On Wed, Jan 27, 2010 at 07:57, Clifford Yapp <[email protected]> wrote:
...
> Tom, that refers to raytracing.  Tessellation is a separate step, one that's
> on the list but isn't (yet) at the top of the priority heap.
...
> I should note there isn't much in the way of dependencies here - any of these
> tasks can be worked more or less independent of the others.  It's just a
> question of where resources get allocated, and right now step importing has
> priority (otherwise the only way to import NURBS is the 3dm-g path, which has
> its own issues - gotta have 'em in BRL-CAD before we can do much with 'em).

Thanks for the input, Cliff.

I'm really interested in the idea Sean mentioned some time ago that
the nurbs primitive will aid the conversion process from CSG to BREP.
Is or will there be a way to convert other CSG primitives to nurbs as
an intermediate step?

-Tom

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