It would be really helpful to be able to know the elapsed_time of a result, mainly to see exactly how fast these workunits are crunching (and if anyone is trying to fake results). Maybe add something like an elapsed_time or gpu_time field to the RESULT struct. Or maybe just change cpu_time to compute_time and that way it would be valid for whatever kind of workunit.
--Travis I would urge the creation of a second field, rather than re-cycling the existing field for a different purpose. The ratio of the two times is also an interesting and potentially useful figure - CPU overhead of GPU app, effective number of (multi) threads used, potential development of hybrid apps where parts are assigned to different apprropriate resources for effeciency. _______________________________________________ boinc_dev mailing list boinc_dev@ssl.berkeley.edu http://lists.ssl.berkeley.edu/mailman/listinfo/boinc_dev To unsubscribe, visit the above URL and (near bottom of page) enter your email address.