Hello.  This is ron.  I can't download Sarah.  I get an error about the site 
is not there.
----- Original Message ----- 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, January 17, 2006 8:25 AM
Subject: Re: audyssey: Sarah doors


> Hi Sky,
>
> The quickest way to get to the hufflepuff common room from the start of 
> the
> game.
> turn left at the front door,
> go forward through the broom cupboard.
> Turn right and then forward out of the cupboard.
> Make a left turn and go through the entrance hall until you hit the wall.
> Turn right and go down the stairs to the basement level.
> Wait for Dobby to give you the mirror then
> turn left and go forward.
> Turn right then go forward until you pass the giggling kitchen painting.
> Keep going straight but hit the left arrow and you will eventually go left
> back up to the ground level stairs.
> While on the stairs make a right turn which will bring you out very close 
> to
> the caretaker's office.
> If he is in the office and if you listen very closely you will hear him.
> If he has left the office you will hear Sarah describing the bit of
> parchment paper that she sees in the office.
> If he is in you need to wait until you hear the door open and Filtch walk
> off.
> You should go forward until you hear the parchment described from your 
> left.
> Then turn left and go forward inside the room.
> You should hear the cat hiss and it should be easy to pick up the 
> parchment
> map.
> Hit the space bar to turn around and get out of there.
> Turn left and go past the secret entrance to the first floor and turn 
> right
> past the suit of armor that is singing the Hogwarts song.
> Go straight on this corridor past the classroom with the crickets and
> straight through the staircase.
> Once you are past the stair turn right.
> You should go down another stair to the basement level.
> If you pass another suit of armor laughing you have gone too far and need 
> to
> go back.
> Once you are in the basement turn left then right.
> At this point I hit tab to bring up the map in my inventory.
> Hit enter on the map and that will put the passwords into your list.
> now go forward until you are stopped automatically.
> You should hear the portrait breathing and the cork hissing.
> If you hit x you will get a greeting by the portrait.
> Now hit control tab to bring up the list of passwords and arrow down to
> Hilga which is the password, then hit enter on it.
> The portrait will say yes and open the door and you will automatically 
> walk
> in.
> Once inside the door will close behind you.
> You should hear some cheering and a fireplace crackle quite a ways from 
> you.
> You will also hear Sarah describe a magical object that is on the other 
> side
> of the room.
> I will not tell what you find but you can hit x near the item to have it
> described.
> To get out, remember to hit control shift plus x to find where the door 
> is.
> And you just need to hit the enter key near the hissing door to open it.
> If you do you should be back in the corridor near the breathing portrait.
> Hope these help.
>
>
>
> ----- Original Message ----- 
> From: "Sky Taylor Mundell" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, January 16, 2006 10:23 PM
> Subject: Re: audyssey: Sarah doors
>
>
>> Hey Phil, any hints on how to get to the huffopuff commen room in sarah? 
>> I
>> went through the dungeon alter corader before my 20 minute timer, but
> filch
>> caught me and threw me out. why is that?
>> ----- Original Message ----- 
>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Tuesday, January 03, 2006 8:28 AM
>> Subject: Re: audyssey: Sarah doors
>>
>>
>> > Hi S?ren,
>> > You detect a nearby door with the x key.
>> > As you pass by a door you bump into them and they should make a sound.
>> > Some doors are open some are locked and need a password and some 
>> > require
> a
>> > special magical object to open them.
>> >
>> > The basilisk at the beginning of Chamber of Secrets was only a voice in
>> > the
>> > pipes so in this game the snake is a moving voice on these floors.
>> > After purchasing Sarah, as you move to the other floors in the game, 
>> > the
>> > snake will become dangerous.
>> >  But you will find at least two ways to stop it.
>> > Phil
>> >
>> >
>> >
>> > ----- Original Message ----- 
>> > From: "S?ren Jensen" <[EMAIL PROTECTED]>
>> > To: <[email protected]>
>> > Sent: Tuesday, January 03, 2006 4:40 AM
>> > Subject: Re: audyssey: Sarah doors
>> >
>> >
>> >
>> >> Hi Phil.
