There is an API Owner dashboard in Chromestatus showing everything that has an "intent to ship" but is not yet approved (or rejected), and this one doesn't show up there which also means that I cannot record the LGTM1

I'm not absolutely sure how to get it there since I'm on the other end, but it should be the steps listed on https://www.chromium.org/blink/launching-features/ under "Feature Deprecations" -> "Step 6: Prepare to Ship".

/Daniel

On 2024-11-20 17:22, François Beaufort wrote:
I can see it in the "Chrome 133" column from https://chromestatus.com/roadmap
What do you see?

On Wed, Nov 20, 2024 at 4:12 PM Daniel Bratell <bratel...@gmail.com> wrote:

    Note, this doesn't show up as "intent to ship (deprecate/remove)"
    in chromestatus so there is probably some buttons you need to
    press there.

    /Daniel

    On 2024-11-20 15:58, Daniel Bratell wrote:

    LGTM1 to deprecate now with full removal in M135. The amount of
    fingerprinting/tracking scripts that access this is scarily high
    but I trust those to be suitably robust.

    /Daniel

    On 2024-11-20 08:13, 'François Beaufort' via blink-dev wrote:



    On Wed, Nov 20, 2024 at 4:07 AM Mike Taylor
    <miketa...@chromium.org> wrote:


        On 11/19/24 11:55 AM, François Beaufort wrote:
        Thanks for the review Mike!

        On Tue, Nov 19, 2024 at 5:30 PM Mike Taylor
        <miketa...@chromium.org> wrote:


            On 11/19/24 5:21 AM, 'François Beaufort' via blink-dev
            wrote:


                    Contact emails

            fbeauf...@google.com <mailto:fbeauf...@google.com>


                    Explainer

            The maxInterStageShaderComponents limit is being
            removed due to a combination of factors:

            - Redundancy with maxInterStageShaderVariables: This
            limit already serves a similar purpose, controlling
            the amount of data passed between shader stages.

            - Minor discrepancies: While there are slight
            differences in how the two limits are calculated,
            these differences are minor and can be effectively
            managed within the maxInterStageShaderVariables limit.

            - Simplification: Removing
            maxInterStageShaderComponents streamlines the shader
            interface and reduces complexity for developers.
            Instead of managing two separate limits with subtle
            differences, they can focus on the more appropriately
            named and comprehensive maxInterStageShaderVariables.


            https://github.com/gpuweb/gpuweb/pull/4783
            <https://github.com/gpuweb/gpuweb/pull/4783>


                    Specification

            
https://gpuweb.github.io/gpuweb/#dom-supported-limits-maxinterstageshadervariables
            
<https://gpuweb.github.io/gpuweb/#dom-supported-limits-maxinterstageshadervariables>


                    Summary

            Removes the maxInterStageShaderComponents limit from
            WebGPU, which has been deemed to be unnecessary. This
            removal is a minor breaking change.



                    Blink component

            Blink>WebGPU
            
<https://bugs.chromium.org/p/chromium/issues/list?q=component:Blink%3EWebGPU>


                    Motivation

            Removing maxInterStageShaderComponents eliminates
            unnecessary complexity and potential confusion by
            consolidating the functionality within the existing
            maxInterStageShaderVariables limit. This change
            promotes cleaner code and a more intuitive development
            experience.

            To clarify, are you requesting to deprecate this for
            some period of time (if so, I don't see a deprecation
            plan), and then come back to remove? Or just remove it
            in M133?


        This intent is for deprecating this limit for some period
        of time to give developers enough time to migrate and
        eventually remove it.
        Thanks François - so what is the plan? If we send a
        deprecation message - how long do you think doing so would
        be effective?


    Regarding the deprecation plan, I suggest the following timeline
    as we're anticipating Safari and Firefox to soon support WebGPU :
    - 133: Deprecation warnings begin, recommending the use of the
    maxInterStageShaderVariables limit instead.
    - 135: Effective removal of the maxInterStageShaderComponents limit.


            A search for the string
            "maxInterStageShaderComponents" in HTTPArchive yielded
            no results.

