Note, this doesn't show up as "intent to ship (deprecate/remove)" in
chromestatus so there is probably some buttons you need to press there.
/Daniel
On 2024-11-20 15:58, Daniel Bratell wrote:
LGTM1 to deprecate now with full removal in M135. The amount of
fingerprinting/tracking scripts that access this is scarily high but I
trust those to be suitably robust.
/Daniel
On 2024-11-20 08:13, 'François Beaufort' via blink-dev wrote:
On Wed, Nov 20, 2024 at 4:07 AM Mike Taylor <miketa...@chromium.org>
wrote:
On 11/19/24 11:55 AM, François Beaufort wrote:
Thanks for the review Mike!
On Tue, Nov 19, 2024 at 5:30 PM Mike Taylor
<miketa...@chromium.org> wrote:
On 11/19/24 5:21 AM, 'François Beaufort' via blink-dev wrote:
Contact emails
fbeauf...@google.com <mailto:fbeauf...@google.com>
Explainer
The maxInterStageShaderComponents limit is being removed
due to a combination of factors:
- Redundancy with maxInterStageShaderVariables: This limit
already serves a similar purpose, controlling the amount of
data passed between shader stages.
- Minor discrepancies: While there are slight differences
in how the two limits are calculated, these differences are
minor and can be effectively managed within the
maxInterStageShaderVariables limit.
- Simplification: Removing maxInterStageShaderComponents
streamlines the shader interface and reduces complexity for
developers. Instead of managing two separate limits with
subtle differences, they can focus on the more
appropriately named and comprehensive
maxInterStageShaderVariables.
https://github.com/gpuweb/gpuweb/pull/4783
<https://github.com/gpuweb/gpuweb/pull/4783>
Specification
https://gpuweb.github.io/gpuweb/#dom-supported-limits-maxinterstageshadervariables
<https://gpuweb.github.io/gpuweb/#dom-supported-limits-maxinterstageshadervariables>
Summary
Removes the maxInterStageShaderComponents limit from
WebGPU, which has been deemed to be unnecessary. This
removal is a minor breaking change.
Blink component
Blink>WebGPU
<https://bugs.chromium.org/p/chromium/issues/list?q=component:Blink%3EWebGPU>
Motivation
Removing maxInterStageShaderComponents eliminates
unnecessary complexity and potential confusion by
consolidating the functionality within the existing
maxInterStageShaderVariables limit. This change promotes
cleaner code and a more intuitive development experience.
To clarify, are you requesting to deprecate this for some
period of time (if so, I don't see a deprecation plan), and
then come back to remove? Or just remove it in M133?
This intent is for deprecating this limit for some period of
time to give developers enough time to migrate and eventually
remove it.
Thanks François - so what is the plan? If we send a deprecation
message - how long do you think doing so would be effective?
Regarding the deprecation plan, I suggest the following timeline as
we're anticipating Safari and Firefox to soon support WebGPU :
- 133: Deprecation warnings begin, recommending the use of the
maxInterStageShaderVariables limit instead.
- 135: Effective removal of the maxInterStageShaderComponents limit.
A search for the string "maxInterStageShaderComponents" in
HTTPArchive yielded no results.
There does seem to be non-test code calling this when poking
around
https://github.com/search?q=maxInterStageShaderComponents+language%3AJavaScript&type=code&l=JavaScript
<https://github.com/search?q=maxInterStageShaderComponents+language%3AJavaScript&type=code&l=JavaScript>.
Have you looked at that yet?
Yes. Those are mostly libraries that handle getting
the maxInterStageShaderComponents limit, but not "real" apps
actually requiring the limit when the limit is not high enough
for their use case.
As of November 16th, 2024, usage of the
maxInterStageShaderComponents limit within GPUAdapter and
GPUDevice reached a peak of 0.3163% of page loads.
Additionally, its usage in requiredLimits when called
through requestDevice reached 0.0004% on the same day.
These metrics are tracked in the ChromeStatus dashboard
through
https://chromestatus.com/metrics/feature/timeline/popularity/5110
<https://chromestatus.com/metrics/feature/timeline/popularity/5110>and
https://chromestatus.com/metrics/feature/timeline/popularity/5111
<https://chromestatus.com/metrics/feature/timeline/popularity/5111>.
Can you help a non-expert understand the difference between
these two metrics? ~0.32% is quite high.
The first one happens when a web app calls the
GPUSupportedLimits attribute getter
adapter.limits.maxInterStageShaderComponents for instance. The
high usage is due to scripts using this for analytics/bot
protection/fingerprinting.
The second one is the one we care the most. It is web apps that
actually require a maxInterStageShaderComponents GPU limit when
requesting a GPU device. We don't want to break those, and
that's why we'll add deprecation warnings so that they can use
the maxInterStageShaderVariables limit instead.
Also, what about https://github.com/gpuweb/gpuweb/pull/4781
- do we ship this behavior in Chromium?
I'm actually working on this as we speak. It's not in Chromium yet.
Initial public proposal
None
TAG review
None
TAG review status
Not applicable as we're simply removing a WebGPU limit.
Risks
Interoperability and Compatibility
When WebGPU eventually launches in Safari and Firefox,
websites will use exclusively the
maxInterStageShaderVariables limit.
We anticipate Safari and Firefox will soon support WebGPU,
but won't include the non-standard
maxInterStageShaderComponents limit. Therefore, the sooner
Chromium implements the Deprecate and Remove process, the
less likely it is that content will work in Chromium but
not in other browsers.
Gecko: No signal - Firefox representative agreed during
team meeting to remove the limit from the spec:
https://github.com/gpuweb/gpuweb/wiki/GPU-Web-2024-08-28#added-late-ok-to-defer-if-necessary-maxinterstageshadercomponents-seems-to-overlap-with-maxinterstageshadervariables-4688
<https://github.com/gpuweb/gpuweb/wiki/GPU-Web-2024-08-28#added-late-ok-to-defer-if-necessary-maxinterstageshadercomponents-seems-to-overlap-with-maxinterstageshadervariables-4688>
WebKit: No signal Apple representative strongly suggested
removing the limit from the spec:
https://github.com/gpuweb/gpuweb/issues/4688#issuecomment-2218446444
<https://github.com/gpuweb/gpuweb/issues/4688#issuecomment-2218446444>
Web developers: No signals
Other signals:
WebView application risks
Does this intent deprecate or change behavior of existing
APIs, such that it has potentially high risk for Android
WebView-based applications?
None
Debuggability
None
Flag name on chrome://flags
None
Finch feature name
WebGPUMaxInterStageShaderComponentsLimit
Non-finch justification
None
Requires code in //chrome?
False
Tracking bug
https://issues.chromium.org/issues/364338810
<https://issues.chromium.org/issues/364338810>
Estimated milestones
Shipping on desktop
133
Shipping on Android
133
Link to entry on the Chrome Platform Status
https://chromestatus.com/feature/4853767735083008?gate=5110989125844992
<https://chromestatus.com/feature/4853767735083008?gate=5110989125844992>
This intent message was generated by Chrome Platform Status
<https://chromestatus.com/>.
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