>> >>
>> >> There is some things in the game there makes me confused:
>> >> 1: Where is the doors? I can't find some doors with the d key or the
>> >> shift
>> > d
>> >> commands.
>> >> 2: Where is the class rooms and the other rooms there are described in
>> >> the
>> >> manual?
>> >> 3: Why is the baselisk in the start of the game? I thought you must
> kill
>> > the
>> >> baselisk in the end of the game to complete it.
>> >>
>> >>
>> >> Regards S?ren.Hjemmeside:
>> >> www.frip.dk/slj/
>> >> MSN:
>> >> [EMAIL PROTECTED]
>> >> ----- Original Message ----- 
>> >> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>> >> To: <[email protected]>
>> >> Sent: Tuesday, January 03, 2006 1:04 AM
>> >> Subject: Re: audyssey: Sarah bug
>> >>
>> >>
>> >> > Hi Liam,
>> >> > Dobby should be helping you find the passwords.
>> >> > And that speech from the caretaker is supposed to end the demo.
>> >> > Phil
>> >> >
>> >> >
>> >> > ----- Original Message ----- 
>> >> > From: "Liam Erven" <[EMAIL PROTECTED]>
>> >> > To: <[email protected]>
>> >> > Sent: Monday, January 02, 2006 1:02 PM
>> >> > Subject: RE: audyssey: Sarah bug
>> >> >
>> >> >
>> >> >> Am I to assume that when you're told listen intruder, you will 
>> >> >> think
>> >> >> twice
>> >> >> about breaking into the castle, then that's the end of the demo?
> Or.
>> >> >> Did
>> >> > I
>> >> >> just run across something randomly.
>> >> >> Also, is anyone else not finding any passwords?
>> >> >>
>> >> >>
>> >> >> -----Original Message-----
>> >> >> From: [email protected]
> [mailto:[EMAIL PROTECTED]
>> > On
>> >> >> Behalf Of Brandon Cole
>> >> >> Sent: Monday, January 02, 2006 11:32 AM
>> >> >> To: [email protected]
>> >> >> Subject: Re: audyssey: Sarah bug
>> >> >>
>> >> >>
>> >> >> I have also encountered this bug. And another one involving spells.
>> >> >> During
>> >> >> one game I spent all my stupify charms, and upon the beginning of
> the
>> >> > next,
>> >> >> I had none. Or, to be more specific, the spell didn't work. The 
>> >> >> word
>> >> > stupify
>> >> >>
>> >> >> was spoken, but then there was nothing. Stupid Peeves!
>> >> >> ----- Original Message ----- 
>> >> >> From: "Yohandy" <[EMAIL PROTECTED]>
>> >> >> To: <[email protected]>
>> >> >> Sent: Monday, January 02, 2006 11:00 AM
>> >> >> Subject: audyssey: Sarah bug
>> >> >>
>> >> >>
>> >> >> > While testing the game, I came across the following bug.
>> >> >> > It appears that the sounds aren't being recet when exiting the
> game.
>> >> >> > For instance, if a ghost is following me, and I hit escape, I can
>> >> >> > still hear the ghost, even though I am at the main menu. Same
> thing
>> >> >> > happens when I pick
>> >> >> > up items.
>> >> >> > Don't know if anyone else experiences this problem.
>> >> >> > I have tested this several times, and it always occurs.
>> >> >> >
>> >> >> >
>> >> >> >
>> >> >> > to leave send a blank Email to:
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>> >> >> > Yahoo! Groups Links
>> >> >> >
>> >> >> >
>> >> >> >
>> >> >> >
>> >> >> >
>> >> >> >
>> >> >>
>> >> >>
>> >> >>
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>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >>
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>> >> >>
>> >> >>
>> >> >>
>> >> >
>> >> >
>> >> >
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>> >> >
>> >> >
>> >> >
>> >> >
>> >>
>> >>
>> >>
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>> >>
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>> >
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>> >
>> >
>> >
>> >
>> > -- 
>> > No virus found in this incoming message.
>> > Checked by AVG Free Edition.
>> > Version: 7.1.371 / Virus Database: 267.14.12/220 - Release Date:
> 1/3/2006
>> >
>> >
>>
>>
>>
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