Hi Rob,
Once upon a time when I had vision, I used to play Super Mario
and Pokeomon games through Game Cube set. There used to be a
Bongo Game for Braille Lite (for those of you who've played would
remember that amazing game). This, of course, requires that the
processor support SSE (Stream SIMD Instructions) set, which
allows faster media encoding/decoding on the fly. Fortunately,
the processor that is used on the mPower supports this, which is
a good factor. The RPG emulation requires some sort of
representing graphics using a braille symbol. I hope that with
the processing power, coupled with some kind of braille
representation of the graphics make help RPG games to come alive.
Cheers,
Joseph PddS. I particularly liked the Mario ones.
----- Original Message -----
From: Rob Lambert <[EMAIL PROTECTED]
To: [email protected]
Date sent: Fri, 23 Mar 2007 20:56:36 -0700 (PDT)
Subject: [Braillenote] Processing power and games
I was curious. (If anyone knows anyone sighted -
preferably a young teen or child - they could give you
more specifics on what i'm about to suggest), but i
was thinking about whether or not the games emulation
system can support...say...a text version of popular
RPG vidie game titles such as Super Mario RPG or the
Pokemon series. I'm somewhat sighted so i'm able to
play these games, and I was thinking about how great
it would be to have these on the BrailleNote - problem
is some of them, like Zelda, for example, you'd have
an enemy coming up at you immediately and you have to
trust your reflexes to react. I'm not sure if it would
be possible to adapt that concept into these audio
games or not. Any comments on this? (I'm saying you
should ask a sighted person you know who plays these
games because they can tell you what goes on in them
to make a better judgement call of their transference
into the audio game realm).
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