> From: Alberto Monteiro <[EMAIL PROTECTED]> > > The Fool wrote: > > > >> Yes, because it keeps our criticism, not because > >> Linux is worse than the standard PC-alternative :-P > > > > But 99% of open source progams outside of the the top 30 are > > terrible, horrble, craptackularly bad. > > Sturgeon Law Squared? 99% of everything is terrible, horrible, > craptackularly bad. I wonder if as the Age of Information > procceeds, this Law will also procceed to 99.9%, 99.99%, and so on. Probably. > >> Or it's about getting very expensive software? > > > > Like? (I got Vc++ for $100 and that came with NT 4.0 (~'$299 value'
> > at the time), and VB for $100 and thats it). > > Too much - but if the barrel of oil increases more I may > think otherwise :-) > > When I bought "The Sims 2", it cost me about $33. Now > it's about $50 - our local currency increased its value > relative to the dollar, but the prices didn't go down :-( I have original versions of final fantasy, final fantasy II, final fantasy III, secret of mana xenogears, all of which are very hard to find and expensive now. > > Any game that doesn't have built in timing isn't a very well written > > game. Any game that's using Flash is probably pure $h!t anyway. > > Notice the target user: a 6 year old boy! Bad timing is still bad programming. > > Anything run in browser is going to run like $h!t because of Java$h!t. > > Java is better under Linux than under Windows. There's even a > Gnu Java compiler, that is faster than Sun's. > > >> The problem with those projects is that I can't get motivated > >> by them. Aeons ago, I like to write games, but now I look at > > > > You don't do it because it is easy. You do it because it is hard. > > If you are really looking for some hardcore programmming to do as a > > hobby try starting here: > > <<http://romhacking.net>> > > or > > <<http://www.rpgone.net>> > > or > > <<http://agtp.romhack.net/>> > > > > None of that sissy c++. All hardcore ASM. > > Or I could try to code in intercal or brainfvck, but I am not > that crazy :-) Simpler than that. > >> Even a Strip Tic-Tac-Toe would > >> be too complex to be worth writing. > > > > What tic-tack-toe logic would be difficult? Seems like their would > > only be about 10 significant patterns you'd need to match. > > No, the tic-tac-toe logic would be simple, but the _strip_ part > would be difficult (CGI programming suckz). > I've written the interface to several 2d-board games and it wasnt that difficult. > The "Strip Tic-Tac-Toe" project that I planned would have several > opponents: one (male) would never lose, another would play random, > another would always score a X-X-X when possible but otherwise play > random, another would always defend a X-X-X when possible etc, and > another would start playing random and learn with every loss (maybe > start with a young woman and grow old with learning). > > Ok, maybe I will write it to learn perl + CGI :-) _______________________________________________ http://www.mccmedia.com/mailman/listinfo/brin-l