> From: Alberto Monteiro <[EMAIL PROTECTED]>
> 
> The Fool wrote:
> > 
> >> Yes, because it keeps our criticism, not because
> >> Linux is worse than the standard PC-alternative :-P
> > 
> > But 99% of open source progams outside of the the top 30 are 
> > terrible, horrble, craptackularly bad.
>  
> Sturgeon Law Squared? 99% of everything is terrible, horrible,
> craptackularly bad. I wonder if as the Age of Information
> procceeds, this Law will also procceed to 99.9%, 99.99%, and so on.
 
Probably.
 
> >> Or it's about getting very expensive software?
> > 
> > Like? (I got Vc++ for $100 and that came with NT 4.0 (~'$299 value'

> > at the time), and VB for $100 and thats it).
>  
> Too much - but if the barrel of oil increases more I may
> think otherwise :-)
> 
> When I bought "The Sims 2", it cost me about $33. Now
> it's about $50 - our local currency increased its value
> relative to the dollar, but the prices didn't go down :-(

I have original versions of 
final fantasy,
final fantasy II,
final fantasy III,
secret of mana
xenogears,

all of which are very hard to find and expensive now.
 
> > Any game that doesn't have built in timing isn't a very well
written
> > game.  Any game that's using Flash is probably pure $h!t anyway.
>  
> Notice the target user: a 6 year old boy!

Bad timing is still bad programming.
 
> > Anything run in browser is going to run like $h!t because of
Java$h!t.
>  
> Java is better under Linux than under Windows. There's even a
> Gnu Java compiler, that is faster than Sun's.
> 
> >> The problem with those projects is that I can't get motivated
> >> by them. Aeons ago, I like to write games, but now I look at
> > 
> > You don't do it because it is easy.  You do it because it is hard. 
> >  If you are really looking for some hardcore programmming to do as
a 
> > hobby try starting here: 

> > <<http://romhacking.net>> 
> > or 
> > <<http://www.rpgone.net>>
> > or
> > <<http://agtp.romhack.net/>>
> > 
> > None of that sissy c++.  All hardcore ASM.
>  
> Or I could try to code in intercal or brainfvck, but I am not
> that crazy :-)

Simpler than that.
 
> >> Even a Strip Tic-Tac-Toe would
> >> be too complex to be worth writing.
> > 
> > What tic-tack-toe logic would be difficult?  Seems like their would
> > only be about 10 significant patterns you'd need to match.
>  
> No, the tic-tac-toe logic would be simple, but the _strip_ part
> would be difficult (CGI programming suckz).
> 

I've written the interface to several 2d-board games and it wasnt that
difficult.

> The "Strip Tic-Tac-Toe" project that I planned would have several
> opponents: one (male) would never lose, another would play random,
> another would always score a X-X-X when possible but otherwise play
> random, another would always defend a X-X-X when possible etc, and
> another would start playing random and learn with every loss (maybe
> start with a young woman and grow old with learning).
> 
> Ok, maybe I will write it to learn perl + CGI :-)

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