Given the way some people were bitching at him though, you can't entirely 
blame him for having a snarky come-back.  He was pissed, or at the very 
least highly frustrated, and rightly so.
----- Original Message ----- 
From: "will" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, January 16, 2006 1:30 AM
Subject: Re: audyssey: demo of monty


> hi james
>
> May i say, well put james!
> that's the first post where you don't flame, claps hands and smiles
> Seriously well done. You have come across now as someone who can express
> feelings and explain to the community your thoughts , stand point etcetra
> I have to say i'm proud of you for that
> No, i'm not sucking up to you, and i do not under any circumstance expect
> any treatment, but i before brenda, am offering an apology
> The only reason i, don't know about brenda, but i came across as a 
> bastard,
> please excuse the language folks, is that you always had in the past note 
> i
> said past, some snide remark to make, and peoples attitudes including mine
> come across fairly well on list
> However, that last post was incredible!
> You expressed yourself in a way which said hang on? that's why the games 
> are
> taking so long to develop it gave us an insight into your world, all your
> need now for raceway are those smell sensores for the pc and add fuel, 
> smile
> Seriously well done, now i see a different side to you james, i see the
> james we had back in the ESP days, rock on!
> So i want to say publically on list my deepest appologies and keep up the
> good work.
> Now, i do not want any snide comments particularly off charles. Sorry to 
> be
> blunt, but i don't
> I myself have seen a new side to James on that last posting, and ok, monty
> demo isn't out yet at the time of this writing int he UK, monday morning 
> at
> twenty past six, but so what?
> You decided to have a BBQ, just save some for us, lol
> If the game is out this week i['m sure the community will thank you for 
> it,
> when they see its complexity. To me, the game sounds too easy, smiles, but 
> i
> have never played the original, bet i'll beat it james in ten mins, both
> temples in the demo, game on?
> so hope you accept my appollogy, hurry up and get monty out! just kidding,
> smiles
> The only reason we are so eager is because we want to play it
> But you've learned James: you've learned that OK, tell them i have a game
> out, but don't tell them a release date. I for one, won't bitch, i won't
> bitch about max and raceway as nothing has been said about them but, 
> however
> we know that the games are in active development, you haven't just walked
> off the face of the earth
> Where's my chicken wing i'm hungry? smile
> take care
> look forward to playing monty and yes everyone, i do have balls, and
> apologize on a public list, such as this
> will
>
> ----- Original Message ----- 
> From: "shaun everiss" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Sunday, January 15, 2006 11:56 PM
> Subject: RE: audyssey: demo of monty
>
>
>> Well I must say thanks for clearing up a lot of things.
>> I must say I was a bit hard on you personally before.
>> I suppose I was a bit frustrated raceway wasn't coming out.
>> By the way the info is still on the site.
>> I know what you mean.
>> In stfc there are loads and loads of things to do.
>> Its hard what to have in the game and what to have on the todo list.
>> What theme to set the game in.
>> ANd other stuff.
>> So you have to have a feature list for the next version and other stuff.
>> In stfc there are 3 main trek eras.
>> Eventually usagames is going to have those 3 eras loaded in the game.
>> However  the was a time where we hovered betwene game eras.
>> To all concider my previous opinions to no longer have any meaning.
>> At 09:14 a.m. 16/01/2006, you wrote:
>>
>>
>>>Hi, Figure (or, was it Sarah?  Can't recall..)
>>>
>>>Well, I think maybe a lot of time away from the community and the lack of
>>>pressure by developing behind-the-scenes is potentially the only thing
>>>that
>>>could give me enough time to become genuinely re-interested in it.
>>>
>>>While I owned ESP Softworks, I really went out of my way to be an active
>>>member of the community and I was pretty visible.  Once I started 
>>>Alchemy,
>>>I
>>>wasn't so visible or available.  Both ways about it had its own set of
>>>problems.
>>>
>>>Part of my problem with the games is that I tend to not know when to stop
>>>adding onto a game because every time I see the opportunity or potential
>>>to
>>>improve what I'm developing, I do it.  It makes the product better, but
>>>unfortunately, drags the release on and on and on..
>>>
>>>For example, when I wrote Monkey Business, it was never intended to be a
>>>game.  It was only supposed to be a single area where people ran around
>>>and
>>>caught monkeys.  Basically, an accessibility test.  The beta testers did
>>>extremely well with it and so I began adding all sorts of things onto it
>>>until I realized that, out of nowhere, I had this game.  I was even told
>>>that after what it'd evolved into that I'd *better* release it because
>>>otherwise they'd never know how the 'game' ended.
>>>
>>>Likewise with Monty.. the original idea was simply to make an accessible
>>>version of the old classic, but has since then has become much more.  The
>>>original game only had a handful of monsters--spiders, skulls, and
>>>snakes--and, aside from the rolling skulls, the only other moving element
>>>in
>>>the game were the conveyor belts (which moved you).
