----- Original Message ----- From: "Philippe A. Bouchard" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, August 03, 2003 8:04 PM Subject: [boost] Re: Re: Re: Re: Re: Re: GUI/GDI template library
> brock wrote: > > [...] > > > Having a library with an interface that > > leverages the advantages of modern C++ saves me a lot more time than > > what I spent making the library. > > That is true. Maintenance is important also. > > [...] > > > I've been proposing, something like: > > > > gui_manager<employee> app = row( "name", edit(&employee::ssn)); > > > > app.set_data(get_employee()); > > > > It is in the files section with the name boost_gui.zip. If someone > > would at least tell me that my ideas stink I would feel better :) > > Yeah... I am not a Boost consultant but here goes a little overview: Thanks for taking a look! > > - You're "boost_gui/Functors.h" is already defined in <functional>... partly > specialize it. A lot of stuff in the implementation is out of date. Some of it was even written in the dark times before I found boost. > > - "boost_gui_test/dialog.cpp" is pretty cool... I like it for its simplicity > but the syntax could be even more elegant. Try some operator << instead of > a macro defined number of parameters. Nobody likes this idea. Probably true, I think I was just looking for an excuse to try the preprocessor library :) > > - Work on the macro defined WxWindows signal / slot mechanism; this is ugly. > Maybe the suggestions I've sent to Mr. Slettebo could help. I'll have to look into that. Most of the signal/slot stuff I do (if I get your intention correctly) relies on boost::function<>. Brock _______________________________________________ Unsubscribe & other changes: http://lists.boost.org/mailman/listinfo.cgi/boost