Wow cool! I'd love to check it out. ----- Original Message ----- From: "Jason" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Sunday, January 15, 2006 7:32 PM Subject: Re: thanks, James - Re: audyssey: demo of monty
> I'm not sure, but I think I might have the ancient concept demo around > here > somewhere... Heh. If enough people want it I can upload it somewhere. > > ----- Original Message ----- > From: "Charles Rivard" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Sunday, January 15, 2006 5:37 PM > Subject: thanks, James - Re: audyssey: demo of monty > > >> Monkey Business started out to be a concept demo? Based on this, any >> thoughts on the concept demo you currently offer? Also, thanks for the >> explanation on why raceway hasn't, and this is the key word, yet!, been >> released. It lends insight to those who did not know how you do things. >> I >> think there are two sides to the issue from the standpoint of game >> players. >> If you had released the games as they were, I would think, "Sheesh! I >> paid >> money for this? It's not what I figured it would be. It sort of reminds >> me >> of Grizly Gulch. There's no replay value. I don't think I'll be buying >> any >> more of this guy's games based on this one." If the game doesn't come >> out, >> and I wait and wait and wait, I'm thinking "Where's! that! game!! It's >> been >> 2 years since I ordered it! Jeez!" When the game does come out, I >> think, >> "I'm glad I waited! An awesome final product! I think I'll get the next >> one when I can. It'll be worth the wait. I know, because this one sure >> was >> worth it." I do hope others see it this way. Thanks again. >> ----- Original Message ----- >> From: "James from Alchemy" <[EMAIL PROTECTED]> >> To: <[email protected]> >> Sent: Sunday, January 15, 2006 3:14 PM >> Subject: RE: audyssey: demo of monty >> >> >>> >>> Hi, Figure (or, was it Sarah? Can't recall..) >>> >>> Well, I think maybe a lot of time away from the community and the lack >>> of >>> pressure by developing behind-the-scenes is potentially the only thing >>> that >>> could give me enough time to become genuinely re-interested in it. >>> >>> While I owned ESP Softworks, I really went out of my way to be an active >>> member of the community and I was pretty visible. Once I started >>> Alchemy, >>> I >>> wasn't so visible or available. Both ways about it had its own set of >>> problems. >>> >>> Part of my problem with the games is that I tend to not know when to >>> stop >>> adding onto a game because every time I see the opportunity or potential >>> to >>> improve what I'm developing, I do it. It makes the product better, but >>> unfortunately, drags the release on and on and on.. >>> >>> For example, when I wrote Monkey Business, it was never intended to be a >>> game. It was only supposed to be a single area where people ran around >>> and >>> caught monkeys. Basically, an accessibility test. The beta testers did >>> extremely well with it and so I began adding all sorts of things onto it >>> until I realized that, out of nowhere, I had this game. I was even told >>> that after what it'd evolved into that I'd *better* release it because >>> otherwise they'd never know how the 'game' ended. >>> >>> Likewise with Monty.. the original idea was simply to make an accessible >>> version of the old classic, but has since then has become much more. >>> The >>> original game only had a handful of monsters--spiders, skulls, and >>> snakes--and, aside from the rolling skulls, the only other moving >>> element >>> in >>> the game were the conveyor belts (which moved you). >>> >>> Poles, ropes, gems, conveyor belts, platforms, electric fields, swords, >>> fire >>> pits, doors, keys and torches were about it for the game. The game play >>> was >>> rather simple.. jump over the monsters, grab gems, and find keys to open >>> doors. >>> >>> If you've read through the manual, yet, you can see that my simple >>> accessible conversion has turned into another major incarnation. >>> >>> With Raceway, sure I could've stopped with keyboard control and stereo >>> sound, but after seeing steering wheels with force feedback at the store >>> one >>> day, I decided because it was possible that I would add it. And, >>> because >>> it >>> was possible to make it graphical at the same time as accessible, I >>> began >>> adding that, too. I mean, why just push a key to start the car and >>> steer >>> back and forth with the arrow keys? We already have that with Jim >>> Kitchen's >>> Mach 1. I'd rather push a button on the steering wheel and feel the >>> engine >>> start while holding onto the steering wheel, feel the weight of the car >>> pull >>> the wheel through turns, it moving back and forth against your grip >>> while >>> you're spinning out, or slam to the side in a head on crash into a wall. >>> Analog gas and brake pedals.. that's what I'm talking about! *grin* >>> >>> And, as those ideas were implemented or began being implemented, I >>> updated >>> the product page and described the new features in the update list. >>> Needless to say, Raceway became something very complex and wasn't a >>> project >>> that Adora