In the early days of streaming media -- the mid-to-late 1990s -- watching 
videos and listening to music online wasn't always fun. It was a little like 
driving
in stop-and-go
traffic
during a heavy rain. If you had a slow
computer
or a
dial-up
Internet connection, you could spend more time staring at the word 
"buffering" on a status bar than watching videos or listening to songs. On 
top of that,
everything was choppy, pixilated and hard to see.

Streaming video and audio have come a long way since then. According to
Bridge Ratings,
57 million people listen to
Internet radio
every week. In 2006, people watched more than a million streaming videos a 
day on YouTube [source:
Reuters].
The same year, television network ABC started streaming its most popular
TV
shows over the Web. People who missed an episode of shows like "
Lost"
or "Grey's Anatomy" could catch up on the entire thing online -- legally and 
for free.

episodes on your computer
New hotness: Entire episodes of television shows streamed
directly to your computer.
The success of streaming media is pretty recent, but the idea behind it has 
been around as long as people have. When someone talks to you, information 
travels
toward you in the form of a sound wave. Your ears and
brain
decode this information, allowing you to understand it. This is also what 
happens when you watch TV or listen to the
radio.
Information travels to an electronic device in the form of a
cable signal,
a
satellite signal
or radio waves. The device decodes and displays the signal.

In streaming video and audio, the traveling information is a stream of data 
from a server. The decoder is a stand-alone player or a plugin that works as
part of a Web browser. The server, information stream and decoder work 
together to let people watch live or prerecorded broadcasts.
Finding and Playing Streaming Video and Audio

If you have a connection to the Internet and you want to find streaming 
video and audio files, you shouldn't have to look far. Sound and video have 
become
a common part of sites all over the Web, and the process of using these 
files is pretty intuitive. You find something you want to watch or hear --  
you
click it, and it plays. Unless you're watching a live feed or a webcast, you 
can often pause, back up and move forward through the file, just like you
could if you were watching a
DVD
or listening to a
CD.

music video
A video for "The Mesopotamians" by They Might Be Giants
plays in an embedded Flash player at stereogum.com.
But if you've never used streaming media, your
computer
may need a little help to decode and play the file. You'll need a plugin for 
your Web browser or a stand-alone player. Most of the time, the
Web page
you've visited points you in the right direction. It prompts you to download 
a specific player or shows you a list of choices.

These players decode and display data, and they usually retrieve information 
a little faster than they play it. This extra information stays in a buffer
in case the stream falls behind. There are four primary players, and each 
one supports specific streaming file formats:
. QuickTime, from Apple, plays files that end in .mov.
. RealNetworks RealMedia plays .rm files.
. Microsoft Windows Media can play a few streaming file types: Windows Media 
Audio (.wma), Windows Media Video (.wmv) and Advanced Streaming Format 
(.asf).
. The Adobe Flash player plays .flv files. It can also play .swf animation 
files.

For the most part, these players can't decode one another's file formats. 
For this reason, some sites use lots of different file types. These sites 
will
ask you to choose your preferred player or pick one for you automatically.

The QuickTime, RealMedia and Windows Media players can work as stand-alone 
players with their own menu bars and controls. They can also work as browser
plugins, which are like miniature versions of the full-scale player. In 
plugin mode, these players can look like an integrated part of a Web page or 
pop-up
window.

Flash video is a little different. It usually requires a Flash applet, which 
is a program designed to decode and play streaming Flash files. Programmers
can write their own Flash applets and customize them to fit the needs of a 
specific Web page. Flash is becoming a more popular option for playing 
streaming
video. It's what YouTube, Google Video and the New York Times all use to 
display videos on their sites.
Regardless of whether it's an applet or a fully functional player, the 
program playing the streaming file discards the data as you watch. A full 
copy of
the file never exists on your computer, so you can't save it for later. This 
is different from progressive downloads, which download part of a file to
your computer, then allow you to view the rest as the download finishes. 
Because it looks so much like streaming media, progressive downloading is 
also
known as pseudo-streaming.
These players and applets do what many applications do -- they play files. 
We'll look at these files and how they travel to your computer in the next 
section.
Streaming Files

Streaming video and audio files are compact and efficient, but the best ones 
start out as very large, high-quality files often known as raw files. These
are high-quality digital files or analog recordings that have been
digitized,
and they haven't been
compressed
or distorted in any way. Although you can watch a streaming file on an 
ordinary
tv,
editing the raw file requires lots of storage space and processing power.

