hello all,

I've begun working on an analysis function for the sketch primitive. To 
compute its area, Sean suggested creating a tesselation. Could someone 
describe the method for doing this? My first take at it would be to 
choose one vertice and draw a line from each other vertice to it to 
create a "fan" of triangles, but this wouldnt account for the circular 
arcs or bezier segments that can be part of a sketch. hopefully someone 
can point me in the right direction :)

thanks,
chris

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