was likely to finish or finish well at the time, so after >>> requests from several customers for me to take it back and finish it the >>> way >>> it was meant to, I did. >>> >>> Of course, things occurred during the time I didn't have it.. like Max >>> and >>> Monty. >>> >>> Anyway, that's just the way I work. I can apologize over and over for >>> it, >>> but that's just the way it is. It's not like I'm a fly-by-night >>> developer >>> who came, promised the world, and then took off with everyone's money. >>> I'm >>> still here and I'm still developing on a promise made. And, that's the >>> only >>> promise that can be counted on.. that whoever orders a game from me will >>> get >>> the absolute best I can give and they will receive it. As to when, >>> well.. >>> buy a Magic 8 Ball from Wal Mart and they can ask it. *smile* >>> >>> - James >>> >>> -----Original Message----- >>> From: [email protected] [mailto:[EMAIL PROTECTED] >>> On >>> Behalf Of FigureInTheCloak >>> Sent: Sunday, January 15, 2006 12:58 PM >>> To: [email protected] >>> Subject: Re: audyssey: demo of monty >>> >>> I'm really, really, really sorry to hear that all the bitching on this >>> list >>> has caused your spirit to no longer be in the creation of accessible >>> games. >>> That constitutes a tragedy, both for you who have had something you once >>> loved killed by people being miserable, and for us who will loose out in >>> the >>> >>> number and probably quality of games produced. Because how can you >>> produce >>> a really top quality accessible game if your heart's not in it? As >>> someone >>> else, it might even have been you yourself, pointed out, sure, they >>> might >>> be >>> >>> technically up to standard, but they will have lost that special >>> something >>> that is reflected in a product which is truly a labour of love. God >>> knows >>> there are few enough people developing accessible games, it is really >>> stupid >>> >>> and, I'm sorry about the expression, but, short-sighted of us to drive >>> one >>> of those few away with petty complaining. OK, sure. I'm as broke as >>> any >>> of >>> >>> you. God knows I don't have tons of cash to throw around preordering >>> products which then don't arrive. But, as again has been already >>> pointed >>> out, we're not dealing with huge corporations who are out to rip us off. >>> We're dealing with small, one-person, on-a-shoestring companies being >>> run >>> by >>> >>> individuals out of there spare time, simply for the love of doing it; >>> and >>> they give us freequent updates of what's going on in the developement of >>> their games, and good, precise reasons why they're held up; a kind of >>> explanation and communication, I might add, that you would not get from >>> a >>> larger corporation. What more can we ask for? I'll say it again, it is >>> truly a tragedy to see someone's love of doing this killed by such petty >>> stupidity. >>> >>> James. Is there anything the rest of us can do to help you get your >>> heart >>> and spirit for it back? >>> >>> ----- Original Message ----- >>> From: "James from Alchemy" <[EMAIL PROTECTED]> >>> To: <[email protected]> >>> Sent: Sunday, January 15, 2006 3:09 PM >>> Subject: RE: audyssey: demo of monty >>> >>> >>>> >>>> Ah, good. >>>> >>>> Well, since Brenda can't seem to keep her dislike of me under >>>> control--or, >>>> perhaps she's just generally a hostile and miserable person since she >>>> appears to dislike several other members as well--I'll hang around >>>> until >>>> the >>>> demo is posted and then I'll catch those who are genuinely interested >>>> in >>>> the >>>> games on the Alchemy lists in a few days. >>>> >>>> It's obvious that Brenda can't just "let it go" even after her public >>>> apology and unprofessional list conduct. I get a feeling that she felt >>>> sleighted having to do that with her "I wasn't the only one wrong; but >>>> that >>>> does not justify my action." predication on Friday and only did so to >>>> appease. >>>> >>>> Many would say that I've been unprofessional in either my responses and >>>> in >>>> conducting my business affairs where pre-ordering is concerned and I >>>> openly >>>> admit so. Even entering my sixth year into this, I'm still finding >>>> there's >>>> no good way to balance work, personal life, and writing accessible >>>> games >>>> on >>>> the side while keeping all happy. I've tried and I have failed. In >>>> learning so, Max will be the last game that's pre-orderable and, if >>>> titles >>>> are to be produced after its eventual release, they will be done so >>>> quietly >>>> and under lock and key. If they're late by my schedule or never ending >>>> up >>>> seeing the light of day, then they will have come and gone without ever >>>> being missed. In a way, since my heart truly isn't in this anymore, >>>> the >>>> bickering and prodding has actually been the only resolve to finish the >>>> games I've started except to fulfill the expectations and faith that >>>> others >>>> have had. >>>> >>>> They are the ones who have the right to moan, not the Brenda's and >>>> Will's >>>> of >>>> the community who apparently have nothing better to do than