Given the way some people were bitching at him though, you can't entirely blame him for having a snarky come-back. He was pissed, or at the very least highly frustrated, and rightly so. ----- Original Message ----- From: "will" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, January 16, 2006 1:30 AM Subject: Re: audyssey: demo of monty
> hi james > > May i say, well put james! > that's the first post where you don't flame, claps hands and smiles > Seriously well done. You have come across now as someone who can express > feelings and explain to the community your thoughts , stand point etcetra > I have to say i'm proud of you for that > No, i'm not sucking up to you, and i do not under any circumstance expect > any treatment, but i before brenda, am offering an apology > The only reason i, don't know about brenda, but i came across as a > bastard, > please excuse the language folks, is that you always had in the past note > i > said past, some snide remark to make, and peoples attitudes including mine > come across fairly well on list > However, that last post was incredible! > You expressed yourself in a way which said hang on? that's why the games > are > taking so long to develop it gave us an insight into your world, all your > need now for raceway are those smell sensores for the pc and add fuel, > smile > Seriously well done, now i see a different side to you james, i see the > james we had back in the ESP days, rock on! > So i want to say publically on list my deepest appologies and keep up the > good work. > Now, i do not want any snide comments particularly off charles. Sorry to > be > blunt, but i don't > I myself have seen a new side to James on that last posting, and ok, monty > demo isn't out yet at the time of this writing int he UK, monday morning > at > twenty past six, but so what? > You decided to have a BBQ, just save some for us, lol > If the game is out this week i['m sure the community will thank you for > it, > when they see its complexity. To me, the game sounds too easy, smiles, but > i > have never played the original, bet i'll beat it james in ten mins, both > temples in the demo, game on? > so hope you accept my appollogy, hurry up and get monty out! just kidding, > smiles > The only reason we are so eager is because we want to play it > But you've learned James: you've learned that OK, tell them i have a game > out, but don't tell them a release date. I for one, won't bitch, i won't > bitch about max and raceway as nothing has been said about them but, > however > we know that the games are in active development, you haven't just walked > off the face of the earth > Where's my chicken wing i'm hungry? smile > take care > look forward to playing monty and yes everyone, i do have balls, and > apologize on a public list, such as this > will > > ----- Original Message ----- > From: "shaun everiss" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Sunday, January 15, 2006 11:56 PM > Subject: RE: audyssey: demo of monty > > >> Well I must say thanks for clearing up a lot of things. >> I must say I was a bit hard on you personally before. >> I suppose I was a bit frustrated raceway wasn't coming out. >> By the way the info is still on the site. >> I know what you mean. >> In stfc there are loads and loads of things to do. >> Its hard what to have in the game and what to have on the todo list. >> What theme to set the game in. >> ANd other stuff. >> So you have to have a feature list for the next version and other stuff. >> In stfc there are 3 main trek eras. >> Eventually usagames is going to have those 3 eras loaded in the game. >> However the was a time where we hovered betwene game eras. >> To all concider my previous opinions to no longer have any meaning. >> At 09:14 a.m. 16/01/2006, you wrote: >> >> >>>Hi, Figure (or, was it Sarah? Can't recall..) >>> >>>Well, I think maybe a lot of time away from the community and the lack of >>>pressure by developing behind-the-scenes is potentially the only thing >>>that >>>could give me enough time to become genuinely re-interested in it. >>> >>>While I owned ESP Softworks, I really went out of my way to be an active >>>member of the community and I was pretty visible. Once I started >>>Alchemy, >>>I >>>wasn't so visible or available. Both ways about it had its own set of >>>problems. >>> >>>Part