From: Matt Grimaldi <[EMAIL PROTECTED]>
Reply-To: Killer Bs Discussion <[EMAIL PROTECTED]>
To: Killer Bs Discussion <[EMAIL PROTECTED]>
Subject: Re: Outlandish but exceedingly fun.
Date: Fri, 19 Dec 2003 01:59:46 -0800

And why hasn't anyone mentioned the Death Star
(with the exhaust port designed and shielded
properly).

Haha!!! That's priceless! (All laughing aside though, I wouldn't want it)




In all honesty, there's so much we don't know
about the conditions of space combat and the
capabilities of the opposing force that much
of this discussion is meaningless.  Also,
many of these comparisons are between universes
with different physics.

True enough. However the whole point is to create scenarios like what we're doing. Simply pretend that we have a magical simulator that can simulate ANYTHING we want. It's so magical that it can blend the physics of different Universes, thus negating that problem in and of itself.




For example, Star Trek space combat (borrowing from 19th cent. naval tradition) doesn't involve small fighter craft at all

Runabouts, Maquee Raiders, shuttlecraft...



Star Wars space combat (borrowing from 20th
cent. naval tradition) is almost all about
fighter craft.

A runabout would flatten as many TIE-fighters as you could possibly send; alternate Universe physics problems or not.



We don't know if shields
are even possible, what kinds of weapons
are available (and what speeds do they
travel at, by the way?).  What speeds the
ships are capable of, and so on.  >

-- Matt

Just go on the capabilities of that ship within it's own Universe, and apply it to our "simulation". Some ships would quite simply have no chance against others. Star Trek Universe starships would take most anything we could throw at them based on what they can do within that Universe. If it's tough it's tough.


-Travis

"A rose by any other name would smell as sweet"

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