It would be really helpful to be able to know the elapsed_time of a result,  
mainly to see exactly how fast these workunits are crunching (and if anyone is 
trying to fake results).  Maybe add something like an elapsed_time or gpu_time 
field to the RESULT struct.  Or maybe just  change cpu_time to compute_time and 
that way it would be valid for whatever kind of workunit.

--Travis

I would urge the creation of a second field, rather than re-cycling the 
existing field for a different purpose. The ratio of the two times is also an 
interesting and potentially useful figure - CPU overhead of GPU app, effective 
number of (multi) threads used, potential development of hybrid apps where 
parts are assigned to different apprropriate resources for effeciency.
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