egg people >>>> on. >>>> I can't say for Will, but I know first-hand that Montezuma's Revenge is >>>> not >>>> Brenda's cup of tea. And, since her interaction with the community >>>> on-list >>>> is rather rude, hostile, and sarcastic, I doubt her intentions are >>>> advocating for the masses. >>>> >>>> It's easy to rattle off the names of those few who really spoil this >>>> list--people like Will, Shaun, and Brenda--and, I doubt many would >>>> disagree. >>>> Thankfully, Brenda doesn't usually offer much, but when she does it's >>>> usually to admonish, lash out because the post annoys her, or plays >>>> control >>>> freak. >>>> >>>> So, as of the release of the demo, I'm unsubscribing to this list. >>>> When >>>> it >>>> can find a more pleasant moderator in addition to Kevin, I'll consider >>>> giving it another shot. You can be sure information that's distributed >>>> via >>>> the Alchemy update list will find it's way on here by others that are >>>> doing >>>> the list a favor, but it'll always come last and second-hand in the >>>> future. >>>> >>>> It's just not worth the time debating what, when, how, did, didn't, and >>>> which day is the last day of the week and what didn't happen. What >>>> didn't >>>> happen is irrelevant. Today is today and it's forward we go. >>>> >>>> So, to the future and accessible gaming! >>>> >>>> Best wishes, >>>> >>>> James >>>> >>>> >>>> >>>> >>>> >>>> -----Original Message----- >>>> From: [email protected] [mailto:[EMAIL PROTECTED] >>>> On >>>> Behalf Of James from Alchemy >>>> Sent: Sunday, January 15, 2006 11:10 AM >>>> To: [email protected] >>>> Subject: RE: audyssey: demo of monty >>>> >>>> >>>> *yawn* >>>> >>>> So, it looks like I'm on moderated status once again... >>>> >>>> -----Original Message----- >>>> From: [email protected] [mailto:[EMAIL PROTECTED] >>>> On >>>> Behalf Of brenda green >>>> Sent: Sunday, January 15, 2006 11:01 AM >>>> To: [email protected] >>>> Subject: Re: audyssey: demo of monty >>>> >>>> James, until last week you were saying the game would be released. On >>>> January 12, 2006 you said the demo would be available for download >>>> since >>>> you >>>> >>>> were unable to package the game and demo as one release. Until that >>>> point, >>>> you were saying the game and demo were one package and it would be >>>> available >>>> >>>> for release, first at the end of the year (2004), then a couple of days >>>> were >>>> >>>> needed, then last week at the end of the week and now you're saying >>>> just >>>> the >>>> >>>> demo will be released some time today. Is this right? >>>> >>>> Yes, you have said there is a problem with the registration of the game >>>> but >>>> isn't that the same thing you said was the reason the game didn't ship >>>> in >>>> December 2003, yes I said 2003? >>>> >>>> >>>> >>>> to leave send a blank Email to: [EMAIL PROTECTED] >>>> You can contact the list owners/moderators by Emailing >>>> [EMAIL PROTECTED] >>>> to go nomail send a blank message to: >>>> [EMAIL PROTECTED] >>>> change "nomail" to "normal" to resume messages. >>>> Yahoo! Groups Links >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> to leave send a blank Email to: [EMAIL PROTECTED] >>>> You can contact the list owners/moderators by Emailing >>>> [EMAIL PROTECTED] >>>> to go nomail send a blank message to: >>>> [EMAIL PROTECTED] >>>> change "nomail" to "normal" to resume messages. >>>> Yahoo! Groups Links >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> to leave send a blank Email to: [EMAIL PROTECTED] >>>> You can contact the list owners/moderators by Emailing >>>> [EMAIL PROTECTED] >>>> to go nomail send a blank message to: >>>> [EMAIL PROTECTED] >>>> change "nomail" to "normal" to resume messages. >>>> Yahoo! Groups Links >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>> >>> >>> >>> >>> to leave send a blank Email to: [EMAIL PROTECTED] >>> You can contact the list owners/moderators by Emailing >>> [EMAIL PROTECTED] >>> to go nomail send a blank message to: [EMAIL PROTECTED] >>> change "nomail" to "normal" to resume messages. >>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> to leave send a blank Email to: [EMAIL PROTECTED] >>> You can contact the list owners/moderators by Emailing >>> [EMAIL PROTECTED] >>> to go nomail send a blank message to: [EMAIL PROTECTED] >>> change "nomail" to "normal" to resume messages. >>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >> >> >> >> >> to leave send a blank Email to: [EMAIL PROTECTED] >> You can contact the list owners/moderators by Emailing >> [EMAIL PROTECTED] >> to go nomail send a blank message to: [EMAIL PROTECTED] >> change "nomail" to "normal" to resume messages. >> Yahoo! Groups Links >> >> >> >> >> >> >> >> -- >> No virus found in this incoming message. >> Checked by AVG Free Edition. >> Version: 7.1.371 / Virus Database: 267.14.18/230 - Release Date: >> 1/14/2006 >> >> > > > > -- > No virus found in this outgoing message. > Checked by AVG Free Edition. > Version: 7.1.371 / Virus Database: 267.14.18/230 - Release Date: 1/14/2006 > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! 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