On Nov 20, 2004, at 8:03 PM, Jim Sharkey wrote:

Ah, well -- Timmy, you know, likes big ole fatty creatures. Johnny
likes combinations (the weirder the better).

You know how they had a card in Unglued called "Timmy, Power Gamer?"

Yeah! Though I never actually saw one live and in person.

They have one in Unhinged called "Johnny, Combo King" or some such. :)

I'll have to be on the lookout.

Spike ... Spike goes to a tournament with the intention of
dominating the field. Spike's a "can't lose" kind of guy. ;)

Ah, I see. I'll cop to hating to lose more than a bit, but I don't get off on beating people up either. :)

No no, you do that *after* the tournament. Otherwise they'll disqualify you.


Sure, playing too sloppily is always a sad thing to see -- but my
point is that unsummoning everything your opponent tries to play
really isn't playing.

I'm more of a counterspeller, personally. Once things hit the field, I prefer to kill them outright if I can. Of course, playing blue sometimes makes that a big "if." :)

It can, but there are some fun anti-critter (-player) blue spells. An old standby of mine used to be Stinging Licid. And those enchant enchantment cards always get a good loud groan. :D


Do you worry, though, that the younger players are going to be in
for serious culture shock if they play outside your group?
No. What if they carry the idea of sportsmanlike conduct and
even-handed deck building into the outside world? Why, imagine the
repercussions. ;)

hehe. Certainly there's *always* room for more sportsmanlike behavior! I'm appalled at how some of these kids think they can speak to total strangers (or their own mothers for that matter, though that's a tale for another time).

Yeah, some of 'em are punks. They do tend to get corrected fairly fast, though. But a lot more of them seem to be fairly decent, at least when they're in public. (It's possible they behave quite differently at home.)


And I agree for casual
play a different a different mindset is needed.  But if any of them
try and go into a tournament venue they're in for a shock.

Well, we're not exactly prepping anyone for a tournament, though I'm sure before any of them went they'd get some good solid advice on building seriously competitive decks.


Finally, the Gardener lets you put lands into play.  If you have
ten or more lands, he flips to a 3/3 that can put an elemental
token creature into play for 4GG.  This token's power and
toughness equal the number of lands you have in play when you
create it.
Drooooooool. (I like green creature token decks.)

Then the Boduka Gardener is for you. It will warm the cockles of your inner Timmy's heart. :)

Hell, I'm still jazzed that I finally got a beacon of creation. (Be playing it, hopefully, the first time this weekend.)



-- Warren Ockrassa, Publisher/Editor, nightwares Books http://books.nightwares.com/ Current work in progress "The Seven-Year Mirror" http://www.nightwares.com/books/ockrassa/Flat_Out.pdf

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