            There does seem to be non-test code calling this when
            poking around
            
https://github.com/search?q=maxInterStageShaderComponents+language%3AJavaScript&type=code&l=JavaScript
            
<https://github.com/search?q=maxInterStageShaderComponents+language%3AJavaScript&type=code&l=JavaScript>.
            Have you looked at that yet?


        Yes. Those are mostly libraries that handle getting
        the maxInterStageShaderComponents limit, but not "real"
        apps actually requiring the limit when the limit is not
        high enough for their use case.


            As of November 16th, 2024, usage of the
            maxInterStageShaderComponents limit within GPUAdapter
            and GPUDevice reached a peak of 0.3163% of page loads.
            Additionally, its usage in requiredLimits when called
            through requestDevice reached 0.0004% on the same day.
            These metrics are tracked in the ChromeStatus
            dashboard through
            https://chromestatus.com/metrics/feature/timeline/popularity/5110
            
<https://chromestatus.com/metrics/feature/timeline/popularity/5110>and
            https://chromestatus.com/metrics/feature/timeline/popularity/5111
            <https://chromestatus.com/metrics/feature/timeline/popularity/5111>.

            Can you help a non-expert understand the difference
            between these two metrics? ~0.32% is quite high.


        The first one happens when a web app calls the
        GPUSupportedLimits attribute getter
        adapter.limits.maxInterStageShaderComponents for instance.
        The high usage is due to scripts using this for
        analytics/bot protection/fingerprinting.
        The second one is the one we care the most. It is web apps
        that actually require a maxInterStageShaderComponents GPU
        limit when requesting a GPU device. We don't want to break
        those, and that's why we'll add deprecation warnings so
        that they can use the maxInterStageShaderVariables limit
        instead.

            Also, what about
            https://github.com/gpuweb/gpuweb/pull/4781 - do we ship
            this behavior in Chromium?

        I'm actually working on this as we speak. It's not in
        Chromium yet.



                    Initial public proposal

            None


                    TAG review

            None


                    TAG review status

            Not applicable as we're simply removing a WebGPU limit.


                    Risks



                    Interoperability and Compatibility

            When WebGPU eventually launches in Safari and Firefox,
            websites will use exclusively the
            maxInterStageShaderVariables limit.

            We anticipate Safari and Firefox will soon support
            WebGPU, but won't include the non-standard
            maxInterStageShaderComponents limit. Therefore, the
            sooner Chromium implements the Deprecate and Remove
            process, the less likely it is that content will work
            in Chromium but not in other browsers.


            Gecko: No signal - Firefox representative agreed
            during team meeting to remove the limit from the spec:
            
https://github.com/gpuweb/gpuweb/wiki/GPU-Web-2024-08-28#added-late-ok-to-defer-if-necessary-maxinterstageshadercomponents-seems-to-overlap-with-maxinterstageshadervariables-4688
            
<https://github.com/gpuweb/gpuweb/wiki/GPU-Web-2024-08-28#added-late-ok-to-defer-if-necessary-maxinterstageshadercomponents-seems-to-overlap-with-maxinterstageshadervariables-4688>


            WebKit: No signal Apple representative strongly
            suggested removing the limit from the spec:
            https://github.com/gpuweb/gpuweb/issues/4688#issuecomment-2218446444
            
<https://github.com/gpuweb/gpuweb/issues/4688#issuecomment-2218446444>


            Web developers: No signals


            Other signals:


                    WebView application risks

            Does this intent deprecate or change behavior of
            existing APIs, such that it has potentially high risk
            for Android WebView-based applications?

            None



                    Debuggability

            None


                    Flag name on chrome://flags

            None


                    Finch feature name

            WebGPUMaxInterStageShaderComponentsLimit


                    Non-finch justification

            None


                    Requires code in //chrome?

            False


                    Tracking bug

            https://issues.chromium.org/issues/364338810
            <https://issues.chromium.org/issues/364338810>


                    Estimated milestones

            Shipping on desktop

                

            133

            Shipping on Android

                

            133



                    Link to entry on the Chrome Platform Status

            
https://chromestatus.com/feature/4853767735083008?gate=5110989125844992
            
<https://chromestatus.com/feature/4853767735083008?gate=5110989125844992>


            This intent message was generated by Chrome Platform
            Status <https://chromestatus.com/>.


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