Hi Allan,
Some of your suggestions are actually in the works. For example the 0 
light years thing. I am going to be updating it with something more 
realistic like 30000 kilometers, 60000 kilometers, etc. That way you can 
actually judge distance between objects.
As for your suggestion of klingon 1,klingon 2, etc can easily be 
accomidated. It could have that in the game in a day.
The long range autopilot to enemies can also be acomidated. It might 
take slightly longer to do, but is possable.
Anyway, allot of your suggestions. Some I can do right away when I 
release the patch for the beta, and others will have to be docked for 
some distant future.




allan thompson wrote:
> Hi Thomas,
> I was hoping just to  log some suggestions for the star trek final 
> conflict game that might be considered.
> I want to stress that I am not complaining, just suggesting.I also 
> want to stress that I am not expecting anything to happen, until you 
> get your other projects going, but I always feel the need to throw in 
> two cents or so. smile
>
> first: could there be an auto pilot in place for going to sectors , 
> such as  if I want to go to c3, etc.
> second: someone else might have mentioned this, but  while I love the 
> sector idea and it should remain,  is there some way to measure 
> distance in side the sector so that some sense can be made of what is 
> happening inside the sector. For instance, I would have monarch at 
> zero range with the enterprise and the borg cube but the borg cube 
> would not be in zero range with the enterprise. It took me a couple of 
> confusing minutes to figure out what was going on. Not surprising 
> considering me being an old fogey and all, lol
> third: Does a ship have to dock with the ship or starbase that it is 
> going to on autopilot? The biggest problem is with defiant, since it 
> needs to drop cloak when docking, but there are times I don't want to 
> dock that exact moment.
> fourth: can long distance sensors be a little more useful? It is 
> difficult trying to  arrange a battle plan when you cant identify the 
> particular enemy you want  your ships to go to. At the very least, 
> labelling them  with a number like klingon warbird one, klingon 
> warbird two etc and so forth. This way if I have two ships that are  
> long range that I want to send to the enemy, I can be sure that I am  
> attacking the same ship. In addition, could long range sensors  
> identify the federations own ships?  this makes sensors  more useful I 
> think
>
> fifth: would it be possible in the future to play the other races such 
> as being the borg or being the klingons? That would be  very cool. It 
> is the final conflict after all, *smile*
> sixth:I found myself not bothering with phasers at all except for the 
> defiant, and  I actually came across the descision to either use my 
> phasers or self destruct. I self destructed, lol. I was wondering if 
> there was a way to make phasers more effective, such as a targetting 
> system that could shoot at specific systems on a ship. They do it on 
> the show all the time, but I don't know how feasible it is.
>
> seventh: could there be a menu item that  can limit or expand the  
> circumstances of the  game. For example on the menu  one could choose: 
> you lose if all of your ships and bases destroyed, you lose if  both 
> starbases destroyed, you lose if the enterprise is destroyed etc and 
> so forth
>
> eight: While this is a long shot, would it be hard to put in 
> transporters for sending over shock troops to enemy vessels and laying 
> mines. These could attack systems on a enemy ship and things like 
> that. Of course shields would have to be dropped for a short time 
> which could be  dangerous.
>
> nine: is there a way to cycle phaser power back into main power or use 
> it for shields? If not this would be  a great addition.
>
> ten: when the defiant decloaks could the  cloaking sound be activated  
> when it does? in addition, I couldnt find a way to check if the cloak 
> is up or down, so if there is no currrent way, could there be a way to 
> remind someone if the cloak is up or not? perhaps in full status or a  
> separate command in the status menu
>
> eleven: I think I would prefer the eight cardinal  directions like 
> south or  north west more than the course heading. but this isnt 
> essential, although I find myself not bearing an exact course with  
> ships or starbases I might want to  go to . Of course, this could be 
> all fixed by setting up an auto pilot command that can follow enemies 
> even at long range. Then why would you need any course control?
>
> twelve: in some distant future, it would be great to have a mod to 
> make  your own ships with a  huge  variety of things to  choose from. 
> In addition  some future mod to be able to make your own scenarios, 
> perhaps placing planets or asteroids,  or a damage ship you have to 
> protect or tractor away.
>
> I don't ask for much do I? lol
> These are just  gee whiz things, some are more imperative for the game 
> and some are just speculation, and I am well aware you got a million 
> other things  going before you bother with this game  right now. I was 
> just hoping you would  at least log it away  somewhere and  pick and 
> choose what works and what doesnt at your convenience.
> thanks for listening and for a really great game,
> allan
>
>    
> The truth will set you free...
> Jesus of Nazareth  33 AD
>
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