The Fool wrote: > >> Yes, because it keeps our criticism, not because >> Linux is worse than the standard PC-alternative :-P > > But 99% of open source progams outside of the the top 30 are > terrible, horrble, craptackularly bad. > Sturgeon Law Squared? 99% of everything is terrible, horrible, craptackularly bad. I wonder if as the Age of Information procceeds, this Law will also procceed to 99.9%, 99.99%, and so on.
>> Or it's about getting very expensive software? > > Like? (I got Vc++ for $100 and that came with NT 4.0 (~'$299 value' > at the time), and VB for $100 and thats it). > Too much - but if the barrel of oil increases more I may think otherwise :-) When I bought "The Sims 2", it cost me about $33. Now it's about $50 - our local currency increased its value relative to the dollar, but the prices didn't go down :-( > Any game that doesn't have built in timing isn't a very well written > game. Any game that's using Flash is probably pure $h!t anyway. > Notice the target user: a 6 year old boy! > Anything run in browser is going to run like $h!t because of Java$h!t. > Java is better under Linux than under Windows. There's even a Gnu Java compiler, that is faster than Sun's. >> The problem with those projects is that I can't get motivated >> by them. Aeons ago, I like to write games, but now I look at > > You don't do it because it is easy. You do it because it is hard. > If you are really looking for some hardcore programmming to do as a > hobby try starting here: <<http://romhacking.net>> or <<http://www.rpgone.net>> > or > <<http://agtp.romhack.net/>> > > None of that sissy c++. All hardcore ASM. > Or I could try to code in intercal or brainfuck, but I am not that crazy :-) >> Even a Strip Tic-Tac-Toe would >> be too complex to be worth writing. > > What tic-tack-toe logic would be difficult? Seems like their would > only be about 10 significant patterns you'd need to match. > No, the tic-tac-toe logic would be simple, but the _strip_ part would be difficult (CGI programming suckz). The "Strip Tic-Tac-Toe" project that I planned would have several opponents: one (male) would never lose, another would play random, another would always score a X-X-X when possible but otherwise play random, another would always defend a X-X-X when possible etc, and another would start playing random and learn with every loss (maybe start with a young woman and grow old with learning). Ok, maybe I will write it to learn perl + CGI :-) Alberto Monteiro _______________________________________________ http://www.mccmedia.com/mailman/listinfo/brin-l
