Well, um, if people read my post on Final Fantasy X, some of them are rather 
accessible indeed.
----- Original Message ----- 
From: "FigureInTheCloak" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, January 22, 2006 12:44 AM
Subject: Re: audyssey: Roll Playing Games.


> Aw shit!
>
> ----- Original Message ----- 
> From: "allan thompson" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Saturday, January 21, 2006 12:22 PM
> Subject: Re: audyssey: Roll Playing Games.
>
>
>> Sorry no, they aren't remotely accesible. Wish they were
>>
>> ----- Original Message ----- 
>> From: "FigureInTheCloak" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Saturday, January 21, 2006 12:15 PM
>> Subject: Re: audyssey: Roll Playing Games.
>>
>>
>>> Neat!  Any idea if any of those games for the Sega Genesis or Play
>>> Station
>>> are even remotely accessible?
>>>
>>> ----- Original Message ----- 
>>> From: "allan thompson" <[EMAIL PROTECTED]>
>>> To: <[email protected]>
>>> Sent: Saturday, January 21, 2006 6:52 AM
>>> Subject: Re: audyssey: Roll Playing Games.
>>>
>>>
>>>> Yep, actually this switch between real time exploration to turn based
>>>> combat
>>>> has been around for a long time. I played it on the amiga computer back
>>>> in
>>>> the early nineties and also there were two titles for the sega genesis
>>>> that
>>>> was like that two.At least I think so, it has been a while.
>>>> The game that I remember doing this switch the most was suikoden on the
>>>> playstation and later playstation two. When you  got "caught" by a
>>>> wandering
>>>> monster while you were booking it over the terrain, it switched to a
>>>> turn
>>>> based combat system. It would have your characters on one end and the
>>>> enemy
>>>> on the other.
>>>> You would then go thru a your PC's one by one choosing their actions 
>>>> for
>>>> the
>>>> round. Your characters would then act in accordance with what you
>>>> picked,
>>>> the the enemy would quickly do their actions. It wasn't as slow as you
>>>> might
>>>> think.
>>>> Baldur's gate has a unique system where everything is  real time, but
>>>> you
>>>> could pause during combat and pick spells and actions to do other than
>>>> fighteing, once unpaused, the actions entered in take effect.
>>>>
>>>>
>>>>
>>>>
>>>> gureInTheCloak" <[EMAIL PROTECTED]>
>>>> To: <[email protected]>
>>>> Sent: Friday, January 20, 2006 8:02 PM
>>>> Subject: Re: audyssey: Roll Playing Games.
>>>>
>>>>
>>>>> Now that's interesting; switching between realtime and a sort of
>>>>> turn-based.
>>>>> That might be interesting to try.  So that's what Baldar's Cave is.
>>>>>
>>>>> ----- Original Message ----- 
>>>>> From: "allan thompson" <[EMAIL PROTECTED]>
>>>>> To: <[email protected]>
>>>>> Sent: Wednesday, January 18, 2006 12:46 PM
>>>>> Subject: Re: audyssey: Roll Playing Games.
>>>>>
>>>>>
>>>>>> Hi Thomas,
>>>>>> Thank you so much for the vb.net help.
>>>>>> go ahead and send me your address, or po box were you want those 
>>>>>> books
>>>>>> sent
>>>>>> and I should be able to get them to you in a few weeks.
>>>>>>
>>>>>> I am glad you mentioned the turn based versus real time question.
>>>>>> My personal vote is turn based, but that is a bias.
>>>>>> There is  a very successful series of dungeons and dragons games for
>>>>>> the
>>>>>> sighted. It is called baldur's gate by interplay. It was ahead of 
>>>>>> it's
>>>>>> time
>>>>>> when it came out. It involved a large area of land, divided into
>>>>>> square
>>>>>> sections and each section had some kind of terrain and B story
>>>>>> adventure
>>>>>> of
>>>>>> some sort which ranged from  helping a chicken turn back into a man,
>>>>>> to
>>>>>> raiding a pirates treasure cave to investigating the underground
>>>>>> tunnels
>>>>>> of
>>>>>> large insect creatures to rescue a small child.
>>>>>> Along the way the characters you made, about four to six if I 
>>>>>> remember
>>>>>> right, would be involved in the A story adventure, which involved
>>>>>> finding
>>>>>> the big bad and killing him.
>>>>>> Anyway, the combat systme was interesting. While you adventured 
>>>>>> around
>>>>>> in
>>>>>> real time, walking about and such, when a monster approached you 
>>>>>> could
>>>>>> press
>>>>>> the space bar and pause the game. While paused you could change where
>>>>>> your
>>>>>> characters would move, you could choose spells and target them, you
>>>>>> could
>>>>>> change weapons drink potions etc and so forth. Then when you 
>>>>>> unpaused,
>>>>>> all
>>>>>> the action would unfold.
>>>>>> This might not work in a accesible game, but I thought I should
>>>>>> mention
>>>>>> it,
>>>>>> to give you an idea of the possibilities.
>>>>>> allan
>>>>>>
>>>>>> ----- Original Message ----- 
>>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>>>> To: <[email protected]>
>>>>>> Sent: Wednesday, January 18, 2006 11:49 AM
>>>>>> Subject: Re: audyssey: Roll Playing Games.
>>>>>>
>>>>>>
>>>>>>> Hi, allan.
>>>>>>> The free VB .net is VB .net Express and I am sure you canfind it on
>>>>>>> Microsoft.com somewhere. They also have C++ and C# .net Express
>>>>>>> versions. Although, they are much more limited than buying the
>>>>>>> Standard
>>>>>>> or Pro versions.
>>>>>>> The standard VB .net is like $99.00. If you go for the pro sweit
>>>>>>> called
>>>>>>> Visual Studio then you are looking at $600.00. Obviously, the Pro 
>>>>>>> and
>>>>>>> Enterprise versions ae for serious developers like myself where I 
>>>>>>> use
>>>>>>> most of what is offered by the complete VS .net IDE. For new
>>>>>>> programmers
>>>>>>> it is best to practice with Express and if you like it go for
>>>>>>> Standard.
>>>>>>> As for a computerised RPG game that is my end goal. Although, i know
>>>>>>> it
>>>>>>> will differ in some aspects from a ordinary RPG. For example, i am
>>>>>>> not
>>>>>>> sure if the RPG will be in real time, or if it should be completely
>>>>>>> turn
>>>>>>> based If it is realtime then it certainly would be more action
>>>>>>> oriented,
>>>>>>> but there is nothing wrong with turned based play either..
>>>>>>> As for the manuals please send them along. Anything that will give 
>>>>>>> me
>>>>>>> an
>>>>>>> edge will be useful.
>>>>>>> I am put in the situation where I need to know how o dm a game and
>>>>>>> play
>>>>>>> the adventure. Obviously, I am going to give the game the ability to
>>>>>>> dm
>>>>>>> the game, but I need to know how to do it to convert that to an AI.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
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>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
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