On Tue, Jan 5, 2010 at 6:42 PM, Richard Lyons <[email protected]> wrote:
> On Tue, Jan 05, 2010 at 05:35:56PM -0500, The Editor wrote:
>
>> I think you must have read that on docs.admin.config.
>
> Yes, I think so.  There were about four references to toolbox.

If you stumble across any more, let me know. I found two and updated them.

>> That folder was long ago renamed the config folder. Somehow that reference
>> did not get fixed. I just updated the docs and the hotlinks list.
>
> Oh, that is very simple then.
>
>> I should note, the reference to the toolbox folder is in connection to
>> BoltWire's ability to replace entire toolsets--which is slated to get
>> dropped in the next release.  :)
>
> Hmm, I might miss that.  I was looking forward to using it to try things
> out.  I can see that it is far easier to support if users cannot restructure
> the code too much, but the flexibility to try different mods to the toolset
> sounds useful to me -- not having yet got far enough into BW to try it
> myself.

It's not a final decision, but I think generally it is easier to
simply rewire the few functions/commands you want to overwrite and/or
disable them using other features in BoltWire.  Particularly
toolmapping and the authorization systems.   The problem is there are
a few dependencies between scripts, which could cause problems if
critical functions are not replaced. I may look into restructuring the
code slightly to solve this problem some other way.

One nice thing about the feature as it currently exists, is that you
can replace toolsets for specific hierarchies. I still think it is
easier to either use toolsets or authorizations, but there's no
pressing reason to delete this.

>> If you saw it somewhere else, please let me know. Or if you have
>> questions about whatever you were wanting to do, be sure to let us
>> know. The documentation always lags behind the reality, but we try.
>
> Thanks -- too early yet, but I may try migrating a site or two to get a
> better feel for it all.

BoltWire is still a work in progress, but it's come a long ways, and
is quite fun to work with. Let us know if you get stuck anywhere along
the way.

Cheers,
Dan
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