On Fri, Aug 5, 2022 at 12:41 PM Maxim Vaarwel <palosh...@gmail.com> wrote:

> Hello, Stefan Zagar. Could you explain then to me one thing? If dev-tools
> shows bars named as Composite Layers every time when we use display's
> hardware. Then why don't I see them when I hold my mouse pointer on one
> point and do clicks? Also why I don't see Composite Layers bars when I do
> nothing? That moment need to clarify.
>

The browser will skip doing rendering updates entirely if nothing is
happening on the page and it's not receiving input events. Even if you're
clicking quickly -- let's say 5 times per second -- at 60Hz, that still
means the browser can skip 55 out of a possible 60 rendering updates per
second. But when you move the pointer, a mousemove is generated for *every*
rendering update opportunity, so the browser will keep doing rendering
updates.



>
> P.S Thanks for your respond.
>
> суббота, 6 августа 2022 г. в 03:40:07 UTC+10, Stefan Zager:
>
>> On Fri, Aug 5, 2022 at 10:05 AM Maxim Vaarwel <palo...@gmail.com> wrote:
>>
>>> Nowadays rendering chrome engine has been changed.
>>>
>>> For demonstrating new confusion moment:
>>> 1. Open a blank tab
>>> 2. Open dev-tools, next open Perfomance tab and run a recording
>>> performance
>>> 3. In process of the recording performance just doing moves by mouse on
>>> the blank page during 3sec or less (whatever you want)
>>> 4. Stop the recording performance
>>> 5. Look at the recorded data.
>>> 6. Find multiple Composite Layers bars
>>>
>>> What does mean Composite Layers now? Why is it invoked by chrome render
>>> engine if page absolutely clear?
>>> Why do Update Layers Tree (already it is Pre-Paint) also change? What
>>> does it actually do?
>>
>>
>> The biggest change since 2019 is that we have completed the
>> CompositeAfterPaint (CAP). The Life of a Pixel slides refer to CAP;
>> anything in the slides that says "this will be different when we finish
>> CAP" is now working the CAP way.
>>
>> Every time you move the mouse, we have to figure out whether to dispatch
>> a mousemove event. To do that, we have to do a hit test to determine what
>> DOM object is under the mouse pointer. To do that, we have to make sure the
>> rendering information is up-to-date at least as far as the Pre-Paint step.
>> That's why you see a sequence of [ Pre-Paint, Hit Test, Event: mousemove ]
>> in the performance recording.
>>
>> If you're using display hardware with a refresh rate of 60Hz, we attempt
>> to do a full rendering update every 16.7ms. One of the steps of the
>> rendering update is "see if we should make any changes to the set of
>> composited layers" -- that is the "Composite Layers" step. Even if the
>> answer is "no, the current set of composited layers is fine", we will
>> *still* show that step in the performance data (but it should be very
>> fast). That is what you're seeing.
>>
>>
>>> пятница, 26 июля 2019 г. в 02:51:34 UTC+10, sko...@chromium.org:
>>>
>>>> Hi Prashant,
>>>>
>>>> The terminology in devtools timeline items is somewhat misleading.
>>>>
>>>> *Update Layer Tree* is currently measuring two things:
>>>>
>>>> - Blink compositing update (decides which PaintLayers should be
>>>> composited, allocates or clears their CompositedLayerMapping, creates and
>>>> sets geometry and other properties of GraphicsLayers)
>>>>
>>>> - prepaint tree walk (issues paint invalidations on the layout objects,
>>>> and builds paint property trees)
>>>>
>>>> *Update Layer* is measuring some of the bookkeeping that occurs in
>>>> between paint and commit (PictureLayer::Update).  I think the main thing
>>>> this is doing is copying paint ops out of the DrawingDisplayItem (which was
>>>> created during paint) and into the PictureLayer's RecordingSource (so that
>>>> the commit can transfer them into the PictureLayerImpl's RasterSource).
>>>>
>>>> *Composite Layers* is actually the time that the main thread spends
>>>> waiting for the commit to finish on the compositor thread.  I agree it
>>>> should instead be named "Commit Layers".
>>>>
>>>> At least this is what I have gathered from inspection; others who know
>>>> more may correct me.
>>>>
>>>> Some of this will change with the launch of CompositeAfterPaint.
>>>>
>>>> On Tue, 23 Jul 2019 at 22:04, Prashant Palikhe <prash...@gmail.com>
>>>> wrote:
>>>>
>>>>> I am a frontend dev trying to understand the guts of Blink/Chrome in
>>>>> order to get a grasp on how the code that I write gets converted into
>>>>> pixels on the screen.
>>>>>
>>>>> I have read several Chromium docs like
>>>>>
>>>>>
>>>>> https://www.chromium.org/developers/design-documents/compositor-thread-architecture
>>>>>
>>>>> https://chromium.googlesource.com/chromium/src/+/master/docs/how_cc_works.md#raster-and-tile-management
>>>>>
>>>>> and watched the brilliant talk by Steve Kobes on Life of a pixel
>>>>> <https://www.youtube.com/watch?v=w8lm4GV7ahg>
>>>>>
>>>>> I am trying to correlate the findings from these sources with the
>>>>> findings from my own experiments. I have been able to do so for most of 
>>>>> the
>>>>> things except for
>>>>>
>>>>> 1. Update layer
>>>>> 2. Update layer tree
>>>>> 3. Composite layers
>>>>>
>>>>> These are my understanding so far. And I would like to be either
>>>>> validated or corrected.
>>>>>
>>>>> *Update layer*
>>>>>
>>>>> Not really sure what's going on here. Seems like part of painting. But
>>>>> what does it really mean?
>>>>>
>>>>> *Update layer tree*
>>>>>
>>>>> To me it seems like this is when the impl side layer tree changes are
>>>>> applied onto the layer tree on Blink. E.g. after scroll or pinch/zoom
>>>>> interactions.
>>>>>
>>>>> But if I read Paul's tweet from a while ago,
>>>>> https://twitter.com/aerotwist/status/498878547378053120?lang=en
>>>>>
>>>>> I am not so sure anymore. What is exactly happening here?
>>>>>
>>>>> *Composite layers*
>>>>>
>>>>> To me this is really confusing since composition is no longer main
>>>>> thread concept. So why does it even appear in main thread time line.
>>>>>
>>>>> To me it seems like this is when the main thread layer tree is
>>>>> committed to the compositor. This is initiated by the CC with the main
>>>>> thread blocked.
>>>>>
>>>>> If this is true, it seems like "composite layers" is not a right name.
>>>>> It would make more sense to have "commit layers" e.g.
>>>>>
>>>>> But maybe my assumptions are wrong.
>>>>>
>>>>> Hope to get clarity on these subjects.
>>>>>
>>>>> Thanks
>>>>>
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>>>>>
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>>

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