see below...
----- Original Message ---- From: Alberto Monteiro <[email protected]> To: Killer Bs (David Brin et al) Discussion <[email protected]> Sent: Monday, June 29, 2009 5:32:29 AM Subject: Re: Brin: Language SPOILER ALERT . . . . . . . . . . . . . . Charlie Bell wrote: > > I do recall something about language in the Uplift books, but the > much more blatant example is Marain in the Culture books - again > designed to eliminate confuzzlement. > A REALLY BIG ONE!!! . . . . . . . . . . . . . . . >The Galactic Languages were not designed to avoid ambiguity, they >were designed to avoid _creativity_ (and testing the System) - >it's in Heaven's Reach. > >Alberto Monteiro I think that design feature was a major part of only *some* of the languages (Gal Two?), as an utter lack of creativity or ambiguity can be an asset for things like legal contracts and technical specs. There were some examples of creativity possible with the other galactic languages -- Tom sent a message with a pun that only works Gal Six near the climax of Startide Rising. That being said, Anglic is still probably more flexible by several degrees. -- Matt _______________________________________________ http://mccmedia.com/mailman/listinfo/brin-l_mccmedia.com
