It occurred to me today during a conversation
that the various first-person-shooter and
real-time-strategy games might be very useful
if applied to real-world combat.

I imagine something like: each unit (including
infantry, armor, aircraft, etc.) might be
equipped with GPS and various sensors to detect
damage, weapons fire, POV cams, etc. that could
feed into a battle management system to track
the overall situation from a command center.

The command center could have some kind of
warcraft-like interface with a map overlay
to help direct troops to the right places,
while the HUDs would be able do display
similar info for the location(s) of local
friendly units, and their status, as well
as display command-center orders on a map
overlay (I would imagine something like
Battlefield 1942.)

The more I think about it, the more I'm sure
that the military has at least explored
such troop management technologies. At the
same time, however, I can also see many points
of failure as well as other problems related
to outputting so much RF to keep in constant
contact.

Anyway, can anyone tell me if I'm too far off
the mark?

-- Matt


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