On 9/24/07, Geoffrey Hutchison <[EMAIL PROTECTED]> wrote:
> > description that it used SPE, I'm going to assume that it was building
> > a distance bounds matrix using a set of rules and then embedding that
> > matrix into 3D. The key to this type of approach is, I think, the
> > quality of the bounds matrix that one generates first.[1,2]
>
> I'm curious on following up on your comment here Greg. Do you have a
> reference for the algorithm you use in RDKit? I'm a novice here, so
> any references would be greatly appreciated.

The best "getting started" reference I found is the review article
from Jeff Blaney and Scott Dixon:
Blaney, J.M., and J.S. Dixon, 1994, Distance geometry in molecular
modeling, in Reviews in Computational Chemistry, vol. 5, K.B.
Lipkowitz and D.B. Boyd, eds., VCH Publishers, New York, pp. 299-335.
(http://www3.interscience.wiley.com/cgi-bin/summary/114034562/SUMMARY)

They have references to some other papers as well that contain
important details, but this is a good place to start for an overview
of the algorithm.

-greg

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