On Wednesday 27 January 2010 06:30:48 Tom Browder wrote: > > Another subject: I see that the nurbs stuff is said to be done in the > latest release--can we now do robust tesselation?
Tom, that refers to raytracing. Tessellation is a separate step, one that's on the list but isn't (yet) at the top of the priority heap. Roughly, the stages are: 1) NURBS raytracing (what's available in the latest release) 2) STEP import (pretty far along, being debugged) 3) Basic NURBS editing (rotate, scale, translate - NOT surface manipulation, at this stage - basically what's needed to move NURBS around in MGED) 4) STEP export 5) NURBS tessellation I should note there isn't much in the way of dependencies here - any of these tasks can be worked more or less independent of the others. It's just a question of where resources get allocated, and right now step importing has priority (otherwise the only way to import NURBS is the 3dm-g path, which has its own issues - gotta have 'em in BRL-CAD before we can do much with 'em). Cliff ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ BRL-CAD Developer mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/brlcad-devel
