On Sun, Aug 24, 2008 at 12:11 AM, Christopher Sean Morrison <[EMAIL PROTECTED]> wrote: > The trim-nurbs branch has since been merged in with the trunk, but the librt > dir is where most of the action is at. More specifically: > > src/librt/primitives/brep/brep.cpp > src/librt/opennurbs_ext.cpp > include/opennurbs_ext.h > include/on_brep.h > include/brep.h > src/other/openNURBS/ > src/proc-db/*.cpp > > In brep.cpp is the guts to the implementation starting with the fundamental > representation and ray-tracing. It uses the openNURBS library for the basic > boundary representation data structures but the library doesn't provide > evaluation support so that's the bulk of what we have to implement for > ray-trace support. So we basically extend the library (hence the ext files) > where needed. The proc-db examples create some simple testing geometry. > > It's all in a big state of flux and subject to lots of changes, but that's > where things presently stand.
I'll be peeking. Good luck. -Tom ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ BRL-CAD Developer mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/brlcad-devel
