On Wed, Jan 10, 2024 at 11:45 AM Kenneth Porter via Bloat <bloat@lists.bufferbloat.net> wrote: > > I miss the days when teams could operate their own game servers on > colo'd equipment. I ran several Tribes 2 servers for my team 20 years > ago on a Linux server I shipped to a game hosting company in Kansas > City. We also ran some of the early Battlefield servers. There were a > lot of game servers like that. But the game publishers switched to > operating their own servers to prevent teams from running servers that > unlocked all the gated content, such as bonus weapons that a player had > to earn with months of play. That was when I stopped playing those games.
I tested the fq_codel for wifi code against ioquake3. It works. Using edca also works. If the big telcos got behind twitchy games big-time, sponsoring teams running over their technologies, perhaps progress would be made. It could become like NASCAR.... Regrettably i find the current generation of games like CoD too realistic. It is one thing to shoot a daemons, gleefully, another to shoot at people. > > > _______________________________________________ > Bloat mailing list > Bloat@lists.bufferbloat.net > https://lists.bufferbloat.net/listinfo/bloat -- 40 years of net history, a couple songs: https://www.youtube.com/watch?v=D9RGX6QFm5E Dave Täht CSO, LibreQos _______________________________________________ Bloat mailing list Bloat@lists.bufferbloat.net https://lists.bufferbloat.net/listinfo/bloat