>>>
>>>Poles, ropes, gems, conveyor belts, platforms, electric fields, swords,
>>>fire
>>>pits, doors, keys and torches were about it for the game.  The game play
>>>was
>>>rather simple.. jump over the monsters, grab gems, and find keys to open
>>>doors.
>>>
>>>If you've read through the manual, yet, you can see that my simple
>>>accessible conversion has turned into another major incarnation.
>>>
>>>With Raceway, sure I could've stopped with keyboard control and stereo
>>>sound, but after seeing steering wheels with force feedback at the store
>>>one
>>>day, I decided because it was possible that I would add it.  And, because
>>>it
>>>was possible to make it graphical at the same time as accessible, I began
>>>adding that, too.  I mean, why just push a key to start the car and steer
>>>back and forth with the arrow keys?  We already have that with Jim
>>>Kitchen's
>>>Mach 1.  I'd rather push a button on the steering wheel and feel the
>>>engine
>>>start while holding onto the steering wheel, feel the weight of the car
>>>pull
>>>the wheel through turns, it moving back and forth against your grip while
>>>you're spinning out, or slam to the side in a head on crash into a wall.
>>>Analog gas and brake pedals.. that's what I'm talking about! *grin*
>>>
>>>And, as those ideas were implemented or began being implemented, I 
>>>updated
>>>the product page and described the new features in the update list.
>>>Needless to say, Raceway became something very complex and wasn't a
>>>project
>>>that Adora was likely to finish or finish well at the time, so after
>>>requests from several customers for me to take it back and finish it the
>>>way
>>>it was meant to, I did.
>>>
>>>Of course, things occurred during the time I didn't have it.. like Max 
>>>and
>>>Monty.
>>>
>>>Anyway, that's just the way I work.  I can apologize over and over for 
>>>it,
>>>but that's just the way it is.  It's not like I'm a fly-by-night 
>>>developer
>>>who came, promised the world, and then took off with everyone's money.
>>>I'm
>>>still here and I'm still developing on a promise made.  And, that's the
>>>only
>>>promise that can be counted on.. that whoever orders a game from me will
>>>get
>>>the absolute best I can give and they will receive it.  As to when, 
>>>well..
>>>buy a Magic 8 Ball from Wal Mart and they can ask it. *smile*
>>>
>>>- James
>>>
>>>-----Original Message-----
>>>From: [email protected] [mailto:[EMAIL PROTECTED] On
>>>Behalf Of FigureInTheCloak
>>>Sent: Sunday, January 15, 2006 12:58 PM
>>>To: [email protected]
>>>Subject: Re: audyssey: demo of monty
>>>
>>>I'm really, really, really sorry to hear that all the bitching on this
>>>list
>>>has caused your spirit to no longer be in the creation of accessible
>>>games.
>>>That constitutes a tragedy, both for you who have had something you once
>>>loved killed by people being miserable, and for us who will loose out in
>>>the
>>>
>>>number and probably quality of games produced.  Because how can you
>>>produce
>>>a really top quality accessible game if your heart's not in it?  As
>>>someone
>>>else, it might even have been you yourself, pointed out, sure, they might
>>>be
>>>
>>>technically up to standard, but they will have lost that special 
>>>something
>>>that is reflected in a product which is truly a labour of love.  God 
>>>knows
>>>there are few enough people developing accessible games, it is really
>>>stupid
>>>
>>>and, I'm sorry about the expression, but, short-sighted of us to drive 
>>>one
>>>of those few away with petty complaining.  OK, sure.  I'm as broke as any
>>>of
>>>
>>>you.  God knows I don't have tons of cash to throw around preordering
>>>products which then don't arrive.  But, as again has been already pointed
>>>out, we're not dealing with huge corporations who are out to rip us off.
>>>We're dealing with small, one-person, on-a-shoestring companies being run
>>>by
>>>
>>>individuals out of there spare time, simply for the love of doing it; and
>>>they give us freequent updates of what's going on in the developement of
>>>their games, and good, precise reasons why they're held up; a kind of
>>>explanation and communication, I might add, that you would not get from a
>>>larger corporation.  What more can we ask for?  I'll say it again, it is
>>>truly a tragedy to see someone's love of doing this killed by such petty
>>>stupidity.
>>>
>>>James.  Is there anything the rest of us can do to help you get your 
>>>heart
>>>and spirit for it back?
>>>
>>>----- Original Message ----- 
>>>From: "James from Alchemy" <[EMAIL PROTECTED]>
>>>To: <[email protected]>
>>>Sent: Sunday, January 15, 2006 3:09 PM
>>>Subject: RE: audyssey: demo of monty
>>>
>>>
>>>>
>>>> Ah, good.
