I dont know if my last message came threw, but i'de love to beta test or do what ever. I have family who plays ff X2, and I want to play rpg's. ----- Original Message ----- From: "allan thompson" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, January 23, 2006 6:31 PM Subject: Re: audyssey: blind dm II
> Thanks Thomas, > I understand that this product is a while yet in coming, and it sounds > like a great title. > good luck with it, > allan > > > > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Monday, January 23, 2006 8:03 PM > Subject: Re: audyssey: blind dm II > > > > Hi, Allan. > > At this point there are many things that need to be decided about the > > rpg engine and games. I have some ideas of where to take it, but am also > > aware that it is a massive undertaking. Light years more complex than > > STFC or other projects I am dabbling with right now. > > Here is some of the ideas I invision at this point, and possably in the > > future can add upon this idea. > > > > 1. Peer to peer network play for up to 4 players. > > 2. Single player mode for single players. > > 3. Game scripting language for game expansion, and creation. > > 4. A character creation dialog that allows a player to select gender, > > race, class, and possably initial weapons. > > > > Other than that I have nothing set in stone. As much as I like the idea > > all I have done so far is talk about in check out midevil sound > > libraries that would work for such a title and engine. There is allot > > investment that would have to go in to this, and it may be quite a while > > before even a Alfa would appear. > > However, if I do end up developing the technologies for this game it > > would help design even better FPS and arcade titles as well as rpg style > > titles. > > > > > > > > allan thompson wrote: > >> Hi Thomas, thanks for the help, every little bit helps. > >> I wanted to ask a few questions. > >> What do you intend to put into the game. I mean, you talked about net > >> play > >> and that is cool. But is there any other features you intend the final > >> product to have? > >> I am wondering if the game will feature more RPG elements like: > >> character creation...like rolling or picking ability scores, choosing > >> race > >> and class kind of features > >> character advancement such as increaseing attack abilities, spell casting > >> power, hit or health points. a town/inn or something similar for buying > >> and > >> selling loot, in order to buy better weapons or armor or food etc and so > >> forth. This might need to introduce some kind of currency like gold > >> pieces. > >> will there be some skills use involved? I would imagine some as being > >> searching for traps and secret doors, hiding and stealth.Or would these > >> be > >> based on classes, if there is any. > >> Group adventureing. Not sure what I mean about this, but I was wondering > >> if > >> there is group controls in mind for the future. > >> modules or add ins: Is there thought about the game bing able to, for > >> example, load in a diffrent "adventures" or modules. For instance this > >> current sample game is a aquest for the artifact, could another person > >> write up another game quest, like rescue the princess and add in > >> diffrent > >> monsters, areas etc and so forth. The more I think of this, the more > >> complex > >> this process sounds. > >> NPC's: is there inmind any kind of npc helpers to help in an adventure? > >> For > >> instance can a wizard player hire a fighter npc to assist in combat etc. > >> > >> I know this is a lot of questions and such, But whenever you have time > >> perhaps shedding a little light on what you had in mind. I want to get a > >> feel for what elements you might have thought about for the future. I > >> hope > >> I didn't go over the line here, and sorry if I had. Just excited about > >> this > >> game your thinking about making. > >> Lora is right, there is plenty of games out there to explore. If you are > >> planning on your own rule system, looking at diffrent systems that other > >> people have made will help you decide on how you will build your own > >> game.If > >> you break down rpg's to their basic elements, it isn't really that hard. > >> The > >> toughest part is devising a dice rolling scheme that works for diffrent > >> roles etc and so forth. > >> later, > >> allan > >> > >> > >> > >> > >> From: "Thomas Ward" <[EMAIL PROTECTED]> > >> To: <[email protected]> > >> Sent: Sunday, January 22, 2006 9:39 PM > >> Subject: Re: audyssey: blind dm II > >> > >> > >> > >>> Hi, Allan. > >>> Ok, the adding of a boss for each level sounds easy. Especially, since > >>> the game is only in the draft stage and nothing is committed to code. > >>> As for your VB questions I don't use the Express version myself. So I > >>> don't have experience getting it setup. If you are using the 2005 > >>> version I think you don't need the Jaws patch, but could ask around > >>> about that. I am a Window Eyes user so can't give specific Jaws related > >>> support questions. > >>> As for which books I can give you a list of books to read. The best > >>> starting place is Learning Visual Basic .Net and Programming Visual > >>> Basic .net. Both can be found at: > >>> safari.oreilly.com > >>> You can try the service for 14 days free, and then they have payment > >>> options from $10 per month for 5 books, $20 a month for 10 books, etc... > >>> > >>> > >>> > >>> > >>> allan thompson wrote: > >>> > >>>> Hi Thomas, > >>>> The story sounds great for a first sample run. > >>>> In later projects I would add in mini bosses that rule their particular > >>>> armies, like a dire wolf for the wolves, a half orc barbarian for the > >>>> orcs, > >>>> vampire for the skeletons etc. > >>>> I am jazzed up about this, and I got about ten thousand questions...but > >>>> it > >>>> can wait. > >>>> One question I do have is this. > >>>> I downloaded the vb express, got the jaws add in, but I am having a > >>>> heck > >>>> of > >>>> a time trying to register it with microsoft....any thoughts on this? > >>>> also, what book or books would you suggest for someone like me to start > >>>> learning, I decided to try the .net, and leave off the C stuff. When I > >>>> mean > >>>> someone like me, I mean someone totally devoid of any inkling of what > >>>> I > >>>> am > >>>> doing.lol > >>>> thanks for everything > >>>> allan > >>>> > >>>> ----- Original Message ----- > >>>> From: "Thomas Ward" <[EMAIL PROTECTED]> > >>>> To: <[email protected]> > >>>> Sent: Friday, January 20, 2006 7:50 PM > >>>> Subject: Re: audyssey: blind dm II > >>>> > >>>> > >>>> > >>>> > >>>>> Hi, Allan. > >>>>> As far as lining up I would imagine for some weapons like bow and > >>>>> arrow, > >>>>> sword, etc that would be vitally important to center the monster in > >>>>> your > >>>>> hearing as best as possible. Spells however don't need that degree of > >>>>> accuracy unless targeting depends on line of sight. > >>>>> When playing a paper/pencil RPG I think it is assumed the player is > >>>>> facing his foe unless it is a tail attack. So facing the target is > >>>>> vital > >>>>> for the game. > >>>>> As for the attributes there is no reason that won't apply. If the hero > >>>>> has a high armor class you would expect a monster swinging his ax, > >>>>> sword, whatever to do less damage and have a difficult time over > >>>>> coming > >>>>> the hero. > >>>>> So the first roll would be to see if the blow does damage, and the > >>>>> second roll to see how much damage is done in the encounter. > >>>>> Fortunately, the end player would not need to worry about the > >>>>> calculations as the dm would handle those details for you > >>>>> automatically. > >>>>> As for the story I like your ideas. So maybe it could be a lost scroll > >>>>> or amulet that has been divided across the realm. The wolves hold a > >>>>> piece, the Orck kingdom has a piece, the Goblens have a piece, the > >>>>> Ogres > >>>>> have a piece, etc... You must fight each army to obtain a piece of > >>>>> that > >>>>> scroll or crystal amulet. That actually gives each level or sub level > >>>>> an > >>>>> objective. > >>>>> In level one you must travel to the Wolves kingdom and find out which > >>>>> den holds the amulet. Once you find the den you must challenge the > >>>>> wolves army and get that piece. > >>>>> Then, in level 2 go to the Ork kingdom and fight them for the second > >>>>> piece. > >>>>> In level three go to the goblin domains and find out which cave holds > >>>>> the third piece. > >>>>> It continues in like manner until the final battle comes. > >>>>> If you have any story adjustments or suggestions send them along. > >>>>> Smile. > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> to leave send a blank Email to: > >>>>> [EMAIL PROTECTED] > >>>>> You can contact the list owners/moderators by Emailing > >>>>> [EMAIL PROTECTED] > >>>>> to go nomail send a blank message to: > >>>>> [EMAIL PROTECTED] > >>>>> change "nomail" to "normal" to resume messages. > >>>>> Yahoo! Groups Links > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>> > >>>> > >>>> to leave send a blank Email to: [EMAIL PROTECTED] > >>>> You can contact the list owners/moderators by Emailing > >>>> [EMAIL PROTECTED] > >>>> to go nomail send a blank message to: > >>>> [EMAIL PROTECTED] > >>>> change "nomail" to "normal" to resume messages. > >>>> Yahoo! Groups Links > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> > >>> > >>> > >>> to leave send a blank Email to: [EMAIL PROTECTED] > >>> You can contact the list owners/moderators by Emailing > >>> [EMAIL PROTECTED] > >>> to go nomail send a blank message to: [EMAIL PROTECTED] > >>> change "nomail" to "normal" to resume messages. > >>> Yahoo! Groups Links > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >> > >> > >> > >> > >> to leave send a blank Email to: [EMAIL PROTECTED] > >> You can contact the list owners/moderators by Emailing > >> [EMAIL PROTECTED] > >> to go nomail send a blank message to: [EMAIL PROTECTED] > >> change "nomail" to "normal" to resume messages. > >> Yahoo! Groups Links > >> > >> > >> > >> > >> > >> > >> > >> > >> > > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] > > You can contact the list owners/moderators by Emailing > > [EMAIL PROTECTED] > > to go nomail send a blank message to: [EMAIL PROTECTED] > > change "nomail" to "normal" to resume messages. > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! 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