of my problem with the games is that I tend to not know when to stop >>>adding onto a game because every time I see the opportunity or potential >>>to >>>improve what I'm developing, I do it. It makes the product better, but >>>unfortunately, drags the release on and on and on.. >>> >>>For example, when I wrote Monkey Business, it was never intended to be a >>>game. It was only supposed to be a single area where people ran around >>>and >>>caught monkeys. Basically, an accessibility test. The beta testers did >>>extremely well with it and so I began adding all sorts of things onto it >>>until I realized that, out of nowhere, I had this game. I was even told >>>that after what it'd evolved into that I'd *better* release it because >>>otherwise they'd never know how the 'game' ended. >>> >>>Likewise with Monty.. the original idea was simply to make an accessible >>>version of the old classic, but has since then has become much more. The >>>original game only had a handful of monsters--spiders, skulls, and >>>snakes--and, aside from the rolling skulls, the only other moving element >>>in >>>the game were the conveyor belts (which moved you). >>> >>>Poles, ropes, gems, conveyor belts, platforms, electric fields, swords, >>>fire >>>pits, doors, keys and torches were about it for the game. The game play >>>was >>>rather simple.. jump over the monsters, grab gems, and find keys to open >>>doors. >>> >>>If you've read through the manual, yet, you can see that my simple >>>accessible conversion has turned into another major incarnation. >>> >>>With Raceway, sure I could've stopped with keyboard control and stereo >>>sound, but after seeing steering wheels with force feedback at the store >>>one >>>day, I decided because it was possible that I would add it. And, because >>>it >>>was possible to make it graphical at the same time as accessible, I began >>>adding that, too. I mean, why just push a key to start the car and steer >>>back and forth with the arrow keys? We already have that with Jim >>>Kitchen's >>>Mach 1. I'd rather push a button on the steering wheel and feel the >>>engine >>>start while holding onto the steering wheel, feel the weight of the car >>>pull >>>the wheel through turns, it moving back and forth against your grip while >>>you're spinning out, or slam to the side in a head on crash into a wall. >>>Analog gas and brake pedals.. that's what I'm talking about! *grin* >>> >>>And, as those ideas were implemented or began being implemented, I >>>updated >>>the product page and described the new features in the update list. >>>Needless to say, Raceway became something very complex and wasn't a >>>project >>>that Adora was likely to finish or finish well at the time, so after >>>requests from several customers for me to take it back and finish it the >>>way >>>it was meant to, I did. >>> >>>Of course, things occurred during the time I didn't have it.. like Max >>>and >>>Monty. >>> >>>Anyway, that's just the way I work. I can apologize over and over for >>>it, >>>but that's just the way it is. It's not like I'm a fly-by-night >>>developer >>>who came, promised the world, and then took off with everyone's money. >>>I'm >>>still here and I'm still developing on a promise made. And, that's the >>>only >>>promise that can be counted on.. that whoever orders a game from me will >>>get >>>the absolute best I can give and they will receive it. As to when, >>>well.. >>>buy a Magic 8 Ball from Wal Mart and they can ask it. *smile* >>> >>>- James >>> >>>-----Original Message----- >>>From: [email protected] [mailto:[EMAIL PROTECTED] On >>>Behalf Of FigureInTheCloak >>>Sent: Sunday, January 15, 2006 12:58 PM >>>To: [email protected] >>>Subject: Re: audyssey: demo of monty >>> >>>I'm really, really, really sorry to hear that all the bitching on this >>>list >>>has caused your spirit to no longer be in the creation of accessible >>>games. >>>That constitutes a tragedy, both for you who have had something you once >>>loved killed by people being miserable, and for us who will loose out in >>>the >>> >>>number and probably quality of games produced. Because how can you >>>produce >>>a really top quality accessible game if your heart's not in it? As >>>someone >>>else, it might even have been you yourself, pointed out, sure, they might >>>be >>> >>>technically up to standard, but