Thank you!

On Fri, Feb 24, 2023 at 12:48 AM Yoav Weiss <[email protected]> wrote:

> LGTM to experiment M114-M119 (inclusive)
>
> On Fri, Feb 24, 2023 at 2:43 AM Corentin Wallez <[email protected]>
> wrote:
>
>> Whoops, forgot to fill this. It would be M114-M119 (6 milestones). I'm
>> reasonably hopeful that we can agree in the WebGPU group about this simple
>> integration in that time frame.
>>
>> On Thu, Feb 23, 2023 at 5:27 AM Yoav Weiss <[email protected]>
>> wrote:
>>
>>>
>>> On Thu, Feb 23, 2023 at 12:27 AM Ken Russell <[email protected]> wrote:
>>>
>>>> To clarify the signals from Gecko and WebKit, "No signal" should be
>>>> considered as removed from both explanations.
>>>>
>>>> Hoping the Blink API owners approve this experiment - it's crucial in
>>>> order to achieve key customer use cases.
>>>>
>>>> Thanks,
>>>>
>>>> -Ken
>>>>
>>>>
>>>>
>>>> On Wed, Feb 22, 2023 at 3:20 PM Corentin Wallez <[email protected]>
>>>> wrote:
>>>>
>>>>> Hey all,
>>>>>
>>>>> This is an I2E for the WebGPU / WebCodecs integration point that is
>>>>> not part of the WebGPU v1 shipment as the WebGPU W3C group decided to
>>>>> remove it from the V1 milestone. However it is a critical integration 
>>>>> point
>>>>> for the video applications looking to use WebGPU as part of their video
>>>>> processing pipeline. So we would like to start a second original trial,
>>>>> specifically for this feature, that developers can use to keep prototyping
>>>>> WebGPU video processing after WebGPU v1 is shipped. Because of the weird
>>>>> nature of this trial, I didn't know how to fill all the fields in
>>>>> ChromeStatus, so let me know if more details are needed!
>>>>>
>>>>> Contact [email protected], [email protected],
>>>>> [email protected]
>>>>>
>>>>> Explainerhttps://gpuweb.github.io/gpuweb/explainer/#image-input
>>>>> https://github.com/gpuweb/gpuweb/issues/1380
>>>>>
>>>>> Specificationhttps://gpuweb.github.io/gpuweb/#gpuexternaltexture
>>>>>
>>>>> Design docs
>>>>> https://github.com/gpuweb/gpuweb/issues/1380
>>>>>
>>>>> Summary
>>>>>
>>>>> WebGPU exposes an API to create opaque "external texture" objects from
>>>>> HTMLVideoElement. These object can be used to sample the video frames
>>>>> efficiently, potentially in a 0-copy way directly from the source YUV 
>>>>> data.
>>>>> However the WebGPU specification for the first version of WebGPU does not
>>>>> allow creating GPUExternalTextures from WebCodecs VideoFrame objects. This
>>>>> capability is important for advanced video processing applications that 
>>>>> are
>>>>> already using WebCodecs and would like to integrate WebGPU in the video
>>>>> processing pipeline. This features adds support for using a VideoFrame as
>>>>> the source for a GPUExternalTexture.
>>>>>
>>>>>
>>>>> Blink componentBlink>WebGPU
>>>>> <https://bugs.chromium.org/p/chromium/issues/list?q=component:Blink%3EWebGPU>
>>>>>
>>>>> TAG review
>>>>>
>>>>> TAG review statusPending
>>>>>
>>>>> Risks
>>>>>
>>>>>
>>>>> Interoperability and Compatibility
>>>>>
>>>>>
>>>>>
>>>>> *Gecko*: No signal WebCodecs is listed as "worth prototyping" which
>>>>> likely means this intergration is the same.
>>>>>
>>>>> *WebKit*: No signal WebCodecs is prototyped in Safari TP, so this
>>>>> integration is likely interesting.
>>>>>
>>>>> *Web developers*: Positive
>>>>>
>>>>> *Other signals*:
>>>>>
>>>>> Ergonomics
>>>>>
>>>>> No ergonomic risk. This API would be used at the intersection of
>>>>> WebGPU and WebCodec. It is designed to keep performance as high as 
>>>>> possible
>>>>> by allowing o-copy sampling of YUV frame data.
>>>>>
>>>>>
>>>>> Security
>>>>>
>>>>> The lifetime management of VideoFrame was taken into account of this
>>>>> feature. No other security considerations.
>>>>>
>>>>>
>>>>> WebView application risks
>>>>>
>>>>> Does this intent deprecate or change behavior of existing APIs, such
>>>>> that it has potentially high risk for Android WebView-based applications?
>>>>>
>>>>>
>>>>>
>>>>> Goals for experimentation
>>>>>
>>>>>
>>>>>
>>>>> Reason this experiment is being extended
>>>>>
>>>>>
>>>>>
>>>>> Ongoing technical constraints
>>>>>
>>>>>
>>>>>
>>>>> Debuggability
>>>>>
>>>>> No support.
>>>>>
>>>>>
>>>>> Will this feature be supported on all six Blink platforms (Windows,
>>>>> Mac, Linux, Chrome OS, Android, and Android WebView)?Yes
>>>>>
>>>>> Is this feature fully tested by web-platform-tests
>>>>> <https://chromium.googlesource.com/chromium/src/+/main/docs/testing/web_platform_tests.md>
>>>>> ?Yes
>>>>>
>>>>> DevTrial instructionshttps://github.com/gpuweb/gpuweb/issues/1380
>>>>>
>>>>> Flag name
>>>>>
>>>>> Requires code in //chrome?False
>>>>>
>>>>> Estimated milestones
>>>>>
>>>>> No milestones specified
>>>>>
>>>>
>>> What milestones are you planning to experiment in?
>>>
>>>
>>>>
>>>>>
>>>>> Link to entry on the Chrome Platform Status
>>>>> https://chromestatus.com/feature/5078348864159744
>>>>>
>>>>> --
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>>>>> <https://groups.google.com/a/chromium.org/d/msgid/blink-dev/CAGdfWNPH6Jk-g%2B3Nkx0F_rmn05kWcWU%3Dd3cOJNpjfZ3nAWjXcQ%40mail.gmail.com?utm_medium=email&utm_source=footer>
>>>>> .
>>>>>
>>>> --
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>>>> <https://groups.google.com/a/chromium.org/d/msgid/blink-dev/CAMYvS2dh42%2B0dmweBBnR8txaP-Agua4XgR6%3Dmk-1R1dDnBsB8Q%40mail.gmail.com?utm_medium=email&utm_source=footer>
>>>> .
>>>>
>>>

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