since it uses the concept of pinball flipper control and has concept of 
superbreakout i think it would be good known as ultra pinball
 
joseph weakland
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  ----- Original Message ----- 
  From:   ken   downey 
  To: [email protected]   
  Sent: Thursday, March 09, 2006 12:01   AM
  Subject: Re: audyssey: things appear   under control again
  

It's not exactly pinball--or superbreakout.  Tell ya   what--I'll put the docs 
for the demo under this message and you can decide   what it should be called. 
Best name gets a free game!
Super   breakout--for now!!!!!!!

by

Dreamtechinteractive

++About   the game

Welcome to this demo of Super Breakout.

+object of the   game

The object of this game is to break all the bricks in each level.   This is a 
very early demo and has only one level. There are seventeen   columns of 
blocks arranged in eight rows, making 136 blocks. If the ball   lands in the 
top center--that is, center and quietest, the blocks will   shrink. If it 
lands on the bottom--that is, anywhere where it's very loud,   you will hear a 
crashing sound and lose that ball. The number of remaining   balls will then 
be announced. There are also special places that do   special things, but I 
think that I'll let you find those for yourself.   After all, everybody loves 
easter eggs.

You'll want to familiarize   yourself with the sounds. There is currently no 
sound help, but the names   of the files are mostly self explanatory. Pay 
special attention to shrink   and grow, as these two sounds will be heard 
when--well, when the blocks   shrink or grow.

++Keystrokes

There are two sets of keystrokes   used to move your ball.

+Like pinball?

The shift keys and space   keys function exactly like flippers on a pinball 
table. When the ball is   anywhere from on the rightthe to just right of 
center, press right shift   and the ball will go forward and left. If the ball 
is in the center, hit   the space bar. This not only makes it go forward but 
slows it down   somewhat. This is good if you find the ball going too fast. If 
the ball is   anywhere from left of center to extreme left, use the left shift 
key to   send it to the right.

Using the flippers is relatively easy, but they   don't get the ball moving as 
fast as you might like. Therefore, there is a   second set of keys you use to 
move the ball.

+Wacky   Breakout

The rows of keys above the row with the space bar and shift   keys act as a 
paddle, which, instead of being moved by the mouse, is   placed at the 
position of the corresponding key. For example, pressing the   l key moves the 
paddle to the extreme right. If the ball is there, the   paddle will hit it. 
There are nine columns of keys arranged in four rows.   they are:

1 through 9

q through o

a through l

z   through period.

The bottom row of keys move the ball very slowly. It is   made to go mostly 
forward.

The top row of keys sends the ball   speeding off, but its direction is 
irratic. However, there are times when   speed is all that counts, as in the 
speed bonus.

+easter   eggs

There are currently two easter eggs--a way to make the blocks   grow, and a 
way to get a lightning fast bonus in which, for one minute,   you cannot lose 
a ball.



+checking your stats

There   are currently four sets of stats you can check. Use the insert key on 
the   six pack to find out how many blocks have been broken and how many are   
left.

Use the delete key, under insert, to find out how big the   blocks are.

Use the home key to locate remaining bricks.  Use end   to check your score.



++Sounds in the game

When the game   starts, you'll hear music and the SAPI text to speech voice 
welcoming you   to the game. If you do not hear speech, make sure a TTS engine 
is   installed on your computer. You will also hear thumping noises. They are   
panned across the soundscreen. They are the blocks. The deepest thumps are   
blocks closest to the bottom, while higher clicks are bricks furthest   away. 
You will be able to hear, by these sounds alone, where all the   bricks are. 
When the ball hits one, you will hear it shatter. When this   happens, the 
ball will either bounce to the left, right, ahead, or back at   you. Sometimes 
it can break multiple bricks, bouncing between them until   it reaches the 
bottom of the soundscreen.

You will hear additional   sounds when the ball bounces off the sides, and a 
boing sound when it   bounces off the back. You will only hear the boink sound 
if the blocks are   not shrunk.

If the music is too loud, you can adjust it by pressing and   holding the up 
and down arrow keys below the six   pack.

++Scoring

Scoring is simple. The closer the blocks are to   the bottoms of the screen, 
(in other words, the louder the ball is,) the   higher the point value for 
broken bricks. Also, the closer to the center   the blocks are, the more 
points you score because the top center is the   block shrinking area.





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