On Sun, Aug 24, 2008 at 12:11 AM, Christopher Sean Morrison
<[EMAIL PROTECTED]> wrote:
> The trim-nurbs branch has since been merged in with the trunk, but the librt
> dir is where most of the action is at.  More specifically:
>
> src/librt/primitives/brep/brep.cpp
> src/librt/opennurbs_ext.cpp
> include/opennurbs_ext.h
> include/on_brep.h
> include/brep.h
> src/other/openNURBS/
> src/proc-db/*.cpp
>
> In brep.cpp is the guts to the implementation starting with the fundamental
> representation and ray-tracing.  It uses the openNURBS library for the basic
> boundary representation data structures but the library doesn't provide
> evaluation support so that's the bulk of what we have to implement for
> ray-trace support.  So we basically extend the library (hence the ext files)
> where needed.  The proc-db examples create some simple testing geometry.
>
> It's all in a big state of flux and subject to lots of changes, but that's
> where things presently stand.

I'll be peeking.  Good luck.

-Tom

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