Che: I like that idea. Also can it be if you don't go fast enough, can it crash or fall down or not even go up the loop?
-----Original Message----- From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of Che Sent: Tuesday, March 28, 2006 12:55 PM To: [email protected] Subject: Re: audyssey: Rail Racer Loops Ok, I am going to include loops in the game. Some tracks will have them, but most won't. Players will have the option of putting them in their own tracks if they wish. There are a few ways I can handle loop maneuvering. Here is what I am currently thinking: Depending on how tight the loop is, you will have to slow down a certain amount before taking the loop, otherwise you will damage your racer due to excessive G Forces. On the other hand, you don't want to slow down too much, or you will have a poor lap time. So there will be a fine line there. What do you guys think of this idea? Ciao, Che ----- to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