It might seem strange that a file that ends up nimble and efficient started 
out large and unwieldy. The reason is that the compression process, required
to make an ordinary file into a streaming file, lowers the file's quality. 
During compression, blurry, low-quality videos or hard-to-hear audio 
recordings
will only get worse.

OK Go's video on YouTube
OK Go's video for the song "Here it Goes Again"
plays in a small window on YouTube.
Fortunately, before you even compress a file, you can reduce its size 
without lowering its quality:
. Make the picture smaller: Most streaming videos don't fill the whole 
screen on a computer. Instead, they play in a smaller frame or window. If 
you stretch
many streaming videos to fill your screen, you'll see a drop in quality.
. Reduce the frame rate: A video is really a series of still images. The 
frame rate is how quickly these images move from one to the next. A lower 
frame
rate means fewer total images and less data needed to recreate them. The 
reduction in frame rate is why some streaming videos flicker -- the frame 
rate
is slow enough that your
eye
and
brain
sense the transitions between pictures.

full-screen version of OK Go
In YouTube's full-screen mode, the picture is fuzzier
and more pixilated.

For both video and audio files, making the files even smaller requires 
codec, or compression/decompression software. Codecs discard unnecessary 
data, lower
the overall resolution and take other steps to make the file smaller. 
Different codecs also create specific types of files, which work on specific 
streaming
players.

The total reduction in quality depends on a number of factors, including the 
bitrate, or the speed of the transfer from the server to a computer. For 
example,
the bitrate of a television broadcast is about 240,000 kilobits per second 
(Kbps), but the bitrate of a dial-up Internet connection is a maximum of 56
Kbps. Someone with a reliable broadband connection with lots of bandwidth 
can watch high-bitrate files, but someone using a dial-up
modem
needs to watch at a much lower bitrate. The basic idea is to encode a file 
that's large enough to look or sound good but small enough to work with the 
available
bandwidth. Some codecs let you create files that will stream differently at 
different transfer rates, accommodating different connection types. This is
known as multi-bitrate encoding.

Once a file is edited, compressed and encoded, it's uploaded to a server. 
We'll look at the server's role in streaming media in the next section.

Creating Good Streaming Videos
Making a good streaming video starts with recording, not compression. With a 
few basic steps, you can significantly reduce the amount of data required to
create the images that make up your video:

. Use a steady, unobtrusive background. If you have a green screen, use 
it -- you can add a different background during editing.
. Keep the camera still.
. If you're filming people, make sure they wear solid colors rather than 
patterns.
Keep it simple -- the more complexity you put into your shot, the more 
detail the computer will have to render later.
Streaming Servers

If you work in an office that shares files over a
network,
you might think of a server as a
computer
that holds lots of data. But when it comes to streaming video and audio, a 
server is more than just a massive
hard drive.
It's also the software that delivers data to your computer. Some streaming 
servers can handle multiple file types, but others work only with specific 
formats.
For example, Apple QuickTime Streaming Server can stream QuickTime files but 
not Windows Media files.

basic streaming process

Streaming servers typically deliver files to you with a little help from a
Web server.
First, you go to a
Web page,
which is stored on the Web server. When you click the file you want to use, 
the Web server sends a message to the streaming server, telling it which 
file
you want. The streaming server sends the file directly to you, bypassing the 
Web server.

All of this data gets to where it needs to go because of sets of rules known 
as protocols, which govern the way data travels from one device to another.
You've probably heard of one protocol -- hypertext transfer protocol (HTTP) 
deals with hypertext documents, or Web pages. Every time you surf the Web,
you're using HTTP.

Many protocols, such as transmission control protocol (TCP) and file 
transfer protocol (FTP), break data into packets. These protocols can 
re-send lost
or damaged packets, and they allow randomly ordered packets to be 
reassembled later. This is convenient for downloading files and surfing the 
Web -- if
Web traffic slows down or some of your packets disappear, you'll still get 
your file. But these protocols won't work as well for streaming media. With
streaming media, data needs to arrive quickly and with all the pieces in the 
right order.

server overload
Too many outgoing streams can overload a server,
causing users to see an error message.
For this reason, streaming video and audio use protocols that allow the 
transfer of data in real time. They break files into very small pieces and 
send
them to a specific location in a specific order. These protocols include:
. Real-time transfer protocol (RTP)
. Real-time streaming protocol (RTSP)
. Real-time transport control protocol (RTCP)

These protocols act like an added layer to the protocols that govern Web 
traffic. So when the real-time protocols are streaming the data where it 
needs
to go, the other Web protocols are still working in the background. These 
protocols also work together to balance the load on the server. If too many 
people
try to access a file at the same time, the server can delay the start of 
some streams until others have finished.

