There is!
Such things like 15 numbers.

-----Original Message-----
From: [email protected] [mailto:[EMAIL PROTECTED]
On Behalf Of Charles Rivard
Sent: Monday, January 16, 2006 3:57 PM
To: [email protected]
Subject: new game from draconis? - Re: audyssey: Recent Events


Just a thought fer ya.  You mention a new game about which nothing has
been 
said.  There is a market that has, as of yet, been pretty much
untouched.  I 
think it would be really cool to see a puzzle oriented game.  Maybe
working 
with numbers or something, that we could either take our time to figure
out 
or race a clock as we see fit.  Just a suggestion.


----- Original Message ----- 
From: "Josh de Lioncourt" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, January 16, 2006 1:28 PM
Subject: audyssey: Recent Events


> Hello all,
>
> Disclaimer: The views in this e-mail are the opinions of Josh de
> Lioncourt, and do not reflect
> the views of Draconis Entertainment or any of its divisions or staff
as a 
> whole or individually.
>
> I would just like to make a few observations.  Much, maybe even most, 
> of
> what I am going
> to say has been covered fragmentarily in many posts and by many 
> contributors.  However,
> we may have reached a crossroad with this community, and I hope to see
the 
> list and
> associated community activities move forward down a beneficial path, 
> rather than watch
> them slowly self-destruct.
>
> First, as another developer, the flaming and bashing that James North 
> has
> had to put up
> with in recent weeks is not only tiresome to read, but childish and 
> immature as well.
>
> When I worked for Adora, I had to contend with the same exact sort of
> behavior from the
> exact same sources, and Adora had never taken pre-orders for anything.
I 
> endured
> personal attacks, flames, and all sorts of other nonsense.  While it 
> wasn't quite on the scale
> of what James has put up with, it was quite disheartening to deal
with.
>
> This is why I am not an active member of this community these days.
> Draconis has a new
> game that will be released very soon, and we have made no public 
> announcements about it.
> gee, I wonder why that might be.  I seldom if ever contribute to 
> discussions on this list,
> though I do try to keep abreast of developments in the community.
>
> There are a handful of members who get the masses riled up.  I suspect
> that many of those
> who spout off are doing so in response to these handful, and wouldn't 
> normally have been
> so venomous on their own.  And yet, these few continue to cause
trouble 
> just for the sake of
> it.
>
> Like so many others in the VI community at large, these few, and I 
> suspect
> some others who
> are less vocal about it, feel that *quote* "Oh, I'm blind.  The world
owes 
> me.  everyone's out
> to get me.  I've gotta be an ass because whether they show it or not, 
> they're out to get me."
> *end_quote*
>
> Granted, that's an exaggeration in most cases, but that doesn't 
> nullify
> the fact that the basic
> mentality is out there.  It certainly isn't all blind and visually 
> impaired people.  Gods know I
> hope it isn't the majority, being a blindee myself.  However, I do
think 
> it is a much higher
> ratio than is healthy or appropriate.
>
> I hope Kevin does not step down as a moderator, and I hope that those 
> of
> you who have
> caused the problems over the years eventually grow up.
>
> Whether or not James has handled circumstances in his life well in 
> regards
> to Alchemy is
> totally irrelivent.  There is no excuse for abusing any member of this

> list, be they a
> developer or not.  Most of the opinions expressed against James and/or

> Alchemy could've
> been done so civilly and maturely.  Many were not, though.
>
> But before anyone says something to the effect of *quote* "Oh, James 
> is
> such a baby for
> leaving the list..." *end_quote* which I know many of the less mature 
> members of this list
> are thinking, even if they've yet to voice such a thought, bare in
mind 
> that James isn't the
> only developer who you've driven underground.
>
> And, let's be honest folks, how many developers do we see posting
> regularly on this list?
> Phil Vlasak and Liam are the only two I can think of.  Anyone seen
Philip 
> B. posting lately?
> How about David Greenwood?  Justin from BSC?  You might see the odd
e-mail 
> from these
> guys once in a while...but not often.  And I only post when I have 
> Draconis news to report.
> I've been around long enough to remember when there was a lot more 
> discussion between
> gamers and developers.  These days, all I see is a lot of bickering, 
> back-stabbing, and
> bitching.
>
> And, for the record, the vast majority of the world ends their week on
> Sunday.  It's only in
> the USA, (and maybe Canada, since a lot of goods are shipped into the 
> Cannucks from the
> Yanks), that we've seen fit to idiotically start our week's on the 
> sabbath.  As the world
> becomes a more globalized society, I think we'll see more streamlining
of 
> such things, and
> hopefully the Americans' need to be different, even if that means
stupid, 
> will slowly die out.
> For the record, I was born and bred in the United States, and I
consider 
> Sunday the last day
> of my week.
>
> So, here's hoping that the accessible game community, its games, and 
> its
> members can all
> mature.  Here's hoping that Kevin stays on as moderator, and that
those of 
> you causing
> chaos and flame wars learn what truly is important in life.
>
>    Josh de Lioncourt
>
>
>
> to leave send a blank Email to: 
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>
>
>
>
>
>
> 




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