It occurred to me today during a conversation that the various first-person-shooter and real-time-strategy games might be very useful if applied to real-world combat.
I imagine something like: each unit (including infantry, armor, aircraft, etc.) might be equipped with GPS and various sensors to detect damage, weapons fire, POV cams, etc. that could feed into a battle management system to track the overall situation from a command center. The command center could have some kind of warcraft-like interface with a map overlay to help direct troops to the right places, while the HUDs would be able do display similar info for the location(s) of local friendly units, and their status, as well as display command-center orders on a map overlay (I would imagine something like Battlefield 1942.) The more I think about it, the more I'm sure that the military has at least explored such troop management technologies. At the same time, however, I can also see many points of failure as well as other problems related to outputting so much RF to keep in constant contact. Anyway, can anyone tell me if I'm too far off the mark? -- Matt _______________________________________________ http://www.mccmedia.com/mailman/listinfo/brin-l