they will have lost that special >>>something >>>that is reflected in a product which is truly a labour of love. God >>>knows >>>there are few enough people developing accessible games, it is really >>>stupid >>> >>>and, I'm sorry about the expression, but, short-sighted of us to drive >>>one >>>of those few away with petty complaining. OK, sure. I'm as broke as any >>>of >>> >>>you. God knows I don't have tons of cash to throw around preordering >>>products which then don't arrive. But, as again has been already pointed >>>out, we're not dealing with huge corporations who are out to rip us off. >>>We're dealing with small, one-person, on-a-shoestring companies being run >>>by >>> >>>individuals out of there spare time, simply for the love of doing it; and >>>they give us freequent updates of what's going on in the developement of >>>their games, and good, precise reasons why they're held up; a kind of >>>explanation and communication, I might add, that you would not get from a >>>larger corporation. What more can we ask for? I'll say it again, it is >>>truly a tragedy to see someone's love of doing this killed by such petty >>>stupidity. >>> >>>James. Is there anything the rest of us can do to help you get your >>>heart >>>and spirit for it back? >>> >>>----- Original Message ----- >>>From: "James from Alchemy" <[EMAIL PROTECTED]> >>>To: <[email protected]> >>>Sent: Sunday, January 15, 2006 3:09 PM >>>Subject: RE: audyssey: demo of monty >>> >>> >>>> >>>> Ah, good. >>>> >>>> Well, since Brenda can't seem to keep her dislike of me under >>>> control--or, >>>> perhaps she's just generally a hostile and miserable person since she >>>> appears to dislike several other members as well--I'll hang around >>>> until >>>> the >>>> demo is posted and then I'll catch those who are genuinely interested >>>> in >>>> the >>>> games on the Alchemy lists in a few days. >>>> >>>> It's obvious that Brenda can't just "let it go" even after her public >>>> apology and unprofessional list conduct. I get a feeling that she felt >>>> sleighted having to do that with her "I wasn't the only one wrong; but >>>> that >>>> does not justify my action." predication on Friday and only did so to >>>> appease. >>>> >>>> Many would say that I've been unprofessional in either my responses and >>>> in >>>> conducting my business affairs where pre-ordering is concerned and I >>>> openly >>>> admit so. Even entering my sixth year into this, I'm still finding >>>> there's >>>> no good way to balance work, personal life, and writing accessible >>>> games >>>> on >>>> the side while keeping all happy. I've tried and I have failed. In >>>> learning so, Max will be the last game that's pre-orderable and, if >>>> titles >>>> are to be produced after its eventual release, they will be done so >>>> quietly >>>> and under lock and key. If they're late by my schedule or never ending >>>> up >>>> seeing the light of day, then they will have come and gone without ever >>>> being missed. In a way, since my heart truly isn't in this anymore, >>>> the >>>> bickering and prodding has actually been the only resolve to finish the >>>> games I've started except to fulfill the expectations and faith that >>>> others >>>> have had. >>>> >>>> They are the ones who have the right to moan, not the Brenda's and >>>> Will's >>>> of >>>> the community who apparently have nothing better to do than egg people >>>> on. >>>> I can't say for Will, but I know first-hand that Montezuma's Revenge is >>>> not >>>> Brenda's cup of tea. And, since her interaction with the community >>>> on-list >>>> is rather rude, hostile, and sarcastic, I doubt her intentions are >>>> advocating for the masses. >>>> >>>> It's easy to rattle off the names of those few who really spoil this >>>> list--people like Will, Shaun, and Brenda--and, I doubt many would >>>> disagree. >>>> Thankfully, Brenda doesn't usually offer much, but when she does it's >>>> usually to admonish, lash out because the post annoys her, or plays >>>> control >>>> freak. >>>> >>>> So, as of the release of the demo, I'm unsubscribing to this list. >>>> When >>>> it >>>> can find a more pleasant moderator in addition to Kevin, I'll consider >>>> giving it another shot. You can be sure information that's distributed >>>> via >>>> the Alchemy update list will find it's way on here by