Hello, Stefan Zagar. Could you explain then to me one thing? If dev-tools 
shows bars named as Composite Layers every time when we use display's 
hardware. Then why don't I see them when I hold my mouse pointer on one 
point and do clicks? Also why I don't see Composite Layers bars when I do 
nothing? That moment need to clarify.

P.S Thanks for your respond.

суббота, 6 августа 2022 г. в 03:40:07 UTC+10, Stefan Zager: 

> On Fri, Aug 5, 2022 at 10:05 AM Maxim Vaarwel <palo...@gmail.com> wrote:
>
>> Nowadays rendering chrome engine has been changed.
>>
>> For demonstrating new confusion moment:
>> 1. Open a blank tab
>> 2. Open dev-tools, next open Perfomance tab and run a recording 
>> performance
>> 3. In process of the recording performance just doing moves by mouse on 
>> the blank page during 3sec or less (whatever you want)
>> 4. Stop the recording performance
>> 5. Look at the recorded data.
>> 6. Find multiple Composite Layers bars
>>
>> What does mean Composite Layers now? Why is it invoked by chrome render 
>> engine if page absolutely clear?
>> Why do Update Layers Tree (already it is Pre-Paint) also change? What 
>> does it actually do?
>
>
> The biggest change since 2019 is that we have completed the 
> CompositeAfterPaint (CAP). The Life of a Pixel slides refer to CAP; 
> anything in the slides that says "this will be different when we finish 
> CAP" is now working the CAP way.
>
> Every time you move the mouse, we have to figure out whether to dispatch a 
> mousemove event. To do that, we have to do a hit test to determine what DOM 
> object is under the mouse pointer. To do that, we have to make sure the 
> rendering information is up-to-date at least as far as the Pre-Paint step. 
> That's why you see a sequence of [ Pre-Paint, Hit Test, Event: mousemove ] 
> in the performance recording.
>
> If you're using display hardware with a refresh rate of 60Hz, we attempt 
> to do a full rendering update every 16.7ms. One of the steps of the 
> rendering update is "see if we should make any changes to the set of 
> composited layers" -- that is the "Composite Layers" step. Even if the 
> answer is "no, the current set of composited layers is fine", we will 
> *still* show that step in the performance data (but it should be very 
> fast). That is what you're seeing.
>  
>
>> пятница, 26 июля 2019 г. в 02:51:34 UTC+10, sko...@chromium.org: 
>>
>>> Hi Prashant,
>>>
>>> The terminology in devtools timeline items is somewhat misleading.
>>>
>>> *Update Layer Tree* is currently measuring two things:
>>>
>>> - Blink compositing update (decides which PaintLayers should be 
>>> composited, allocates or clears their CompositedLayerMapping, creates and 
>>> sets geometry and other properties of GraphicsLayers)
>>>
>>> - prepaint tree walk (issues paint invalidations on the layout objects, 
>>> and builds paint property trees)
>>>
>>> *Update Layer* is measuring some of the bookkeeping that occurs in 
>>> between paint and commit (PictureLayer::Update).  I think the main thing 
>>> this is doing is copying paint ops out of the DrawingDisplayItem (which was 
>>> created during paint) and into the PictureLayer's RecordingSource (so that 
>>> the commit can transfer them into the PictureLayerImpl's RasterSource).
>>>
>>> *Composite Layers* is actually the time that the main thread spends 
>>> waiting for the commit to finish on the compositor thread.  I agree it 
>>> should instead be named "Commit Layers".
>>>
>>> At least this is what I have gathered from inspection; others who know 
>>> more may correct me.
>>>
>>> Some of this will change with the launch of CompositeAfterPaint.
>>>
>>> On Tue, 23 Jul 2019 at 22:04, Prashant Palikhe <prash...@gmail.com> 
>>> wrote:
>>>
>>>> I am a frontend dev trying to understand the guts of Blink/Chrome in 
>>>> order to get a grasp on how the code that I write gets converted into 
>>>> pixels on the screen. 
>>>>
>>>> I have read several Chromium docs like
>>>>
>>>>
>>>> https://www.chromium.org/developers/design-documents/compositor-thread-architecture
>>>>
>>>> https://chromium.googlesource.com/chromium/src/+/master/docs/how_cc_works.md#raster-and-tile-management
>>>>
>>>> and watched the brilliant talk by Steve Kobes on Life of a pixel 
>>>> <https://www.youtube.com/watch?v=w8lm4GV7ahg>
>>>>
>>>> I am trying to correlate the findings from these sources with the 
>>>> findings from my own experiments. I have been able to do so for most of 
>>>> the 
>>>> things except for
>>>>
>>>> 1. Update layer
>>>> 2. Update layer tree
>>>> 3. Composite layers
>>>>
>>>> These are my understanding so far. And I would like to be either 
>>>> validated or corrected.
>>>>
>>>> *Update layer*
>>>>
>>>> Not really sure what's going on here. Seems like part of painting. But 
>>>> what does it really mean?
>>>>
>>>> *Update layer tree*
>>>>
>>>> To me it seems like this is when the impl side layer tree changes are 
>>>> applied onto the layer tree on Blink. E.g. after scroll or pinch/zoom 
>>>> interactions. 
>>>>
>>>> But if I read Paul's tweet from a while ago, 
>>>> https://twitter.com/aerotwist/status/498878547378053120?lang=en
>>>>
>>>> I am not so sure anymore. What is exactly happening here?
>>>>
>>>> *Composite layers*
>>>>
>>>> To me this is really confusing since composition is no longer main 
>>>> thread concept. So why does it even appear in main thread time line.
>>>>
>>>> To me it seems like this is when the main thread layer tree is 
>>>> committed to the compositor. This is initiated by the CC with the main 
>>>> thread blocked.
>>>>
>>>> If this is true, it seems like "composite layers" is not a right name. 
>>>> It would make more sense to have "commit layers" e.g.
>>>>
>>>> But maybe my assumptions are wrong.
>>>>
>>>> Hope to get clarity on these subjects.
>>>>
>>>> Thanks
>>>>
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