It's not exactly pinball--or superbreakout.  Tell ya what--I'll put the docs 
for the demo under this message and you can decide what it should be called. 
Best name gets a free game!
Super breakout--for now!!!!!!!

by

Dreamtechinteractive

++About the game

Welcome to this demo of Super Breakout.

+object of the game

The object of this game is to break all the bricks in each level. This is a 
very early demo and has only one level. There are seventeen columns of 
blocks arranged in eight rows, making 136 blocks. If the ball lands in the 
top center--that is, center and quietest, the blocks will shrink. If it 
lands on the bottom--that is, anywhere where it's very loud, you will hear a 
crashing sound and lose that ball. The number of remaining balls will then 
be announced. There are also special places that do special things, but I 
think that I'll let you find those for yourself. After all, everybody loves 
easter eggs.

You'll want to familiarize yourself with the sounds. There is currently no 
sound help, but the names of the files are mostly self explanatory. Pay 
special attention to shrink and grow, as these two sounds will be heard 
when--well, when the blocks shrink or grow.

++Keystrokes

There are two sets of keystrokes used to move your ball.

+Like pinball?

The shift keys and space keys function exactly like flippers on a pinball 
table. When the ball is anywhere from on the rightthe to just right of 
center, press right shift and the ball will go forward and left. If the ball 
is in the center, hit the space bar. This not only makes it go forward but 
slows it down somewhat. This is good if you find the ball going too fast. If 
the ball is anywhere from left of center to extreme left, use the left shift 
key to send it to the right.

Using the flippers is relatively easy, but they don't get the ball moving as 
fast as you might like. Therefore, there is a second set of keys you use to 
move the ball.

+Wacky Breakout

The rows of keys above the row with the space bar and shift keys act as a 
paddle, which, instead of being moved by the mouse, is placed at the 
position of the corresponding key. For example, pressing the l key moves the 
paddle to the extreme right. If the ball is there, the paddle will hit it. 
There are nine columns of keys arranged in four rows. they are:

1 through 9

q through o

a through l

z through period.

The bottom row of keys move the ball very slowly. It is made to go mostly 
forward.

The top row of keys sends the ball speeding off, but its direction is 
irratic. However, there are times when speed is all that counts, as in the 
speed bonus.

+easter eggs

There are currently two easter eggs--a way to make the blocks grow, and a 
way to get a lightning fast bonus in which, for one minute, you cannot lose 
a ball.



+checking your stats

There are currently four sets of stats you can check. Use the insert key on 
the six pack to find out how many blocks have been broken and how many are 
left.

Use the delete key, under insert, to find out how big the blocks are.

Use the home key to locate remaining bricks.  Use end to check your score.



++Sounds in the game

When the game starts, you'll hear music and the SAPI text to speech voice 
welcoming you to the game. If you do not hear speech, make sure a TTS engine 
is installed on your computer. You will also hear thumping noises. They are 
panned across the soundscreen. They are the blocks. The deepest thumps are 
blocks closest to the bottom, while higher clicks are bricks furthest away. 
You will be able to hear, by these sounds alone, where all the bricks are. 
When the ball hits one, you will hear it shatter. When this happens, the 
ball will either bounce to the left, right, ahead, or back at you. Sometimes 
it can break multiple bricks, bouncing between them until it reaches the 
bottom of the soundscreen.

You will hear additional sounds when the ball bounces off the sides, and a 
boing sound when it bounces off the back. You will only hear the boink sound 
if the blocks are not shrunk.

If the music is too loud, you can adjust it by pressing and holding the up 
and down arrow keys below the six pack.

++Scoring

Scoring is simple. The closer the blocks are to the bottoms of the screen, 
(in other words, the louder the ball is,) the higher the point value for 
broken bricks. Also, the closer to the center the blocks are, the more 
points you score because the top center is the block shrinking area.





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