On Wed, Nov 23, 2016 at 12:59 PM, Kelvin Edmison <kel...@edmison.net> wrote:

>
>
>
> Sent from my iPhone
> On Nov 23, 2016, at 3:28 AM, Mikael Abrahamsson <swm...@swm.pp.se> wrote:
>
> On Tue, 22 Nov 2016, Dave Taht wrote:
>
> I would like to see the industries most affected by bufferbloat -
> voip/videoconferencing/gaming,web gain a good recognition of the problem,
> how to fix it, and who to talk to about it (router makers and ISPs)
>
>
> It would be great if the realtime communications people (gaming, video,
> audio etc) had some kind of help page where people could be pointed to
> understand the problem.
>
> I saw a Youtube video btw, where they had problems with gaming because
> "I'm uploading a youtube video at the same time as I am gaming, stupid me".
> People don't even realise this is not the way it has to be.
>
> My take on this is that the problem is fairly well understood in "our"
> circles, but the wider audience still doesn't know, and even if they know,
> there is nowhere to go to fix it.
>
> If we can find a product that solves the gaming community problem (they're
> one of the people who have "ping" in their applications and who immediately
> notices when it's bad), we could perhaps approach someone prominent in that
> gaming community and making a video on how to solve the problem.
>
> "Look here, I did <X> and now I can game and upload a youtube video at the
> same time without problems!!!!1111oneoneone"
>
> --
> Mikael Abrahamsson    email: swm...@swm.pp.se
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>
>
> The gaming/youtube video is an excellent use case on whim to build.
> Simple, compelling, and can easily demonstrate the bufferbloat problem.
>
> One suggestion would be to talk to the people/web sites that publish
> reviews of router and gaming performance.
>

Who actually cares about or read router reviews? I am guessing a subset of
the people that care about lag in FPS games.

How about approaching the people that make the post popular games that are
affected.

Battlefield series is from Dice and they have a main office in Stockholm,
Sweden. Given them a demo of a bloat free game and a bloated game and
hopefully get them to go to the players through their channels on how to
get a better game experience would most likely give a better result. The
game developers have their own conferences where they share, so if somebody
in a studio ended up doing a presentation at these ones, it would also get
the word out and about.

There are other games, but I am not a big FPS gamer, so I googled and this
came up

http://www.gamersdecide.com/pc-game-news/15-most-played-fps-games-2016-pc

But we would need a couple of things

1. Establishing contact with the different game development studios
2. Somebody to go and do a demo, shake hands and talk with them. Video, I
assume would be less effective.

If this something we should try, I can help out with the first point, but
the second one probably needs local bufferbloat evangelists.

-- 
Best regards / Mvh
Jan Pedro Tumusok
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