since it uses the concept of pinball flipper control and has concept of
superbreakout i think it would be good known as ultra pinball
joseph weakland
email/msn messenger:
[EMAIL PROTECTED]
(all outgoing email scanned by avast)
----- Original Message -----
From: ken downey
To: [email protected]
Sent: Thursday, March 09, 2006 12:01 AM
Subject: Re: audyssey: things appear under control again
It's not exactly pinball--or superbreakout. Tell ya what--I'll put the docs
for the demo under this message and you can decide what it should be called.
Best name gets a free game!
Super breakout--for now!!!!!!!
by
Dreamtechinteractive
++About the game
Welcome to this demo of Super Breakout.
+object of the game
The object of this game is to break all the bricks in each level. This is a
very early demo and has only one level. There are seventeen columns of
blocks arranged in eight rows, making 136 blocks. If the ball lands in the
top center--that is, center and quietest, the blocks will shrink. If it
lands on the bottom--that is, anywhere where it's very loud, you will hear a
crashing sound and lose that ball. The number of remaining balls will then
be announced. There are also special places that do special things, but I
think that I'll let you find those for yourself. After all, everybody loves
easter eggs.
You'll want to familiarize yourself with the sounds. There is currently no
sound help, but the names of the files are mostly self explanatory. Pay
special attention to shrink and grow, as these two sounds will be heard
when--well, when the blocks shrink or grow.
++Keystrokes
There are two sets of keystrokes used to move your ball.
+Like pinball?
The shift keys and space keys function exactly like flippers on a pinball
table. When the ball is anywhere from on the rightthe to just right of
center, press right shift and the ball will go forward and left. If the ball
is in the center, hit the space bar. This not only makes it go forward but
slows it down somewhat. This is good if you find the ball going too fast. If
the ball is anywhere from left of center to extreme left, use the left shift
key to send it to the right.
Using the flippers is relatively easy, but they don't get the ball moving as
fast as you might like. Therefore, there is a second set of keys you use to
move the ball.
+Wacky Breakout
The rows of keys above the row with the space bar and shift keys act as a
paddle, which, instead of being moved by the mouse, is placed at the
position of the corresponding key. For example, pressing the l key moves the
paddle to the extreme right. If the ball is there, the paddle will hit it.
There are nine columns of keys arranged in four rows. they are:
1 through 9
q through o
a through l
z through period.
The bottom row of keys move the ball very slowly. It is made to go mostly
forward.
The top row of keys sends the ball speeding off, but its direction is
irratic. However, there are times when speed is all that counts, as in the
speed bonus.
+easter eggs
There are currently two easter eggs--a way to make the blocks grow, and a
way to get a lightning fast bonus in which, for one minute, you cannot lose
a ball.
+checking your stats
There are currently four sets of stats you can check. Use the insert key on
the six pack to find out how many blocks have been broken and how many are
left.
Use the delete key, under insert, to find out how big the blocks are.
Use the home key to locate remaining bricks. Use end to check your score.
++Sounds in the game
When the game starts, you'll hear music and the SAPI text to speech voice
welcoming you to the game. If you do not hear speech, make sure a TTS engine
is installed on your computer. You will also hear thumping noises. They are
panned across the soundscreen. They are the blocks. The deepest thumps are
blocks closest to the bottom, while higher clicks are bricks furthest away.
You will be able to hear, by these sounds alone, where all the bricks are.
When the ball hits one, you will hear it shatter. When this happens, the
ball will either bounce to the left, right, ahead, or back at you. Sometimes
it can break multiple bricks, bouncing between them until it reaches the
bottom of the soundscreen.
You will hear additional sounds when the ball bounces off the sides, and a
boing sound when it bounces off the back. You will only hear the boink sound
if the blocks are not shrunk.
If the music is too loud, you can adjust it by pressing and holding the up
and down arrow keys below the six pack.
++Scoring
Scoring is simple. The closer the blocks are to the bottoms of the screen,
(in other words, the louder the ball is,) the higher the point value for
broken bricks. Also, the closer to the center the blocks are, the more
points you score because the top center is the block shrinking area.
to leave send a blank Email to: [EMAIL PROTECTED]
You can contact the list owners/moderators by Emailing [EMAIL PROTECTED]
to go nomail send a blank message to: [EMAIL PROTECTED]
change "nomail" to "normal" to resume messages.
SPONSORED LINKS
Visually impaired product Visually
impaired Computer game design schools Computer
games Computer game magazine Computer game magazine
subscription
---------------------------------
YAHOO! GROUPS LINKS
Visit your group "blindgamers" on the web.
To unsubscribe from this group, send an email to:
[EMAIL PROTECTED]
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
---------------------------------
---------------------------------
Yahoo! Mail
Use Photomail to share photos without annoying attachments.
[Non-text portions of this message have been removed]
to leave send a blank Email to: [EMAIL PROTECTED]
You can contact the list owners/moderators by Emailing [EMAIL PROTECTED]
to go nomail send a blank message to: [EMAIL PROTECTED]
change "nomail" to "normal" to resume messages.
Yahoo! Groups Links
<*> To visit your group on the web, go to:
http://groups.yahoo.com/group/blindgamers/
<*> To unsubscribe from this group, send an email to:
[EMAIL PROTECTED]
<*> Your use of Yahoo! Groups is subject to:
http://docs.yahoo.com/info/terms/