Sure!  Go ahead.

----- Original Message ----- 
From: "Vapour Wiseblood" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, January 16, 2006 9:48 PM
Subject: Re: audyssey: Roll Playing Games.


>    It sounds as if everybody has beaten me to it. All I have left to offer
> is a couple of docs I can send to anybody if they're interested. I have 
> the
> player's handbook 3rd edition in PDF and the 2nd in rtf.
>
> HTH,
> Vapour
>
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, January 16, 2006 6:17 PM
> Subject: Re: audyssey: Roll Playing Games.
>
>
>> Hi, Allan.
>> I checked Amazon.com and I think I see four books that might do the job.
>> The first is the actual Wizard's of the Coasts rule books in a boxed set
>> with Player's guide, Dungeon Masters guide, and Monsters guide. Not
>> having read them I am just concerned how well they would scan.
>> Especially, if there are any tables of stats and things, but it looks
>> like the previous links would help with that. Not sure if any of those
>> books would aid in a few canned stories and characters to practice with.
>> The other book that looks promising is Dungions and Dragons for Dummies.
>> Not quite up to 3.5 level, but it looks like it gives a step by step
>> walkthrough for an absolute beginner such as myself.
>> I did notice the DND minatures come with a basic rule book and a sample
>> RPG game.
>> As you mentioned creating your own character and story is the funnist
>> part of the game, but before I get there I would feel better if I could
>> practice with some actual stories and characters before diving in and
>> start working on my own RPGs. Which is my hope.
>> I will take you up on your offer for a introduction document. After all,
>> you asked a while back how to get in to the game programming business,
>> and this is where you start by helping devs start developing there own
>> with good ideas or instructions. Smile.
>> Thanks for the help.
>>
>>
>>
>>
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