Sorry about that tom.
I didn't see your message because I was away from the system.
At 07:32 p.m. 10/03/2006, you wrote:
>Sheesh. When I actually get a chance to do so I will be putting an 
>unlocked version on the secure private ftp server for you to download. 
>Well, at least a patch that unlocks the demo.
>
>
> shaun everiss wrote:
>> How will the private testers get their reg info for this version or 
>> whatever the full game is to test?
>> Will the private server be updated or do we get it emailed.
>> At 10:21 p.m. 9/03/2006, you wrote:
>> >Hi Shaun,
>> >No, the private server has not been updated. if you want to grab STFC
>> >1.0 beta you will have to uninstall all prier versions of STFC, download
>> >the latest version from the link I e-mailed to the list last night, and
>> >install the latest version.
>> >
>> >
>> > shaun everiss wrote:
>> >> tom does this mean the private beta server is updated?
>> >> Thanks
>> >> At 03:26 p.m. 9/03/2006, you wrote:
>> >>
>> >> >USA Games
>> >> >
>> >> >Update
>> >> >
>> >> >3/8/2006
>> >> >
>> >> >
>> >> >Hello fellow gamers,
>> >> >We have some very good news. As of today March 8, 2006 we have finally
>> >> >come in to possession of the Alchemy game source code and account
>> >> >records. This means probably tomorrow we can begin work on Raceway,
>> >> >Montezuma's Revenge, and start to get the account records in to 
>> our own
>> >> >order system which wasn't ready for this level of use quite yet.
>> >> >Although, we now have the source in hand it will take some time to get
>> >> >up-to-speed with the way Montezuma's Revenge and raceway were written.
>> >> > For starts Monty is written in Visual Basic 6 which is a language I
>> >> >once used quite allot, but haven't used in about 3 years. A time  
>> when I
>> >> >began using C# and Visual Basic .NET instead. So obviously it may take
>> >> >some getting use to using the older VB language again, and DirectX 8
>> >> >instead of 9. That doesn't include just reading all the notes, figure
>> >> >out how to use the engine tools, etc... In other words learn how he
>> >> >wrote the game, and go from there.
>> >> >As for Raceway it appears to be between two different writes. Some of
>> >> >the game is in Visual Basic 6, but James let me know he was converting
>> >> >it all over to VB .NET so he could take advantage of DirectX 9 and
>> >> >better joystick and game controller support with force feedback. 
>> It will
>> >> >take some time to complete the work James started with the convert let
>> >> >alone debug, and make a demo of it.
>> >> >We do have all of Alchemy's and ESP's sales records for Raceway and
>> >> >Montezuma's Revenge, but we are having some problems on our end. 
>> Tonight
>> >> >when attempting to install Office 2000 I found out that the disk 
>> either
>> >> >has a finger print is scratched. In either case I am not able to 
>> get MS
>> >> >Access 2000 on my main computer, and until I figure out how to handle
>> >> >this I can't do much with the records Although, James did supply 
>> us with
>> >> >text copies as well, but will be much harder to sort for someones 
>> info.
>> >> >Finally, we would like to let everyone know that STFC 1.0 public beta
>> >> >has been packaged, and uploaded to the web server. The only thing that
>> >> >needs to be done is finish updating the USA Games site, and get a
>> >> >downloads page up for it. We hope to have that up by the end of the
>> >> >week, but I am not saying for sure it will be there. Just that I 
>> hope to.
>> >> >
>> >> >
>> >> >
>> >> >
>> >> >
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