I've been putting geometry through the sh/conversion.sh script like wheat through a combine harvester and am now starting to get a good sense of our conversion rate. For the past couple days, the script has been chewing through about two hundred real target description models and the failure rate is higher than our sample geometry as one would expect.
It's still churning and not even 10% done, but so far more than 70000 objects have been processed. Of those, there are about 4000 failures, 63000 successes, and 3000 timeouts when restricting conversions to a 5 second time limit. That implies a worst case failure rate of 10.1% and a best case failure rate of 5.7%, which is considerably higher than our sample geometry's 2-4% failure rate. Moreover, the failures cascade up the model hierarchy meaning you're almost guaranteed to have a failure on top-level objects for a given model. The quasi good news is we now have a pretty stable framework for tracking progress, preventing regressions, evaluating conversion performance, and addressing the most common failure patterns first. One such common failure seen is NMG triangulation, which constitutes approximately 5-10% of the failures. If you want to test the script out on some geometry, the usage is very simple. Just run: sh/conversion.sh help I'll likely send a note out to the users list with a simplified summary of this information later today. Cheers! Sean ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ BRL-CAD Developer mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/brlcad-devel
