The UK indoor rules for 2007 (i.e. in line with the new outdoor rules) 
can now be found on the UKU website.

Read them if you're playing indoors, particularly the students who are 
at regionals in a couple of weeks.

The basic points are:

[Note that these are simplified, are not the rules themselves, and don't 
cover all the possible loopholes and such - please look at the real 
rules for that]

1. You can drop the pull without it being a turnover, but you have to 
attempt to catch it, you can't just kick or mac it. The point of this is 
that whatever they throw at you, hammers, knives etc., you can attempt 
to catch it without risk, so you don't have to keep wasting time 
fetching the disc from out of the court.

2. A valid pull is one that passes in clean flight through a 2m high box 
delineated by the receiving endzone, or one that is touched by the 
receiving team before it gets there. Any other pull is invalid and can 
be middled or bricked. Note that it doesn't matter whether it lands in 
or out, or even whether it bounces and then flies up again - it just has 
to be in flight, at a catchable height, when it gets to the endzone or 
it's invalid.

3. If you don't catch a valid pull, it must be played from where it went 
out, even if this is the back of the endzone, even if this gives you 
limited room to pivot. The point is - always catch the pull, and speed 
the game up.

4. If there is a dispute about whether the disc was above or below 2m, 
then just middle it (i.e. don't play it from the back, but don't brick 
it either).

5. Whenever one team is ready and onside to start a point, they can 
count down from 10 seconds, at which time the opposition must be ready 
to play. If you're pulling, you can just pull after these 10 secs; if 
you're receiving, you can claim the disc and brick it without waiting 
for a pull.

6. Because 10 seconds is not long, you can take one time out of 30 
seconds, ONLY BETWEEN POINTS, to discuss tactics. Time-outs cannot be 
taken in the last 3 mins of the game.

These notes are not at all exhaustive. If I've made a mistake here, it's 
the real rules that are definitive. If you've got questions ('What 
happens if the pull touches out of bounds and then flies through the 2m 
box?') then go and look at the real rules. You are the referee, and it's 
your responsibility to know the rules. But at the very least, make sure 
you know these basic principles.

Benji

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