I dont know if my last message came threw, but i'de love to beta test or do
what ever. I have family who plays ff X2, and I want to play rpg's.
----- Original Message -----
From: "allan thompson" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, January 23, 2006 6:31 PM
Subject: Re: audyssey: blind dm II


> Thanks Thomas,
> I understand that  this product is a  while yet in coming, and it sounds
> like a great title.
> good luck with it,
> allan
>
>
>
> ----- Original Message -----
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, January 23, 2006 8:03 PM
> Subject: Re: audyssey: blind dm II
>
>
> > Hi, Allan.
> > At this point there are many things that need to be decided about the
> > rpg engine and games. I have some ideas of where to take it, but am also
> > aware that it is a massive undertaking. Light years more complex than
> > STFC or other projects I am dabbling with right now.
> > Here is some of the ideas I invision at this point, and possably in the
> > future can add upon this idea.
> >
> > 1. Peer to peer network play for up to 4 players.
> > 2. Single player mode for single players.
> > 3. Game scripting language for game expansion, and creation.
> > 4. A character creation dialog that allows a player to select gender,
> > race, class, and possably initial weapons.
> >
> > Other than that I have nothing set in stone. As much as I like the idea
> > all I have done so far is talk about in check out midevil sound
> > libraries that would work for such a title and engine. There is allot
> > investment that would have to go in to this, and it may be quite a while
> > before even a Alfa would appear.
> > However, if I do end up developing the technologies for this game it
> > would help design even better FPS and arcade titles as well as rpg style
> > titles.
> >
> >
> >
> > allan thompson wrote:
> >> Hi Thomas, thanks for the help, every little bit helps.
> >> I  wanted to ask a few questions.
> >> What  do you intend to  put into the game. I mean, you talked about net
> >> play
> >> and that is cool. But is there any other  features you intend the final
> >> product to have?
> >> I am wondering if the game will feature more RPG elements like:
> >> character creation...like rolling or picking ability scores, choosing
> >> race
> >> and class kind of features
> >> character advancement such as increaseing attack abilities, spell
casting
> >> power, hit or health points. a town/inn or something similar  for
buying
> >> and
> >> selling loot, in order to  buy better weapons or armor or food etc and
so
> >> forth. This might need to introduce some kind of currency like gold
> >> pieces.
> >> will there be some skills use involved? I would imagine some as  being
> >> searching for traps and secret doors, hiding and stealth.Or would these
> >> be
> >> based on classes, if there is any.
> >> Group adventureing. Not sure what I mean about this, but I was
wondering
> >> if
> >> there is group controls in mind for the future.
> >> modules or add ins: Is there thought about the game bing   able to, for
> >> example, load in a diffrent "adventures" or modules. For instance this
> >> current sample game is a aquest for the artifact, could another person
> >> write up another game quest, like rescue the princess and add in
> >> diffrent
> >> monsters, areas etc and so forth. The more I think of this, the more
> >> complex
> >> this process sounds.
> >> NPC's: is there inmind any kind of npc helpers to help in an adventure?
> >> For
> >> instance can a wizard player hire a fighter npc to assist in combat
etc.
> >>
> >> I know this is a lot of questions and such, But whenever you have time
> >> perhaps shedding a little light on what you had in mind. I want to get
a
> >> feel for  what elements you might have thought about for  the future. I
> >> hope
> >> I didn't go over the line here, and sorry if I had. Just excited about
> >> this
> >> game your thinking about making.
> >>  Lora is right, there is plenty of games out there to explore. If you
are
> >> planning on your own rule system, looking at diffrent systems that
other
> >> people have made will help you decide on how you will build your own
> >> game.If
> >> you break down rpg's to their basic elements, it isn't really that
hard.
> >> The
> >> toughest part is devising a dice rolling scheme that works for diffrent
> >> roles etc and so forth.
> >> later,
> >> allan
> >>
> >>
> >>
> >>
> >> From: "Thomas Ward" <[EMAIL PROTECTED]>
> >> To: <[email protected]>
> >> Sent: Sunday, January 22, 2006 9:39 PM
> >> Subject: Re: audyssey: blind dm II
> >>
> >>
> >>
> >>> Hi, Allan.
> >>> Ok, the adding of a boss for each level sounds easy. Especially, since
> >>> the game is only in the draft stage and nothing is committed to code.
> >>> As for your VB questions I don't use the Express version myself. So I
> >>> don't have experience getting it setup. If you are using the 2005
> >>> version I think you don't need the Jaws patch, but could ask around
> >>> about that. I am a Window Eyes user so can't give specific Jaws
related
> >>> support questions.
> >>> As for which books I can give you a list of books to read. The best
> >>> starting place is Learning Visual Basic .Net and Programming Visual
> >>> Basic .net. Both can be found at:
> >>> safari.oreilly.com
> >>> You can try the service for 14 days free, and then they have payment
> >>> options from $10 per month for 5 books, $20 a month for 10 books,
etc...
> >>>
> >>>
> >>>
> >>>
> >>> allan thompson wrote:
> >>>
> >>>> Hi Thomas,
> >>>> The story sounds great for a first sample run.
> >>>> In later projects I would add in mini bosses that rule their
particular
