Ya.  I know the feeling.  There will be those people who will hack it,
but you will have more honest people who want the game.  I still say
it's not worth going back all that way to code it all from scratch
again.


-----Original Message-----
From: Thomas Ward [mailto:[EMAIL PROTECTED] 
Sent: Monday, February 20, 2006 6:56 PM
To: [email protected]
Subject: Re: audyssey: usa games update


Hi, Liam.\
I don't like going back that far either. I also no securing this program

isn't going to be perfect, and whatever I do I'll have to be making some

decisions about it soon.
On one hand there is the cost of investing in the security, and on the 
other hand the issue of being hacked and cracked. I'm not sure I like 
the idea of releasing it knowing this hole exists.



Liam Erven wrote:
> Personally, I think it would be better for you to keep plodding along,

> and if you have some people who hack your games, well.. You can deal 
> with them.  I'm dealing with a situation like that righ tnow, and I 
> know there is a flaw here and there, but I just would never want to 
> scrap a whole years worth of work because of one small security whole.

> Tom thinks like I do which isn't a bad thing, but it's not worth 
> setting yourself back so long.
>
>
> -----Original Message-----
> From: Thomas Ward [mailto:[EMAIL PROTECTED]
> Sent: Monday, February 20, 2006 3:41 PM
> To: [email protected]
> Subject: Re: audyssey: usa games update
>
>
> Hi, Alan.
> Yes, it is allot of money,. In some of the cases like the tools to
> encrypt the dotnet binary that would only have to be done once minus
the
>
> upgrades for it.
> However, as for the application which processes the product keys that 
> is
>
> a redistributable product, and is based on licenses. The better your
> sales and the more games the higher the price is.
> Obviously, if USA Games is selling the games it is affordable. If not 
> then it isn't very practical.
>
>
> allan thompson wrote:
>   
>> Hi Thomas,
>>  Man, that is a lot of money to plug a hole. Would you have to buy
>> that program every time you release a game?If so  it is best as you  
>> said to use a more secure language. On the other hand you could
always
>>     
>
>   
>> preorder for the money *wicked evil grin* Just kidding.  You are
>> probably right, in your assessment of the situation with alchemy. I 
>> for one believed he was going to make those games, and I have the 
>> reciept of purchase to prove it. I wouldn't pay over a hundred
dollars
>>     
> for two copies of a game I didn't think would be coming out. thanks, 
> allan
>   
>>  
>> The truth will set you free...
>> Jesus of Nazareth  33 AD
>>
>>
>> [Non-text portions of this message have been removed]
>>
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