others that are >>>> doing >>>> the list a favor, but it'll always come last and second-hand in the >>>> future. >>>> >>>> It's just not worth the time debating what, when, how, did, didn't, and >>>> which day is the last day of the week and what didn't happen. What >>>> didn't >>>> happen is irrelevant. Today is today and it's forward we go. >>>> >>>> So, to the future and accessible gaming! >>>> >>>> Best wishes, >>>> >>>> James >>>> >>>> >>>> >>>> >>>> >>>> -----Original Message----- >>>> From: [email protected] [mailto:[EMAIL PROTECTED] >>>> On >>>> Behalf Of James from Alchemy >>>> Sent: Sunday, January 15, 2006 11:10 AM >>>> To: [email protected] >>>> Subject: RE: audyssey: demo of monty >>>> >>>> >>>> *yawn* >>>> >>>> So, it looks like I'm on moderated status once again... >>>> >>>> -----Original Message----- >>>> From: [email protected] [mailto:[EMAIL PROTECTED] >>>> On >>>> Behalf Of brenda green >>>> Sent: Sunday, January 15, 2006 11:01 AM >>>> To: [email protected] >>>> Subject: Re: audyssey: demo of monty >>>> >>>> James, until last week you were saying the game would be released. On >>>> January 12, 2006 you said the demo would be available for download >>>> since >>>> you >>>> >>>> were unable to package the game and demo as one release. Until that >>>> point, >>>> you were saying the game and demo were one package and it would be >>>> available >>>> >>>> for release, first at the end of the year (2004), then a couple of days >>>> were >>>> >>>> needed, then last week at the end of the week and now you're saying >>>> just >>>> the >>>> >>>> demo will be released some time today. Is this right? >>>> >>>> Yes, you have said there is a problem with the registration of the game >>>> but >>>> isn't that the same thing you said was the reason the game didn't ship >>>> in >>>> December 2003, yes I said 2003? >>>> >>>> >>>> >>>> to leave send a blank Email to: [EMAIL PROTECTED] >>>> You can contact the list owners/moderators by Emailing >>>> [EMAIL PROTECTED] >>>> to go nomail send a blank message to: >>>> [EMAIL PROTECTED] >>>> change "nomail" to "normal" to resume messages. >>>> Yahoo! Groups Links >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> to leave send a blank Email to: [EMAIL PROTECTED] >>>> You can contact the list owners/moderators by Emailing >>>> [EMAIL PROTECTED] >>>> to go nomail send a blank message to: >>>> [EMAIL PROTECTED] >>>> change "nomail" to "normal" to resume messages. >>>> Yahoo! Groups Links >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> to leave send a blank Email to: [EMAIL PROTECTED] >>>> You can contact the list owners/moderators by Emailing >>>> [EMAIL PROTECTED] >>>> to go nomail send a blank message to: >>>> [EMAIL PROTECTED] >>>> change "nomail" to "normal" to resume messages. >>>> Yahoo! Groups Links >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>> >>> >>> >>> >>>to leave send a blank Email to: [EMAIL PROTECTED] >>>You can contact the list owners/moderators by Emailing >>>[EMAIL PROTECTED] >>>to go nomail send a blank message to: [EMAIL PROTECTED] >>>change "nomail" to "normal" to resume messages. >>>Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >>> >>> >>>to leave send a blank Email to: [EMAIL PROTECTED] >>>You can contact the list owners/moderators by Emailing >>>[EMAIL PROTECTED] >>>to go nomail send a blank message to: [EMAIL PROTECTED] >>>change "nomail" to "normal" to resume messages. >>>Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >>> >>> >>>-- >>>No virus found in this incoming message. >>>Checked by AVG Anti-Virus. >>>Version: 7.1.371 / Virus Database: 267.14.17/229 - Release Date: >>>13/01/2006 >> >> >> >> -- >> No virus found in this outgoing message. >> Checked by AVG Anti-Virus. >> Version: 7.1.371 / Virus Database: 267.14.17/229 - Release Date: >> 13/01/2006 >> >> >> >> >> to leave send a blank Email to: [EMAIL PROTECTED] >> You can contact the list owners/moderators by Emailing >> [EMAIL PROTECTED] >> to go nomail send a blank message to: [EMAIL PROTECTED] >> change "nomail" to "normal" to resume messages. >> Yahoo! Groups Links >> >> >> >> >> >> >> >> >> >> -- >> No virus found in this incoming message. >> Checked by AVG Free Edition. >> Version: 7.1.371 / Virus Database: 267.14.18/230 - Release Date: >> 14/01/2006 >> > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