>>>>
>>>> Well, since Brenda can't seem to keep her dislike of me under
>>>> control--or,
>>>> perhaps she's just generally a hostile and miserable person since she
>>>> appears to dislike several other members as well--I'll hang around 
>>>> until
>>>> the
>>>> demo is posted and then I'll catch those who are genuinely interested 
>>>> in
>>>> the
>>>> games on the Alchemy lists in a few days.
>>>>
>>>> It's obvious that Brenda can't just "let it go" even after her public
>>>> apology and unprofessional list conduct.  I get a feeling that she felt
>>>> sleighted having to do that with her "I  wasn't the only one wrong; but
>>>> that
>>>> does not justify my action." predication on Friday and only did so to
>>>> appease.
>>>>
>>>> Many would say that I've been unprofessional in either my responses and
>>>> in
>>>> conducting my business affairs where pre-ordering is concerned and I
>>>> openly
>>>> admit so.  Even entering my sixth year into this, I'm still finding
>>>> there's
>>>> no good way to balance work, personal life, and writing accessible 
>>>> games
>>>> on
>>>> the side while keeping all happy.  I've tried and I have failed.  In
>>>> learning so, Max will be the last game that's pre-orderable and, if
>>>> titles
>>>> are to be produced after its eventual release, they will be done so
>>>> quietly
>>>> and under lock and key.  If they're late by my schedule or never ending
>>>> up
>>>> seeing the light of day, then they will have come and gone without ever
>>>> being missed.  In a way, since my heart truly isn't in this anymore, 
>>>> the
>>>> bickering and prodding has actually been the only resolve to finish the
>>>> games I've started except to fulfill the expectations and faith that
>>>> others
>>>> have had.
>>>>
>>>> They are the ones who have the right to moan, not the Brenda's and
>>>> Will's
>>>> of
>>>> the community who apparently have nothing better to do than egg people
>>>> on.
>>>> I can't say for Will, but I know first-hand that Montezuma's Revenge is
>>>> not
>>>> Brenda's cup of tea.  And, since her interaction with the community
>>>> on-list
>>>> is rather rude, hostile, and sarcastic, I doubt her intentions are
>>>> advocating for the masses.
>>>>
>>>> It's easy to rattle off the names of those few who really spoil this
>>>> list--people like Will, Shaun, and Brenda--and, I doubt many would
>>>> disagree.
>>>> Thankfully, Brenda doesn't usually offer much, but when she does it's
>>>> usually to admonish, lash out because the post annoys her, or plays
>>>> control
>>>> freak.
>>>>
>>>> So, as of the release of the demo, I'm unsubscribing to this list. 
>>>> When
>>>> it
>>>> can find a more pleasant moderator in addition to Kevin, I'll consider
>>>> giving it another shot.  You can be sure information that's distributed
>>>> via
>>>> the Alchemy update list will find it's way on here by others that are
>>>> doing
>>>> the list a favor, but it'll always come last and second-hand in the
>>>> future.
>>>>
>>>> It's just not worth the time debating what, when, how, did, didn't, and
>>>> which day is the last day of the week and what didn't happen.  What
>>>> didn't
>>>> happen is irrelevant.  Today is today and it's forward we go.
>>>>
>>>> So, to the future and accessible gaming!
>>>>
>>>> Best wishes,
>>>>
>>>> James
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: [email protected] [mailto:[EMAIL PROTECTED]
>>>> On
>>>> Behalf Of James from Alchemy
>>>> Sent: Sunday, January 15, 2006 11:10 AM
>>>> To: [email protected]
>>>> Subject: RE: audyssey: demo of monty
>>>>
>>>>
>>>> *yawn*
>>>>
>>>> So, it looks like I'm on moderated status once again...
>>>>
>>>> -----Original Message-----
>>>> From: [email protected] [mailto:[EMAIL PROTECTED]
>>>> On
>>>> Behalf Of brenda green
>>>> Sent: Sunday, January 15, 2006 11:01 AM
>>>> To: [email protected]
>>>> Subject: Re: audyssey: demo of monty
>>>>
>>>> James, until last week you were saying the game would be released. On
>>>> January 12, 2006 you said the demo would be available for download 
>>>> since
>>>> you
>>>>
>>>> were unable to package the game and demo as one release. Until that
>>>> point,
>>>> you were saying the game and demo were one package and it would be
>>>> available
>>>>
>>>> for release, first at the end of the year (2004), then a couple of days
>>>> were
>>>>
>>>> needed, then last week at the end of the week and now you're saying 
>>>> just
>>>> the
>>>>
>>>> demo will be released some time today. Is this right?
>>>>
>>>> Yes, you have said there is a problem with the registration of the game
>>>> but
>>>> isn't that the same thing you said was the reason the game didn't ship
>>>> in
>>>> December 2003, yes I said 2003?
>>>>
>>>>
>>>>
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