Streaming Choices
If you're thinking of making and distributing streaming video, there are a 
couple of choices you'll need to make about format:

. Live or on-demand: Live webcasts require some extra equipment. You'll need 
an on-site computer that can compress, encode and stream the video feed in
real time or a satellite uplink to a company that can do it for you.
. Unicast or multicast: In a unicast stream, each person watching gets his 
own stream of data. In a multicast stream, one stream of data travels to a 
router,
which copies the stream and sends it to multiple viewers. Unicast streams 
require more processing power and bandwidth.
Step-by-step Streaming

Using streaming media files is as easy as browsing the Web, but there's a 
lot that goes on behind the scenes to make the process possible:
1. Using your Web browser, you find a
site
that features streaming video or audio.
2. You find the file you want to access, and you click the image, link or 
embedded player with your
mouse.
3. The
Web server
hosting the Web page requests the file from the streaming server.
4. The software on the streaming server breaks the file into pieces and 
sends them to your
computer
using real-time protocols.
5. The browser plugin, standalone player or Flash application on your 
computer decodes and displays the data as it arrives.
6. Your computer discards the data.

All of this requires three basic components -- a player, a server and a 
stream of data that are all compatible with each other.

basic streaming architecture

Creating and distributing a streaming video or audio file requires its own 
process:
. You record a high-quality video or audio file using film or a digital 
recorder.
. You digitize this data by importing it to your computer and, if necessary, 
converting it with editing software.
. If you're creating a streaming video, you make the image size smaller and 
reduce the frame rate.
. A codec on your computer compresses the file and encodes it to the right 
format.
. You upload the file to a server
. The server streams the file to users' computers.

basic process
Because of advances in home computers and software, it's become easier for 
people to create their own streaming videos at home. Most people can't 
afford
to purchase and maintain their own streaming servers and instead pay a 
service provider to host the videos. But the increased availability of 
streaming
video has also created some challenges. One is
copyright.
 It's easier than ever to illegally copy
TV
shows or other videos and post them on the Web, and legal action from 
copyright owners has become more common.

Another challenge has to do with royalties. Streaming video has changed the 
way people watch TV shows and movies, and some actors, writers and other 
entertainment
industry workers claim they aren't being paid as they would for TV 
broadcasts or theater screenings. In addition, in March 2007, the U.S. 
Copyright Royalty
Board changed its royalty structure, making
Internet radio
far more expensive to produce than it had been.

In spite of these complications, the world of streaming video and audio 
continues to grow. In the next few years,
Internet TV,
Internet radio and other streaming applications may become real competitors 
against traditional media.
If you'd like to learn more about streaming video, streaming audio and 
related topics, you'll find lots of resources on the next page.
Sources
. Adobe. "A Streaming Media Primer." (10/5/2007)
http://www.adobe.com/products/aftereffects/pdfs/AdobeStr.pdf
. Klass, Brian. "Streaming Media in Higher Education: Possibilities and 
Pitfalls." 5/30/2003 (10/5/2007)
http://campustechnology.com/articles/38707/
. Larson, Lisa. "A Crash Course in Flash Video." StreamingMedia.com. 
9/24/2007 (10/5/2007)
http://www.streamingmedia.com/article.asp?id=9711&c=8
. Media College. "Introduction to How to Create Streaming Video." 
(10/5/2007)
http://www.mediacollege.com/video/streaming/overview.html
. Reuters. "YouTube Serves Up to 100 Million Videos a Day." USA Today. 
7/16/2006 (10/5/2007). 
http://www.usatoday.com/tech/news/2006-07-16-youtube-views_x.htm
. Steinmetz, Mike. "Streaming Media." (10/5/2007)
http://www.digitalwebcast.com/Htm/Tutorials/streaming/streaming.htm
. StreamingMedia.com. "Understanding Streaming Media Protocols." 2/2/2003 
(10/5/2007)
http://www.streamingmedia.com/article.asp?id=8291&c=1
. University of Wisconsin. "Understanding Streaming Media." (10/5/2007)
http://streaming.wisconsin.edu/understand/understand.html

Reply via email to