> >>>> armies, like a dire wolf for the wolves, a half orc barbarian for the
> >>>> orcs,
> >>>> vampire for the skeletons etc.
> >>>> I am jazzed up about this, and I got about ten thousand
questions...but
> >>>> it
> >>>> can wait.
> >>>> One question I do have is this.
> >>>> I downloaded the vb express, got the jaws add in, but I am having a
> >>>> heck
> >>>> of
> >>>> a time trying to register it with microsoft....any thoughts on this?
> >>>> also, what book or books would you suggest for someone like me to
start
> >>>> learning, I decided to try the .net, and leave off the C stuff. When
I
> >>>> mean
> >>>> someone like me, I mean someone totally devoid of  any inkling of
what
> >>>> I
> >>>> am
> >>>> doing.lol
> >>>> thanks for everything
> >>>> allan
> >>>>
> >>>>   ----- Original Message -----
> >>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
> >>>> To: <[email protected]>
> >>>> Sent: Friday, January 20, 2006 7:50 PM
> >>>> Subject: Re: audyssey: blind dm II
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>> Hi, Allan.
> >>>>> As far as lining up I would imagine for some weapons like bow and
> >>>>> arrow,
> >>>>> sword, etc that would be vitally important to center the monster in
> >>>>> your
> >>>>> hearing as best as possible. Spells however don't need that degree
of
> >>>>> accuracy unless targeting depends on line of sight.
> >>>>> When playing a paper/pencil RPG I think it is assumed the player is
> >>>>> facing his foe unless it is a tail attack. So facing the target is
> >>>>> vital
> >>>>> for the game.
> >>>>> As for the attributes there is no reason that won't apply. If the
hero
> >>>>> has a high armor class you would expect a monster swinging his ax,
> >>>>> sword, whatever to do less damage and have a difficult time over
> >>>>> coming
> >>>>> the hero.
> >>>>> So the first roll would be to see if the blow does damage, and the
> >>>>> second roll to see how much damage is done in the encounter.
> >>>>> Fortunately, the end player would not need to worry about the
> >>>>> calculations as the dm would handle those details for you
> >>>>> automatically.
> >>>>> As for the story I like your ideas. So maybe it could be a lost
scroll
> >>>>> or amulet that has been divided across the realm. The wolves hold a
> >>>>> piece, the Orck kingdom has a piece, the Goblens have a piece, the
> >>>>> Ogres
> >>>>> have a piece, etc... You must fight each army to obtain a piece of
> >>>>> that
> >>>>> scroll or crystal amulet. That actually gives each level or sub
level
> >>>>> an
> >>>>> objective.
> >>>>> In level one you must travel to the Wolves kingdom and find out
which
> >>>>> den holds the amulet. Once you find the den you must challenge the
> >>>>> wolves army and get that piece.
> >>>>> Then, in level 2 go to the Ork kingdom and fight them for the second
> >>>>> piece.
> >>>>> In level three go to the goblin domains and find out which cave
holds
> >>>>> the third piece.
> >>>>> It continues in like manner until the final battle comes.
> >>>>> If you have any story adjustments or suggestions send them along.
> >>>>> Smile.
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>> to leave send a blank Email to:
> >>>>> [EMAIL PROTECTED]
> >>>>> You can contact the list owners/moderators by Emailing
> >>>>> [EMAIL PROTECTED]
> >>>>> to go nomail send a blank message to:
> >>>>> [EMAIL PROTECTED]
> >>>>> change "nomail" to "normal" to resume messages.
> >>>>> Yahoo! Groups Links
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>
> >>>>
> >>>> to leave send a blank Email to:
[EMAIL PROTECTED]
> >>>> You can contact the list owners/moderators by Emailing
> >>>> [EMAIL PROTECTED]
> >>>> to go nomail send a blank message to:
> >>>> [EMAIL PROTECTED]
> >>>> change "nomail" to "normal" to resume messages.
> >>>> Yahoo! Groups Links
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>
> >>>
> >>> to leave send a blank Email to:
[EMAIL PROTECTED]
> >>> You can contact the list owners/moderators by Emailing
> >>> [EMAIL PROTECTED]
> >>> to go nomail send a blank message to:
[EMAIL PROTECTED]
> >>> change "nomail" to "normal" to resume messages.
> >>> Yahoo! Groups Links
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>
> >>
> >>
> >>
> >> to leave send a blank Email to: [EMAIL PROTECTED]
> >> You can contact the list owners/moderators by Emailing
> >> [EMAIL PROTECTED]
> >> to go nomail send a blank message to:
[EMAIL PROTECTED]
> >> change "nomail" to "normal" to resume messages.
> >> Yahoo! Groups Links
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >
> >
> >
> > to leave send a blank Email to: [EMAIL PROTECTED]
> > You can contact the list owners/moderators by Emailing
> > [EMAIL PROTECTED]
> > to go nomail send a blank message to: [EMAIL PROTECTED]
> > change "nomail" to "normal" to resume messages.
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
> >
>
>
>
>
> to leave send a blank Email to: [EMAIL PROTECTED]
> You can contact the list owners/moderators by Emailing
[EMAIL PROTECTED]
> to go nomail send a blank message to: [EMAIL PROTECTED]
> change "nomail" to "normal" to resume messages.
> Yahoo! Groups Links
>
>
>
>
>
>
>
>
>



to leave send a blank Email to: [EMAIL PROTECTED]
You can contact the list owners/moderators by Emailing [EMAIL PROTECTED]
to go nomail send a blank message to: [EMAIL PROTECTED]
change "nomail" to "normal" to resume messages. 
Yahoo! Groups Links

<*> To visit your group on the web, go to:
    http://groups.yahoo.com/group/blindgamers/

<*> To unsubscribe from this group, send an email to:
    [EMAIL PROTECTED]

<*> Your use of Yahoo! Groups is subject to:
    http://docs.yahoo.com/info/terms/
 



Reply via email to