Hi Thomas,
I was hoping just to log some suggestions for the star trek final conflict
game that might be considered.
I want to stress that I am not complaining, just suggesting.I also want to
stress that I am not expecting anything to happen, until you get your other
projects going, but I always feel the need to throw in two cents or so. smile
first: could there be an auto pilot in place for going to sectors , such as if
I want to go to c3, etc.
second: someone else might have mentioned this, but while I love the sector
idea and it should remain, is there some way to measure distance in side the
sector so that some sense can be made of what is happening inside the sector.
For instance, I would have monarch at zero range with the enterprise and the
borg cube but the borg cube would not be in zero range with the enterprise. It
took me a couple of confusing minutes to figure out what was going on. Not
surprising considering me being an old fogey and all, lol
third: Does a ship have to dock with the ship or starbase that it is going to
on autopilot? The biggest problem is with defiant, since it needs to drop cloak
when docking, but there are times I don't want to dock that exact moment.
fourth: can long distance sensors be a little more useful? It is difficult
trying to arrange a battle plan when you cant identify the particular enemy
you want your ships to go to. At the very least, labelling them with a number
like klingon warbird one, klingon warbird two etc and so forth. This way if I
have two ships that are long range that I want to send to the enemy, I can be
sure that I am attacking the same ship. In addition, could long range sensors
identify the federations own ships? this makes sensors more useful I think
fifth: would it be possible in the future to play the other races such as being
the borg or being the klingons? That would be very cool. It is the final
conflict after all, *smile*
sixth:I found myself not bothering with phasers at all except for the defiant,
and I actually came across the descision to either use my phasers or self
destruct. I self destructed, lol. I was wondering if there was a way to make
phasers more effective, such as a targetting system that could shoot at
specific systems on a ship. They do it on the show all the time, but I don't
know how feasible it is.
seventh: could there be a menu item that can limit or expand the
circumstances of the game. For example on the menu one could choose: you lose
if all of your ships and bases destroyed, you lose if both starbases
destroyed, you lose if the enterprise is destroyed etc and so forth
eight: While this is a long shot, would it be hard to put in transporters for
sending over shock troops to enemy vessels and laying mines. These could attack
systems on a enemy ship and things like that. Of course shields would have to
be dropped for a short time which could be dangerous.
nine: is there a way to cycle phaser power back into main power or use it for
shields? If not this would be a great addition.
ten: when the defiant decloaks could the cloaking sound be activated when it
does? in addition, I couldnt find a way to check if the cloak is up or down, so
if there is no currrent way, could there be a way to remind someone if the
cloak is up or not? perhaps in full status or a separate command in the status
menu
eleven: I think I would prefer the eight cardinal directions like south or
north west more than the course heading. but this isnt essential, although I
find myself not bearing an exact course with ships or starbases I might want
to go to . Of course, this could be all fixed by setting up an auto pilot
command that can follow enemies even at long range. Then why would you need any
course control?
twelve: in some distant future, it would be great to have a mod to make your
own ships with a huge variety of things to choose from. In addition some
future mod to be able to make your own scenarios, perhaps placing planets or
asteroids, or a damage ship you have to protect or tractor away.
I don't ask for much do I? lol
These are just gee whiz things, some are more imperative for the game and some
are just speculation, and I am well aware you got a million other things going
before you bother with this game right now. I was just hoping you would at
least log it away somewhere and pick and choose what works and what doesnt at
your convenience.
thanks for listening and for a really great game,
allan
The truth will set you free...
Jesus of Nazareth 33 AD
[Non-text portions of this message have been removed]
to leave send a blank Email to: [EMAIL PROTECTED]
You can contact the list owners/moderators by Emailing [EMAIL PROTECTED]
to go nomail send a blank message to: [EMAIL PROTECTED]
change "nomail" to "normal" to resume messages.
Yahoo! Groups Links
<*> To visit your group on the web, go to:
http://groups.yahoo.com/group/blindgamers/
<*> To unsubscribe from this group, send an email to:
[EMAIL PROTECTED]
<*> Your use of Yahoo! Groups is subject to:
http://docs.yahoo.com/info/terms/