The UK indoor rules for 2007 (i.e. in line with the new outdoor rules)
can now be found on the UKU website.
Read them if you're playing indoors, particularly the students who are
at regionals in a couple of weeks.
The basic points are:
[Note that these are simplified, are not the rules themselves, and don't
cover all the possible loopholes and such - please look at the real
rules for that]
1. You can drop the pull without it being a turnover, but you have to
attempt to catch it, you can't just kick or mac it. The point of this is
that whatever they throw at you, hammers, knives etc., you can attempt
to catch it without risk, so you don't have to keep wasting time
fetching the disc from out of the court.
2. A valid pull is one that passes in clean flight through a 2m high box
delineated by the receiving endzone, or one that is touched by the
receiving team before it gets there. Any other pull is invalid and can
be middled or bricked. Note that it doesn't matter whether it lands in
or out, or even whether it bounces and then flies up again - it just has
to be in flight, at a catchable height, when it gets to the endzone or
it's invalid.
3. If you don't catch a valid pull, it must be played from where it went
out, even if this is the back of the endzone, even if this gives you
limited room to pivot. The point is - always catch the pull, and speed
the game up.
4. If there is a dispute about whether the disc was above or below 2m,
then just middle it (i.e. don't play it from the back, but don't brick
it either).
5. Whenever one team is ready and onside to start a point, they can
count down from 10 seconds, at which time the opposition must be ready
to play. If you're pulling, you can just pull after these 10 secs; if
you're receiving, you can claim the disc and brick it without waiting
for a pull.
6. Because 10 seconds is not long, you can take one time out of 30
seconds, ONLY BETWEEN POINTS, to discuss tactics. Time-outs cannot be
taken in the last 3 mins of the game.
These notes are not at all exhaustive. If I've made a mistake here, it's
the real rules that are definitive. If you've got questions ('What
happens if the pull touches out of bounds and then flies through the 2m
box?') then go and look at the real rules. You are the referee, and it's
your responsibility to know the rules. But at the very least, make sure
you know these basic principles.
Benji
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