There's lot of copies of data to and from shared arrays.  Even when the
screen saver is off, the check to see if data needs to be copied is a
non-zero overhead.   There are optimizations that become difficult when the
graphics code is enable.  The lab is having network problems, so I can't
currently get you a speed ratio of the no-graphics to graphics versions.
It would be difficult to add graphics back into the versions that don't
currently have it.


On Tue, Aug 5, 2014 at 9:29 AM, Rom Walton <[email protected]> wrote:

> What overhead is left for the regular app with regards to graphics?
>
> I thought all the major overhead is in the graphics app itself.
>
> ----- Rom
>
> -----Original Message-----
> From: boinc_dev [mailto:[email protected]] On Behalf Of
> Eric J Korpela
> Sent: Tuesday, August 05, 2014 11:49 AM
> To: [email protected]; David Anderson
> Subject: [boinc_dev] Feature request: Preference for graphics apps or
> fastapps.
>
> Hi David,
>
> Starting with Astropulse 7 we're going to have both a standard app with
> graphics code for the screen saver and a faster version without the
> graphics overhead.  If I just release them as is, the non-graphical
> version will quickly become dominant.
>
> There are still people out there who like to see the screensaver
> graphics.
> I haven't come up with a way (apart from custom code) to allow people to
> choose to get a slower version with graphics over a faster version
> without.
>
> Any ideas on whether such a thing could be done?
>
> --
> Eric
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