Jean-Louis Couturier wrote:
>
>>Oh, but if someone takes a grudge for being stabbed, he
>>shouldn't play *at all*! :-)
>
>Not everyone has a perfect personnality like you, Alberto!
>:)
>
I am too perfect to play this game; the first game I played
I lost without giving *any* stab! But I am getting better,
I plan to play one game with the rule if (moves()) { stab(); }


>>Do you know how to use the judge? I guess anyone can moderate
>>a game, and automation makes things easier.
>
>Actually, since everyone is a newbie but me, I am judge and advisor.  We
>will get around to using a judge as soon as everyone is familiar enough with
>the game that they won't mind writing their orders in a very strict syntax.
>
I think having a judge makes things *easier* for the players :-)

I GMed a game for my friends, too, but it was a variant, and it
didn't finish :-(

>Also, a Judge sends the messages for you, so you do not have the opportunity
>to fake messages like you want to do.
>
Of course we have. There's an option to do it. But I don't know
how to use - and it annoys me, because I've rtfmed and couldn't
grok it :-(

Maybe we can find eight brin-lers who like to play it and play
a brin-l game :-))))))))

Alberto Monteiro


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