"William E. Kempf" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED]
> > Speaking about the timer I ment something like that: > > > > typedef int milliseconds; > > > > class stopwatch > > { > > public: > > stopwatch() > > : started_(::GetTickCount()) > > {} > > > > milliseconds elapsed() const > > { > > return ::GetTickCount() - started_; > > } > > > > private: > > const DWORD started_; > > }; > > Ahh... that's not a threading concept ;). Let me disagree here :) A couple of days ago I was implementing a user mode task scheduler. And I had the scheduler thread updating the tasks delays 4 times per second and putting ready for execution tasks in the execution queue. I tryed to make it portable but the problem was that I could be sure that the scheduler thread would receive its time slice exactly every 250 ms. To solve the problem I decided to increase the scheduler thread priority and to measure the time the thread spent sleeping till the next time slice. I was using boost::thread library and my solution could be implemented by means of the library and made my code unportable. That was the rationale of my posting. _______________________________________________ Unsubscribe & other changes: http://lists.boost.org/mailman/listinfo.cgi/boost