Just a thought fer ya. You mention a new game about which nothing has been said. There is a market that has, as of yet, been pretty much untouched. I think it would be really cool to see a puzzle oriented game. Maybe working with numbers or something, that we could either take our time to figure out or race a clock as we see fit. Just a suggestion.
----- Original Message ----- From: "Josh de Lioncourt" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, January 16, 2006 1:28 PM Subject: audyssey: Recent Events > Hello all, > > Disclaimer: The views in this e-mail are the opinions of Josh de > Lioncourt, and do not reflect > the views of Draconis Entertainment or any of its divisions or staff as a > whole or individually. > > I would just like to make a few observations. Much, maybe even most, of > what I am going > to say has been covered fragmentarily in many posts and by many > contributors. However, > we may have reached a crossroad with this community, and I hope to see the > list and > associated community activities move forward down a beneficial path, > rather than watch > them slowly self-destruct. > > First, as another developer, the flaming and bashing that James North has > had to put up > with in recent weeks is not only tiresome to read, but childish and > immature as well. > > When I worked for Adora, I had to contend with the same exact sort of > behavior from the > exact same sources, and Adora had never taken pre-orders for anything. I > endured > personal attacks, flames, and all sorts of other nonsense. While it > wasn't quite on the scale > of what James has put up with, it was quite disheartening to deal with. > > This is why I am not an active member of this community these days. > Draconis has a new > game that will be released very soon, and we have made no public > announcements about it. > gee, I wonder why that might be. I seldom if ever contribute to > discussions on this list, > though I do try to keep abreast of developments in the community. > > There are a handful of members who get the masses riled up. I suspect > that many of those > who spout off are doing so in response to these handful, and wouldn't > normally have been > so venomous on their own. And yet, these few continue to cause trouble > just for the sake of > it. > > Like so many others in the VI community at large, these few, and I suspect > some others who > are less vocal about it, feel that *quote* "Oh, I'm blind. The world owes > me. everyone's out > to get me. I've gotta be an ass because whether they show it or not, > they're out to get me." > *end_quote* > > Granted, that's an exaggeration in most cases, but that doesn't nullify > the fact that the basic > mentality is out there. It certainly isn't all blind and visually > impaired people. Gods know I > hope it isn't the majority, being a blindee myself. However, I do think > it is a much higher > ratio than is healthy or appropriate. > > I hope Kevin does not step down as a moderator, and I hope that those of > you who have > caused the problems over the years eventually grow up. > > Whether or not James has handled circumstances in his life well in regards > to Alchemy is > totally irrelivent. There is no excuse for abusing any member of this > list, be they a > developer or not. Most of the opinions expressed against James and/or > Alchemy could've > been done so civilly and maturely. Many were not, though. > > But before anyone says something to the effect of *quote* "Oh, James is > such a baby for > leaving the list..." *end_quote* which I know many of the less mature > members of this list > are thinking, even if they've yet to voice such a thought, bare in mind > that James isn't the > only developer who you've driven underground. > > And, let's be honest folks, how many developers do we see posting > regularly on this list? > Phil Vlasak and Liam are the only two I can think of. Anyone seen Philip > B. posting lately? > How about David Greenwood? Justin from BSC? You might see the odd e-mail > from these > guys once in a while...but not often. And I only post when I have > Draconis news to report. > I've been around long enough to remember when there was a lot more > discussion between > gamers and developers. These days, all I see is a lot of bickering, > back-stabbing, and > bitching. > > And, for the record, the vast majority of the world ends their week on > Sunday. It's only in > the USA, (and maybe Canada, since a lot of goods are shipped into the > Cannucks from the > Yanks), that we've seen fit to idiotically start our week's on the > sabbath. As the world > becomes a more globalized society, I think we'll see more streamlining of > such things, and > hopefully the Americans' need to be different, even if that means stupid, > will slowly die out. > For the record, I was born and bred in the United States, and I consider > Sunday the last day > of my week. > > So, here's hoping that the accessible game community, its games, and its > members can all > mature. Here's hoping that Kevin stays on as moderator, and that those of > you causing > chaos and flame wars learn what truly is important in life. > > Josh de Lioncourt > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
