the side while keeping all happy. I've tried and I have failed. In >>>>> learning so, Max will be the last game that's pre-orderable and, if >>>>> titles >>>>> are to be produced after its eventual release, they will be done so >>>>> quietly >>>>> and under lock and key. If they're late by my schedule or never >>>>> ending >>>>> up >>>>> seeing the light of day, then they will have come and gone without >>>>> ever >>>>> being missed. In a way, since my heart truly isn't in this anymore, >>>>> the >>>>> bickering and prodding has actually been the only resolve to finish >>>>> the >>>>> games I've started except to fulfill the expectations and faith that >>>>> others >>>>> have had. >>>>> >>>>> They are the ones who have the right to moan, not the Brenda's and >>>>> Will's >>>>> of >>>>> the community who apparently have nothing better to do than egg people >>>>> on. >>>>> I can't say for Will, but I know first-hand that Montezuma's Revenge >>>>> is >>>>> not >>>>> Brenda's cup of tea. And, since her interaction with the community >>>>> on-list >>>>> is rather rude, hostile, and sarcastic, I doubt her intentions are >>>>> advocating for the masses. >>>>> >>>>> It's easy to rattle off the names of those few who really spoil this >>>>> list--people like Will, Shaun, and Brenda--and, I doubt many would >>>>> disagree. >>>>> Thankfully, Brenda doesn't usually offer much, but when she does it's >>>>> usually to admonish, lash out because the post annoys her, or plays >>>>> control >>>>> freak. >>>>> >>>>> So, as of the release of the demo, I'm unsubscribing to this list. >>>>> When >>>>> it >>>>> can find a more pleasant moderator in addition to Kevin, I'll consider >>>>> giving it another shot. You can be sure information that's >>>>> distributed >>>>> via >>>>> the Alchemy update list will find it's way on here by others that are >>>>> doing >>>>> the list a favor, but it'll always come last and second-hand in the >>>>> future. >>>>> >>>>> It's just not worth the time debating what, when, how, did, didn't, >>>>> and >>>>> which day is the last day of the week and what didn't happen. What >>>>> didn't >>>>> happen is irrelevant. Today is today and it's forward we go. >>>>> >>>>> So, to the future and accessible gaming! >>>>> >>>>> Best wishes, >>>>> >>>>> James >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> -----Original Message----- >>>>> From: [email protected] [mailto:[EMAIL PROTECTED] >>>>> On >>>>> Behalf Of James from Alchemy >>>>> Sent: Sunday, January 15, 2006 11:10 AM >>>>> To: [email protected] >>>>> Subject: RE: audyssey: demo of monty >>>>> >>>>> >>>>> *yawn* >>>>> >>>>> So, it looks like I'm on moderated status once again... >>>>> >>>>> -----Original Message----- >>>>> From: [email protected] [mailto:[EMAIL PROTECTED] >>>>> On >>>>> Behalf Of brenda green >>>>> Sent: Sunday, January 15, 2006 11:01 AM >>>>> To: [email protected] >>>>> Subject: Re: audyssey: demo of monty >>>>> >>>>> James, until last week you were saying the game would be released. On >>>>> January 12, 2006 you said the demo would be available for download >>>>> since >>>>> you >>>>> >>>>> were unable to package the game and demo as one release. Until that >>>>> point, >>>>> you were saying the game and demo were one package and it would be >>>>> available >>>>> >>>>> for release, first at the end of the year (2004), then a couple of >>>>> days >>>>> were >>>>> >>>>> needed, then last week at the end of the week and now you're saying >>>>> just >>>>> the >>>>> >>>>> demo will be released some time today. Is this right? >>>>> >>>>> Yes, you have said there is a problem with the registration of the >>>>> game >>>>> but >>>>> isn't that the same thing you said was the reason the game didn't ship >>>>> in >>>>> December 2003, yes I said 2003? >>>>> >>>>> >>>>> >>>>> to leave send a blank Email to: >>>>> [EMAIL PROTECTED] >>>>> You can contact the list owners/moderators by Emailing >>>>> [EMAIL PROTECTED] >>>>> to go nomail send a blank message to: >>>>> [EMAIL PROTECTED] >>>>> change "nomail" to "normal" to resume messages. >>>>> Yahoo! Groups Links >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> to leave send a blank Email to: >>>>> [EMAIL PROTECTED] >>>>> You can contact the list owners/moderators by Emailing >>>>> [EMAIL PROTECTED] >>>>> to go nomail send a blank message to: >>>>> [EMAIL PROTECTED] >>>>> change "nomail" to "normal" to resume messages. >>>>> Yahoo! Groups Links >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> to leave send a blank Email to: >>>>> [EMAIL PROTECTED] >>>>> You can contact the list owners/moderators by Emailing >>>>> [EMAIL PROTECTED] >>>>> to go nomail send a blank message to: >>>>> [EMAIL PROTECTED] >>>>> change "nomail" to "normal" to resume messages. >>>>> Yahoo! Groups Links >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>>> >>>> >>>> to leave send a blank Email to: [EMAIL PROTECTED] >>>> You can contact the list owners/moderators by Emailing >>>> [EMAIL PROTECTED] >>>> to go nomail send a blank message to: >>>> [EMAIL PROTECTED] >>>> change "nomail" to "normal" to resume messages. >>>> Yahoo! Groups Links >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> to leave send a blank Email to: [EMAIL PROTECTED] >>>> You can contact the list owners/moderators by Emailing >>>> [EMAIL PROTECTED] >>>> to go nomail send a blank message to: >>>> [EMAIL PROTECTED] >>>> change "nomail" to "normal" to resume messages. >>>> Yahoo! Groups Links >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>> >>> >>> >>> >>> to leave send a blank Email to: [EMAIL PROTECTED] >>> You can contact the list owners/moderators by Emailing >>> [EMAIL PROTECTED] >>> to go nomail send a blank message to: [EMAIL PROTECTED] >>> change "nomail" to "normal" to resume messages. >>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >>> -- >>> No virus found in this incoming message. >>> Checked by AVG Free Edition. >>> Version: 7.1.371 / Virus Database: 267.14.18/230 - Release Date: >>> 1/14/2006 >>> >>> >> >> >> >> -- >> No virus found in this outgoing message. >> Checked by AVG Free Edition. >> Version: 7.1.371 / Virus Database: 267.14.18/230 - Release Date: >> 1/14/2006 >> >> >> >> to leave send a blank Email to: [EMAIL PROTECTED] >> You can contact the list owners/moderators by Emailing >> [EMAIL PROTECTED] >> to go nomail send a blank message to: [EMAIL PROTECTED] >> change "nomail" to "normal" to resume messages. >> Yahoo! Groups Links >> >> >> >> >> >> > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.371 / Virus Database: 267.14.18/230 - Release Date: 1/14/2006 > > -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.371 / Virus Database: 267.14.18/230 - Release Date: 1/14/2006 to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
