I'm horible at this game.  lol.  I just do not get it.  and I'm not sure 
why.  it just makes no sense to me as to how to actually collect any of the 
money I've gotten.
I seem to be having trouble clearing
rows
----- Original Message ----- 
From: "Ryan Strunk" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, March 28, 2006 4:43 AM
Subject: RE: audyssey: The new Change Reaction


> Josh,
>
> To tell you the truth, I originally bought this game because it was
> advertised as being cerebral and puzzle-oriented. The problem I've found,
> though, is that because of the monthly contest, the game was built to be
> near impossible. For me, I'd rather have something more cerebral and
> puzzle-oriented. If you ask just about anyone, they will tell you that 
> they
> get their best results from randomly flipping coins, without paying
> particular attention to the size of the explosions.
> I wonder if in a future patch, you could have an option to play for money,
> or play for fun. The latter would have to have some other sort of 
> challenge,
> which I will think of as soon as something comes to me, and the former 
> would
> remain as it is.
> Also, I would like to point out that it is extremely frustrating to cycle
> through the same two or three coins on a discard repeatedly when you're 
> just
> searching for one. When all you need is a fifty, for example, and your
> discards give you penny, nickel, nickel, quarter, quarter, quarter, 
> quarter,
> penny, penny, nickel, penny, fifty, you tend to get a bit frustrated.
> Especially on double or nothing.
> I will brainstorm on this, but I truly wonder if you would ever consider
> having an option where we don't have to play with near impossible odds in
> the hope of winning real cash. Any thoughts you have would be much
> appreciated.
> I was suddenly struck by a few thoughts.
> I am suddenly reminded of jawbreaker. Perhaps in a non-cash game, you 
> would
> be awarded points based on the size of the explosions, and if you filled 
> the
> game board to a certain level, the game would end. Perhaps, also, you 
> could
> have a certain amount of time to place each coin, but not a certain amount
> of time to finish a level. Perhaps if you failed to place a piece in time,
> it would drop where you were hovering, and the next piece would give you
> even less time to place it. You could reset or slow down the piece timer 
> by
> making a big explosion.
>
> Yours Sincerely,
> Ryan
>
>
> -----Original Message-----
> From: [email protected] [mailto:[EMAIL PROTECTED] On
> Behalf Of Draconis Entertainment
> Sent: Monday, March 27, 2006 1:08 PM
> To: [email protected]
> Subject: audyssey: The new Change Reaction
>
> We are wondering how many of you have tried the new Change Reaction
> difficulty levels, and what you think of them.  Over the years, Adora
> and Draconis both got many many e-mails requesting an easier level
> that gave you more time, so we hope that the addition of the Easy and
> Insane levels is enjoyable to you all. *grin*
>
>
>
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