Well, um, if people read my post on Final Fantasy X, some of them are rather accessible indeed. ----- Original Message ----- From: "FigureInTheCloak" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Sunday, January 22, 2006 12:44 AM Subject: Re: audyssey: Roll Playing Games.
> Aw shit! > > ----- Original Message ----- > From: "allan thompson" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Saturday, January 21, 2006 12:22 PM > Subject: Re: audyssey: Roll Playing Games. > > >> Sorry no, they aren't remotely accesible. Wish they were >> >> ----- Original Message ----- >> From: "FigureInTheCloak" <[EMAIL PROTECTED]> >> To: <[email protected]> >> Sent: Saturday, January 21, 2006 12:15 PM >> Subject: Re: audyssey: Roll Playing Games. >> >> >>> Neat! Any idea if any of those games for the Sega Genesis or Play >>> Station >>> are even remotely accessible? >>> >>> ----- Original Message ----- >>> From: "allan thompson" <[EMAIL PROTECTED]> >>> To: <[email protected]> >>> Sent: Saturday, January 21, 2006 6:52 AM >>> Subject: Re: audyssey: Roll Playing Games. >>> >>> >>>> Yep, actually this switch between real time exploration to turn based >>>> combat >>>> has been around for a long time. I played it on the amiga computer back >>>> in >>>> the early nineties and also there were two titles for the sega genesis >>>> that >>>> was like that two.At least I think so, it has been a while. >>>> The game that I remember doing this switch the most was suikoden on the >>>> playstation and later playstation two. When you got "caught" by a >>>> wandering >>>> monster while you were booking it over the terrain, it switched to a >>>> turn >>>> based combat system. It would have your characters on one end and the >>>> enemy >>>> on the other. >>>> You would then go thru a your PC's one by one choosing their actions >>>> for >>>> the >>>> round. Your characters would then act in accordance with what you >>>> picked, >>>> the the enemy would quickly do their actions. It wasn't as slow as you >>>> might >>>> think. >>>> Baldur's gate has a unique system where everything is real time, but >>>> you >>>> could pause during combat and pick spells and actions to do other than >>>> fighteing, once unpaused, the actions entered in take effect. >>>> >>>> >>>> >>>> >>>> gureInTheCloak" <[EMAIL PROTECTED]> >>>> To: <[email protected]> >>>> Sent: Friday, January 20, 2006 8:02 PM >>>> Subject: Re: audyssey: Roll Playing Games. >>>> >>>> >>>>> Now that's interesting; switching between realtime and a sort of >>>>> turn-based. >>>>> That might be interesting to try. So that's what Baldar's Cave is. >>>>> >>>>> ----- Original Message ----- >>>>> From: "allan thompson" <[EMAIL PROTECTED]> >>>>> To: <[email protected]> >>>>> Sent: Wednesday, January 18, 2006 12:46 PM >>>>> Subject: Re: audyssey: Roll Playing Games. >>>>> >>>>> >>>>>> Hi Thomas, >>>>>> Thank you so much for the vb.net help. >>>>>> go ahead and send me your address, or po box were you want those >>>>>> books >>>>>> sent >>>>>> and I should be able to get them to you in a few weeks. >>>>>> >>>>>> I am glad you mentioned the turn based versus real time question. >>>>>> My personal vote is turn based, but that is a bias. >>>>>> There is a very successful series of dungeons and dragons games for >>>>>> the >>>>>> sighted. It is called baldur's gate by interplay. It was ahead of >>>>>> it's >>>>>> time >>>>>> when it came out. It involved a large area of land, divided into >>>>>> square >>>>>> sections and each section had some kind of terrain and B story >>>>>> adventure >>>>>> of >>>>>> some sort which ranged from helping a chicken turn back into a man, >>>>>> to >>>>>> raiding a pirates treasure cave to investigating the underground >>>>>> tunnels >>>>>> of >>>>>> large insect creatures to rescue a small child. >>>>>> Along the way the characters you made, about four to six if I >>>>>> remember >>>>>> right, would be involved in the A story adventure, which involved >>>>>> finding >>>>>> the big bad and killing him. >>>>>> Anyway, the combat systme was interesting. While you adventured >>>>>> around >>>>>> in >>>>>> real time, walking about and such, when a monster approached you >>>>>> could >>>>>> press >>>>>> the space bar and pause the game. While paused you could change where >>>>>> your >>>>>> characters would move, you could choose spells and target them, you >>>>>> could >>>>>> change weapons drink potions etc and so forth. Then when you >>>>>> unpaused, >>>>>> all >>>>>> the action would unfold. >>>>>> This might not work in a accesible game, but I thought I should >>>>>> mention >>>>>> it, >>>>>> to give you an idea of the possibilities. >>>>>> allan >>>>>> >>>>>> ----- Original Message ----- >>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]> >>>>>> To: <[email protected]> >>>>>> Sent: Wednesday, January 18, 2006 11:49 AM >>>>>> Subject: Re: audyssey: Roll Playing Games. >>>>>> >>>>>> >>>>>>> Hi, allan. >>>>>>> The free VB .net is VB .net Express and I am sure you canfind it on >>>>>>> Microsoft.com somewhere. They also have C++ and C# .net Express >>>>>>> versions. Although, they are much more limited than buying the >>>>>>> Standard >>>>>>> or Pro versions. >>>>>>> The standard VB .net is like $99.00. If you go for the pro sweit >>>>>>> called >>>>>>> Visual Studio then you are looking at $600.00. Obviously, the Pro >>>>>>> and >>>>>>> Enterprise versions ae for serious developers like myself where I >>>>>>> use >>>>>>> most of what is offered by the complete VS .net IDE. For new >>>>>>> programmers >>>>>>> it is best to practice with Express and if you like it go for >>>>>>> Standard. >>>>>>> As for a computerised RPG game that is my end goal. Although, i know >>>>>>> it >>>>>>> will differ in some aspects from a ordinary RPG. For example, i am >>>>>>> not >>>>>>> sure if the RPG will be in real time, or if it should be completely >>>>>>> turn >>>>>>> based If it is realtime then it certainly would be more action >>>>>>> oriented, >>>>>>> but there is nothing wrong with turned based play either.. >>>>>>> As for the manuals please send them along. Anything that will give >>>>>>> me >>>>>>> an >>>>>>> edge will be useful. >>>>>>> I am put in the situation where I need to know how o dm a game and >>>>>>> play >>>>>>> the adventure. Obviously, I am going to give the game the ability to >>>>>>> dm >>>>>>> the game, but I need to know how to do it to convert that to an AI. >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> to leave send a blank Email to: >>>>>>> [EMAIL PROTECTED] >>>>>>> You can contact the list owners/moderators by Emailing >>>>>>> [EMAIL PROTECTED] >>>>>>> to go nomail send a blank message to: >>>>>>> [EMAIL PROTECTED] >>>>>>> change "nomail" to "normal" to resume messages. >>>>>>> Yahoo! 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Groups Links >> >> >> >> >> >> >> > > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.375 / Virus Database: 267.14.21/236 - Release Date: 1/20/2006 > > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
